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Post by Cory Trese on Feb 8, 2017 14:47:20 GMT -5
Thanks to people sending in maps, I have found a bug where sometimes the "starting quadrants" contain a few high danger / default wild zone regions.
This can cause games where the starting quadrant is a literal wasteland. I really appreciate everyone's patience with us while we work through these alpha issues.
I'm fixing this set of quadrants, so that maps generated with v1.0.19 should produce much better starting quadrants.
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Post by ntsheep on Feb 8, 2017 16:50:13 GMT -5
After years of playing your games I have become convinced that your left code doesn't know what the right code is doing and bugs are put in on purpose just so you can squash them
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Post by Cory Trese on Feb 8, 2017 16:53:24 GMT -5
We have a long running joke about engineers adding sleep statements to code just before it is released, so late the vendor can remove them and claim performance improvements.
The logic being that even if you engineer a perfect product, it is best not to release it that way.
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