1. I _really_ need a reset button. 2. The combat skills display, but they are smashed way up against the left hand side of the Ship Ops. Similarly the Ship Ops are smashed up against the LHS of Personnel Skills. So that is 1 point of Navigation I have in the above. 3. The personnel skills do not display at all. I've stuffed 6 points in there, it seems, but there is no indication as to what I did.
While we are at it, what I want to know is what my starting allocation is. Do I start with 0 across the board or do different professions have different starting stats?.
Other missing information -- as time goes by I expect to earn points which I can spend anywhere I like, because, after all this is a TB game. There is no maximum level of anything. This needs to be stated at character creation time for newbies who won't know if, say in D&D fashion, everything maxes out at 18. Without this background knowledge it is hard to know how important you should make this in the A B C D E selection. My initial take is that it should be a 'not very important' stat, because, hey, I will earn as many points as you give me here just by delivering mail for 15 minutes. But this could be completely wrong ... so
grävling - thank you for all the great suggestions. I've taken them down under #ST-3312 to improve this page in a whole bunch of ways.
To give some context here, start a new job will get you usually 6 Skill pts, such as 3 Negotiate, 2 Command, 1 Tactics. A second level in that Merchant job would grant an extra +1 Negotiate, and an additional +1 Skill pt per Level up to Job level 30, where you have a final of 39 Skill pts (you gained an extra +3 at key points). Level 30 would be a lot of playing. At that point, 21 Negotiate, 10 Command, 8 Tactics. So, if you jam Tactics in character create, you can really get some major dice.
This is the only time in the game in which you can free-form assign Skill pts. All other Skill bonuses are only given by leveling up your Jobs.
I agree that context is a huge part of making this option clear, but I think that choosing Skill as a priority other than E is something advanced players will do and probably be an E for most new players.