|
Post by resistor on Feb 7, 2017 14:57:04 GMT -5
Starting in a quadrant full of wilderness and a couple urban zones too poor to sell water-fuel is a really bad start. Especially when it means you can't get trade permits from your contacts, due to them starting on a world with an economy of 0.
I suggest that a rule be implemented that forces players to always start in a quadrant rich enough to support at least two spice halls.
|
|
|
Post by fallen on Feb 7, 2017 15:26:42 GMT -5
Thanks for this suggestion! We'll keep working on improving the starting quadrant rules, which already exist.
|
|
|
Post by Cory Trese on Feb 7, 2017 18:53:26 GMT -5
If you could send the map, that would be so helpful. There is a rule that's already doing what you're saying, I'd like to see what type of map was able to work around it.
|
|
|
Post by johndramey on Feb 7, 2017 20:28:00 GMT -5
My map really gave De Valtos the shaft, out of their 6 or so worlds in my starting quadrant, only 3 of them are non-wilderness haha. Made my merchant/impossible start with them a little hairy.
|
|
|
Post by resistor on Feb 8, 2017 13:58:14 GMT -5
If you could send the map, that would be so helpful. There is a rule that's already doing what you're saying, I'd like to see what type of map was able to work around it. When you want me to "send the map", how do I do that? Do you just mean to take screenshots? When I try to take a screenshot in-game, it just seems to take a picture of the title screen. Edit: I just noticed the ST2 map files on my computer. Do you want me to send that in an e-mail attachment or something?
|
|
|
Post by Cory Trese on Feb 8, 2017 14:36:18 GMT -5
As in all things, e-mail cory.trese@gmail.com
|
|