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Post by fallen on Feb 14, 2017 13:33:43 GMT -5
tenbsmith - I have some historical posts where I explained this incorrectly. All will be clear soon.
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Post by fallen on Feb 17, 2017 23:59:52 GMT -5
Hopefully, more and more this page will just point over at the WIKI. Added small sections for Character Levels and Traits with wiki links.
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Post by tenbsmith on Feb 19, 2017 9:45:02 GMT -5
fallen , I love the complexity of the skills systems, very rich. It is also complicated, different types of skills behave very differently. Here are some thoughts on describing skills intended to help orient new players. (I would also find this helpful.) Divide skills into an exhaustive list of groups, give the groups names, and explain how each group works. Something like this.Ship Pool Skill: These skills--Nav, Pilot, etcetera--can be stacked versus ship... Crew Pool Skill: These skills--Repair, Intimidate, etcetera--can be pooled for the entire crew... Crew Combat Skills: These skills used in crew combat--Rifle, Pistol, ...--are used by each individual in combat (do NOT pool accross crew). Mission Skills: These skills are used for mission-related rolls... If things still work this way, you might say something like this:Each character's skill points come from two places: 1) Job Skill Points: These skill points come with a crew member's job(s). 2) Innate Skill Points: The crew has these skill points regardless of job. Innate Skill Points are represented in parentheses and are only added to Ship and Crew dice pools if that character has a Job providing that type of skill point. (If the crewmember's jobs do not use a given skill, their innate skills are not added to the pool.)
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Post by fallen on Feb 19, 2017 12:44:32 GMT -5
Thanks, will work on rewriting this thread now that we've removed On Station / On Patrol
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Post by fallen on Feb 19, 2017 17:00:47 GMT -5
OK - updated this thread! Removed On Station / Patrol and think I got all the language right.
Clearly it needs more meat on the bone for non-Ship Skills, but its a start.
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Post by grävling on Feb 19, 2017 17:01:29 GMT -5
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Post by tenbsmith on Feb 20, 2017 12:41:41 GMT -5
Thanks mucho fallen!
Based on the new description, there are two types of Skill Points: --1) Job Skill Points come from the jobs a character is assigned. --2) Bonus Skill Points come from the character. When a character's status sheet shows "Pilot 3 (4)", that indicates that the character has one Bonus Skill Point in Pilot.
Non-commissioned crew refers to all crew other than Captain and Officers.
Each non-commissioned crew's Job Skill Points are INcluded in pooled tests BUT, their Bonus Skill Points are EXcluded from pooled Skill tests. --Crew Bonus Skill Points are an important part of deciding which crew members to promote to officer.
Are non-commissioned crew's Bonus Skill Point included in crew combat rolls?
Are a Captain/Officer's Bonus Skill Points counted in pooled tests regardless of that officer's Jobs? If Officer X's character sheet shows 'Doctor 0(4)' do I get those 4 Bonus Skill Points in related pooled skill tests?
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Post by Cory Trese on Feb 20, 2017 13:52:25 GMT -5
Q: Are non-commissioned crew's Bonus Skill Point included in crew combat rolls? A: Yes. All Bonus Skill Points are used in crew combat rolls, regardless of non-commissioned vs. commissioned.
Q: Are a Captain/Officer's Bonus Skill Points counted in pooled tests regardless of that officer's Jobs? A: Yes
Q: If Officer X's character sheet shows 'Doctor 0(4)' do I get those 4 Bonus Skill Points in related pooled skill tests? A: Yes
The logic is that if your Bounty Hunter has +4 Doctor, then your Combat Medic uses him or her as an assistant during Doctoring moments.
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Post by tenbsmith on Feb 20, 2017 14:11:49 GMT -5
That logic explains why Captain/Officer Bonuses are counted in pools regardless of job. It needs to be extended in order to explain why non-commissioned crew Bonuses are not counted in pools. Maybe something like, Non-commissioned crew must adhere more rigidly to the shipboard jobs they are assigned.
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Post by fallen on Feb 20, 2017 14:27:13 GMT -5
Non-commissioned crew must adhere more rigidly to the shipboard jobs they are assigned. Correct.
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Post by bobc on Feb 20, 2017 14:40:36 GMT -5
Q: Are a Captain/Officer's Bonus Skill Points counted in pooled tests regardless of that officer's Jobs? A: Yes This being the case, in the Skill Pools introductory paragraph there is a phrase towards the end reading 'Skill Bonuses (such as "Pilot 3(4)" on a crew's status sheet'. Would this be a better example if it was changed to read "Pilot 0(4)"?
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Post by fallen on Feb 20, 2017 14:51:25 GMT -5
This being the case, in the Skill Pools introductory paragraph there is a phrase towards the end reading 'Skill Bonuses (such as "Pilot 3(4)" on a crew's status sheet'. Would this be a better example if it was changed to read "Pilot 0(4)"? Ok fixed.
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Post by grävling on Feb 20, 2017 18:01:35 GMT -5
so the second figure, Y in X(Y) is the bonus + the base, X?
I thought the second was just the bonus. And this is because I have often found chars with Y<X. Can you have a negative bonus? or should I start reporting these things as bugs?
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Post by fallen on Feb 20, 2017 18:11:01 GMT -5
grävling - it is displayed like Cyber Knights. 4 base (8 total), i.e. 4 (8). That means you have a +4 bonus. Double checked the code, no clue how you could have a negative bonus. All bonuses are generated as positive numbers. It is possible that a specific Skill's text formatting is wrong (such as, when Stealth wasn't printed onto your Skill list at all until 1.0.21). If you think you've found a negative, please just tell me the Skill type and I can investigate.
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Post by xdesperado on Feb 20, 2017 18:36:17 GMT -5
so the second figure, Y in X(Y) is the bonus + the base, X? I thought the second was just the bonus. And this is because I have often found chars with Y<X. Can you have a negative bonus? or should I start reporting these things as bugs? Zombie crew are only ones I've ever seen that display a negative skill value and then both numbers are negative not just the ones in parentheses.
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