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Post by wascalwywabbit on Dec 25, 2016 0:07:18 GMT -5
I was thinking again (a dangerous pastime I know . With berserk rage being the only buff that makes a character more vulnerable, it would make the most sense of any buff imo to make it togglable whether to have it autobuff. This would help with defense before the enemies are adequately debuffed, especially on a stealth round loss, and possibly sp efficiency. For example: I might clear most of two or three groups before I want to take out the harder to kill high armor and/or hp targets where BR shines brightest. Whatcha think? edit: Also autobuff when leaving a camp/inn would be a nice way to avoid a certain type of 'oops I forgot' cause of death too, maybe?
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Post by fallen on Dec 25, 2016 13:35:06 GMT -5
wascalwywabbit - thanks for the suggestion! The saved game format sailed a long time ago, so there is no way to make certain Talents toggle for auto-buff.
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Post by wascalwywabbit on Dec 25, 2016 14:11:29 GMT -5
wascalwywabbit - thanks for the suggestion! The saved game format sailed a long time ago, so there is no way to make certain Talents toggle for auto-buff. Ugh, I don't know what is enshrined in the save format... Actually I don't even know what I've already suggested and my search-fu is greatly lacking. Anyway, is the ability to autobuff upon leaving an inn/camp also enshrined somehow, or is that just too many things to toggle? Again idk, you guys keep adding things you couldn't before like party order rearrangement and options to toggle. So I don't know what has changed aside from maybe placement on the priority lists. Either way don't worry about it til after the Hoppy Halidays.
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Post by fallen on Dec 25, 2016 14:40:04 GMT -5
AutoBuff after camping is an optoin that we might be able to add. I will investigate.
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Post by wascalwywabbit on Dec 25, 2016 21:53:00 GMT -5
AutoBuff after camping is an optoin that we might be able to add. I will investigate. Well thanks for the consideration.
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