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Post by griede on Dec 20, 2016 12:41:02 GMT -5
I have an android alcatel phone.
I not know if this is actually a bug, or if the game engine/ phone cpu is actually working this hard.
When pathing say, more than 20 tiles, on first tap there is a noticoble 'freeze' for several seconds and even up to a full minute before the Auto path projected destination reticle (white reticle) apears, and the same with second tap. During this freze nothing else on game responds, to include sliding the map. This does not crash the game, simply freezes untill each part of the action is complete.
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Post by Cory Trese on Dec 20, 2016 12:51:06 GMT -5
What are the CPU stats on the phone? Might just be CPU is bogging down doing fleet pathing.
Let me know some details about the device and we can look at the CPU specs and thumb.
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Post by griede on Dec 20, 2016 13:16:48 GMT -5
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