|
Post by havnor on Jan 13, 2017 3:39:43 GMT -5
What if different types of weapons have different bonuses. like for example all hammers have armor reduction, all daggers critical strike and so on... It will really matter what weapons you use, and it will bring some new tactics in my opinion...
|
|
|
Weapons
Jan 13, 2017 4:09:32 GMT -5
via mobile
Post by wascalwywabbit on Jan 13, 2017 4:09:32 GMT -5
I like the potential... not sure how it could be balanced with the current game, but do like the potential... Maybe a legendary or two?
It sure could help my melee party, [probably] not quite enough melee cursing potential in the game yet if you're playing without range. Of course enemies should get some of them duds too. ;-p
Edit: I mean weapons having cursing powers in particular or ignore x armor would be potentially awesome... Critical strike is already all throughout...
|
|
|
Weapons
Jan 13, 2017 14:28:43 GMT -5
via mobile
Post by havnor on Jan 13, 2017 14:28:43 GMT -5
I like the potential... not sure how it could be balanced with the current game, but do like the potential... Maybe a legendary or two? It sure could help my melee party, [probably] not quite enough melee cursing potential in the game yet if you're playing without range. Of course enemies should get some of them duds too. ;-p Edit: I mean weapons having cursing powers in particular or ignore x armor would be potentially awesome... Critical strike is already all throughout... Critical is but this will be like plus 10% to every dagger... And for example spears will have 2 attack range... And swords will apply some curse, like minus parryzv coz there is no DOT...
|
|
|
Post by Cory Trese on Jan 13, 2017 14:56:37 GMT -5
We might play with weapon type properties like this, that are static and provided by the weapon type rather that the weapon itself.
The weapons system in Heroes of Steel is very well established and won't be changing fundamentally, but future games may include all sorts of different mechanics for weapon type differentiation.
You'll see in ST2 that ship weapons are divided into classes that have certain shared effects and values -- just like what you're describing with daggers having higher critical (but with Gravity Drivers instead.)
|
|