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Post by griede on Dec 21, 2016 9:58:19 GMT -5
So the issue i noticed was when designing heavy carrier, after editing ship design and captain skills, then weapon. When i get to armor, betwen active deflectors and active deflectors II,active defelctors II is supposed to add +25 hull. Well by this point i have 358 hull, so when adding ActDef II im suposed to have 383 hull, hower with no armor, with regular active deflector, and active deflector II i still have 358 hull. I thought at frist that it just wasnt showing a real time update/ projection of max hull value, but no, it didnt change value at all. Ill respond to this with the screenshots as i still need to pastie them.
***edit*** So... While im not crazy. After further study, i realized that while there is a bug, its not what i thought it was. My starting hull value is actually 338, hull + is +20. So initially adding deflectors II Changes hull value to 358, however, the hull value will glitch, remaining at 358, if another armor is imediatly swaped in that doesnt add hull value. And the glitched value remains throughout finalization of design, turn progression doesnt cause a recheck (not that i know if it would or should) so the value remains on the design. The only way i have found to get it to recalculatenthe armor value properly is to remove all armor, and change the screen by going forwrds or back in the design tabs to force it to recalculate back to the 'base' hull value before the armor calculation. But the issue comes right back if the armor is added and then changed again
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Post by griede on Dec 21, 2016 10:28:58 GMT -5
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