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Post by xdesperado on Feb 10, 2017 7:44:23 GMT -5
After losing yet another Captain early in ship to ship combat I'm thinking that the crews in general and Captain in particular are taking way to much damage. When you have just healed and spiced your entire crew and left port and then get jumped by an unavoidable combat that sees your Captain dead 3 turns in there is a problem. Add in that often by the time you can close to boarding range your lucky if you have enough uninjured crew to actually board just adds to the frustration. While we did lose crew during combat in ST RPG it seldom seemed to be as devastating as it currently is here in ST2. Adding in that recruiting is free I've just about concluded that Other than Captain, officers and perhaps a very limited selection of the crew your better off just firing anyone seriously injured in combat or otherwise.
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Post by grävling on Feb 10, 2017 7:58:59 GMT -5
Is there some sort of armour that isn't in the game yet that we could be buying for our crew? If I had _really_ _really_ good skill in Doctor, would battle harm them less?
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Post by Officer Genious on Feb 10, 2017 9:09:30 GMT -5
I agree. I tried a boarding captain exactly once, I couldn't get close enough without taking extreme amounts of damage (heck, I normally got hulled). It was just too expensive a strategy. Though I dare say that most fights are too expensive to do much but run away, though it might be different against merchants...
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Post by bookworm21 on Feb 10, 2017 10:24:29 GMT -5
We need some plot armour - I hear that stuffs pretty good
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Post by Alex Fury on Feb 10, 2017 10:45:42 GMT -5
I overall agree with this. I've been fairly fortunate in that I've won almost every battle (at least with a larger starting ship). But as I commented elsewhere, it seems like upgrading the weapons doesn't really do much. Perhaps the upgrades just aren't enough for the extra cost in price or such. And regularly it seems like the enemy does more damage even if I've upgraded my weapons. So unless everyone is going around with level 7 torps, you'd think I'd get the edge. Unless the 'armor' on my ship (all the time) is just that much weaker.
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Post by fallen on Feb 10, 2017 11:47:12 GMT -5
Interesting feedback, and thanks everyone for chiming in. We'll keep working on improving the combat balance. I suggest using Combat Talents like Evasive Maneuvers to avoid getting hit. I'd also suggest playing on Normal or Basic. Be sure you have enough Pilot Skill Pool for your ship. Consider re configuring some of the upgrades on your ship. xdesperado - it seems pretty clear to me that if you fire everyone who is injured, your entire crew will be level 1 for the entire game, which seems like a very bad trade off for not paying their medical bills. Maybe I missed something.
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Post by bobc on Feb 10, 2017 12:41:19 GMT -5
xdesperado - it seems pretty clear to me that if you fire everyone who is injured, your entire crew will be level 1 for the entire game, which seems like a very bad trade off for not paying their medical bills. Maybe I missed something. fallen, can you please confirm this; recruits are always going to be at level 1? Thats a massive gap when you go into a fight with a level 20 crew and get a serious thrashing. Half your crew can become 'level 1' in a couple of torpedo salvoes! Are the special recruits from contacts going to scale with the captain or are they fixed at level 3? Are there going to be places where you can hire experienced crew so that you don't hit a capability gap at higher levels? Otherwise the crew skill/systems ratios could get nasty pretty quick.
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Post by fallen on Feb 10, 2017 12:48:20 GMT -5
bobc - the crew you can recruit from free, on any given world, are always going to be low level, yes. Expanding on the ideas in ST RPG about hunting down stand-out Officers, in ST2 you'll be chasing rumors, working with contacts, getting involved with story arcs, conscripting high level enemy crew and dealing with their negative traits. There will be ways to get better crew. Go to any random world and scoop up the dregs from the Spice Hall? Don't expect too much.
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Post by grävling on Feb 10, 2017 12:58:02 GMT -5
"hive level enemy crew" s/hive/high/ ??
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Post by fallen on Feb 10, 2017 12:58:46 GMT -5
"hive level enemy crew" s/hive/high/ ?? Whatever would I do without you? ;P
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Post by bobc on Feb 10, 2017 12:59:03 GMT -5
Every time I think that I am getting somewhere I ask a daft question and suddenly the learning curve goes vertical again! The scope of this game is awesome. Thanks fallen
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Post by fallen on Feb 10, 2017 13:05:37 GMT -5
Every time I think that I am getting somewhere I ask a daft question and suddenly the learning curve goes vertical again! The scope of this game is awesome. Thanks fallenI mean, you're going to want to find that Famous Officer you injected into the game world, right?
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Post by Officer Genious on Feb 10, 2017 20:21:51 GMT -5
bobc - the crew you can recruit from free, on any given world, are always going to be low level, yes. Expanding on the ideas in ST RPG about hunting down stand-out Officers, in ST2 you'll be chasing rumors, working with contacts, getting involved with story arcs, conscripting high level enemy crew and dealing with their negative traits. There will be ways to get better crew. Go to any random world and scoop up the dregs from the Spice Hall? Don't expect too much. How will you get high level crew from the enemy when they're destroying your low-level ones?
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Post by bobc on Feb 10, 2017 20:32:18 GMT -5
Think this means conscripting the enemy crew survivors from ship-to-ship combat operations?
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Post by Officer Genious on Feb 10, 2017 20:34:57 GMT -5
Think this means conscripting the enemy crew survivors from ship-to-ship combat operations? But the enemy will be crushing your low-level crew...
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