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Post by grävling on Feb 11, 2017 11:50:56 GMT -5
So, Hire a Doctor and a Combat Medic, don't make them both the same person, then.
Okay. For the Patrol game, and the Explore game, if your crew takes damage, who helps make it smaller? Doctor or Combat Medic?
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Post by fallen on Feb 11, 2017 12:17:51 GMT -5
So, Hire a Doctor and a Combat Medic, don't make them both the same person, then. Okay. For the Patrol game, and the Explore game, if your crew takes damage, who helps make it smaller? Doctor or Combat Medic? Conceptually, Doctors, as the Combat Medic is only useful in combat. We're working to improve in this area, including making Medical Rating of your components more important for the ship. Right now, a Doctor's Talents can help at certain moments. A Combat Medic's Talents are all combat facing.
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Post by grävling on Feb 11, 2017 13:11:42 GMT -5
Thank you.
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Post by xdesperado on Feb 11, 2017 19:21:22 GMT -5
But is it advisable to make your Combat Medic and your Doctor the same person? I thought you wanted your Combat Medic to be always-on-patrol and your doctor to be always-on-station ? Almost all of a Combat Medic's Talents are oriented toward combat. All of a Doctor's Talents are oriented toward saving people on and off the ship, but only one combat Talent. You could combine them, but you're Combat Medic is going to be far more survivable if they are a Pistoleer+Combat Medic or Spy+Combat Medic or something that lines up better and makes them useful in combat. However, having a Doctor+Soldier is also great, because they you can bring their very strong healing Talent into combat, and just rely on the Soldier aspect. tenbsmith - sorry, that is not correct. Check the Rules Explanation thread. If a character is On Patrol they do not lend their Skills to the Ship Skill Pools (Ship Ops, Electronics, Pilot, Nav, Repair, etc). However, their personnel skills (Doctor, Tactics, Intimidate, Negotiate, etc) are still in use. They are on the ship, available to help, but they are not manning the controls. However, all Talents are always available, regardless of Station/Patrol. startradersrpg.proboards.com/thread/14606/st2-rules-explanation-thread?page=1Status screen needs to be reworked to show that skills like Doctor and Explorer are getting used/available even if a crew member is on patrol. Also the status screen is not showing "bonus" non job skills for officers correctly. Finally characters themselves need to be more clear about bonus skills. If I have say an E-Tech with Pistols 0(+6) promote them to officer and give them Combat Medic job they are shown as having Pistols 2(+8) instead of Pistols 8(0) or 2(+6) either they get all that bonus as strong dice in combat or they have 2 strong dice and 6 standard dice but they shouldn't have 2 strong and 8 standard.
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Post by fallen on Feb 11, 2017 19:31:58 GMT -5
xdesperado - agreed on all points. We'll keep working on improving.
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