tran
Hero
Posts: 182
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Post by tran on Jan 18, 2017 5:13:35 GMT -5
So... nightmare difficulty... HA! That's NOTHING! You want to have a REAL challenge? Try NOT HAVING POTIONS!!! Death awaits mortals! Muhahaha
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Post by Cory Trese on Jan 19, 2017 16:51:46 GMT -5
I wonder what would sell more copies to new players ... another, even harder difficulty or custom difficulties. I guess obviously the forum is the wrong place to find out what is attractive to non-fans
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Post by En1gma on Jan 19, 2017 17:30:54 GMT -5
I would say custom, for sure. I've wanted harder mobs to fight for a while now, but don't want it to be a matter of them just being a higher level. If the player could customize aspects of the game, that would just be amazing...
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Post by Cory Trese on Jan 19, 2017 17:59:38 GMT -5
I love that we're still coming up with stretch goals for a Kickstarter from 2013 Shows that the game still has some fans!
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Post by Player on Jan 19, 2017 20:10:48 GMT -5
Agreed.... Custom... Would live increased monster difficulty without the buffs expiring more quickly!
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Post by Imryll on Jan 20, 2017 9:23:05 GMT -5
Definitely, custom--including an "unscored" option. I regularly get urges to replay Might & Magic 6 and 7 and then remember that I've gotten scores as good as I'm going to get for those and don't really want to "play it my way" only for the game to tell me I'm doing it wrong, so I end up not playing. Similarly, knowing that my HoS score will take a hit if I use my carefully collected stones to respec a character is really a downer, sort of like poisoned candy. Going into combat with fewer resources than I'd like (and normally getting away with it) is good for my score, but feels out of character. Given a choice, I'd rather just avoid the conflict between what the game will reward and what I feel my characters would do.
The chief custom difficulty option I've used for Dragon Age: Inquisition is the one that keeps you from outleveling Mobs, not an issue with HoS, but perhaps one with Legends. In any case an ultra-hard option doesn't interest me at all, playing as I almost always do on Normal, but chances to customize are always interesting.
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Jan 20, 2017 11:51:28 GMT -5
Um, respecs do not affect your HoS score nor does the amount of crystals of any type you have. Score is determined by: Experience, amount of deaths (- score for each death), gold (up to 500,000 then no effect), camping (-10,000 per camp. A drop in the bucket when looking at scores in the billions) and lastly the amount of steps you have taken total in the game (small effect individually but over the entire game can make a reasonable impact).
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Post by fallen on Jan 20, 2017 11:53:14 GMT -5
@imryll - thanks for the feedback!
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Post by Cory Trese on Jan 20, 2017 11:54:35 GMT -5
Thanks matrim. I'm still curious to hear more about this confusion with scores and respec that Imryll is having. If you create a forum account, then I can message you. It is very helpful in resolving confusion.
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Post by fallen on Jan 20, 2017 11:55:47 GMT -5
matrim - Respec does pass time, so the score reduction is equivalent to camping 10 times.
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Post by richard on Jan 20, 2017 13:13:48 GMT -5
So respec reduces the score by -100,000?
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Post by fallen on Jan 20, 2017 13:16:03 GMT -5
So respec reduces the score by -100,000? Yes, that is correct. As matrim mentioned, in a score that totals in the billions, it seems a reasonable price to pay.
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Post by Imryll on Jan 20, 2017 14:58:30 GMT -5
Well, now I'm confused. It sounds to me that fallen is saying that I was right about there being a penalty for respeccing. I'm not arguing about whether if you are going to score based on efficiency the penalties are reasonable--although I'm somewhat confounded to learn that I'm being penalized for my compulsion to step on every square to remove the black, too. It's just that efficiency tends not to be my goal when I play an RPG, and I'd rather not have that little voice in the back of my head saying that I'm going to be penalized if I do X. I know that others do enjoy working on their scores which is why I brought it up when Corey Trese floated the possibility of options.
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Post by fallen on Jan 20, 2017 15:01:36 GMT -5
@imryll - definitely might be an option we can add to a future game.
Yes, every square traveled has an extremely minor impact on your score, because it is counted as a turn. Consider this -- if you find 100 gold in a chest in that fog, you've undone the score loss of hundreds of steps.
Sorry that you dislike the Heroes leaderboard scoring system. As scores are posted as soon as the system went live, there will be no major future changes.
I would suggest you simply ignore the score field if you dislike the value.
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Post by Imryll on Jan 20, 2017 15:58:41 GMT -5
Well, there's clearing the fog sufficiently to find any chests, and there's what I've been doing. For the most part I have been ignoring the value. Sadly for me, it's the internal effect on my play, not that I think I'm scoring badly or that I would care if someone else saw my score, that bothers me, so the number itself is irrelevant. I will say, though that if you're going to penalize rest, perhaps your characters should talk less often about how they're "running ragged" and occasionally say things like, "I think I could go a little further before we rest, if you can" or "One-third spirit should be enough to handle anyone we're likely to meet around that corner." Just sayin' ...
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