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Post by grävling on Feb 4, 2017 21:20:42 GMT -5
I am thinking that having maps be completely unrelated to difficulty level may not be a good thing. I think that Basic Difficulty players would have a much easier time of it if they were guaranteed to start in on a planet that is owned by their faction (this may already be the case), has cheap W/F, and has a well-equipped spaceport that can handle all refitting requests a new player is likely to want, and has a spice hall.
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Post by xdesperado on Feb 4, 2017 21:36:47 GMT -5
One of the nice things with the game is the procedurally generated maps. This will get even better once we can name/delete maps in game. However you create a map and pick your faction. Once you start play do a quick look at the galaxy, see if your chosen faction has been marginalised into 1 quadrant or is a major power, take note of the other factions as well. Perhaps you don't want to play for a marginalized faction so current choice isn't great but starting a new game with another faction could be good. Regardless look at your starting planet and possible nearby faction owned planets to see if they have good quality for supplying your early game needs as far as starport and spicehall. If they aren't great then either start over as another faction on same map or generate a new map. A map that may be horrible for starting as one faction could be a great map for another faction start.
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Post by grävling on Feb 4, 2017 21:54:14 GMT -5
Indeed, this is what I am doing now. Make a map, fly around on it, decide who to play on it (or wish I could delete the thing, when it just looks like a bad map to me) and then go back and start a new captain on it. But as I was doing this, I thought to myself -- this is something we don't want newbies to have to do. So either we start them off with pre-loaded maps games called things like 'A Map that Favours Rychart and De Valtos' and strongly suggest that new players pick one of them and use the faction that is listed as favouring, or we make sure that when they generate new ones they will get one that favours themselves.
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Post by xdesperado on Feb 4, 2017 21:59:17 GMT -5
Indeed, this is what I am doing now. Make a map, fly around on it, decide who to play on it (or wish I could delete the thing, when it just looks like a bad map to me) and then go back and start a new captain on it. But as I was doing this, I thought to myself -- this is something we don't want newbies to have to do. So either we start them off with pre-loaded maps games called things like 'A Map that Favours Rychart and De Valtos' and strongly suggest that new players pick one of them and use the faction that is listed as favouring, or we make sure that when they generate new ones they will get one that favours themselves. My vote is for the inclusion of a few pregenerated maps of various sizes with as you say notes that suggest the best factions to play with or against for those who are looking for more challenge.
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Post by Cory Trese on Feb 5, 2017 0:47:42 GMT -5
We plan to include a pregenerated map that targets new players.
We plan to allow maps to be shared.
We plan to allow maps to be renamed.
We plan to allow maps to be deleted.
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Post by grävling on Feb 5, 2017 0:49:59 GMT -5
Thank you.
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Post by Cory Trese on Feb 5, 2017 0:51:10 GMT -5
We do not plan to include a difficulty scaler on the map generator.
Originally around June it was using one, but the results were unstable.
We removed the scaler about 7 months ago, it is too far gone to resurrect and it was bad anyway.
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