poryg
Templar
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Post by poryg on Feb 11, 2017 3:33:07 GMT -5
Hi. Since I am kind of uneducated in computer games and don't know too much about them, I thought I would ask you. Are there any intelligent AI? What do I imagine behind that? Simply, an AI that makes some decisions based on human factor. For example if I take Master of Orion 1... AI-wise this game has been a serious mess, especially in diplomacy. But it had some interesting things. For example if you left your borders unguarded, the AI captured the orbit, bombarded you and then launched a planetary invasion. But when you bombarded or even recaptured your planet back... They declared war. But yeah, some things like that. If I compare it to Galactic civilizations... This game has a very simple diplomacy. The AI only reacts to numbers and to your space stations spreading cultural influence... But they let you prepare your battle fleets next to their star systems to be able to capture the systems quickly. They don't declare wars to defend themselves from this threat, they don't demand you to retreat your troops. And when you become too powerful, they don't try to limit your power together. Also, they send their fighting ships only after war declaration.
I guess it is a pretty much impossible thing to ask... But is there a 4x game (or in the worst case any RTS or Turn based strategy game where there aren't necessarily fixed teams) where the AI is responsive towards what it knows? When other sides are stronger, it tries to keep up as much as it can, or compensate by other means (for example in GalCiv there is a thing called dependence by trade), when there are lots of forces grouping next to their surroundings, they try to prepare for the upcoming conflict.... Etc.?
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Post by stratego on Feb 11, 2017 8:04:27 GMT -5
Hi. Since I am kind of uneducated in computer games and don't know too much about them, I thought I would ask you. Are there any intelligent AI? What do I imagine behind that? Simply, an AI that makes some decisions based on human factor. For example if I take Master of Orion 1... AI-wise this game has been a serious mess, especially in diplomacy. But it had some interesting things. For example if you left your borders unguarded, the AI captured the orbit, bombarded you and then launched a planetary invasion. But when you bombarded or even recaptured your planet back... They declared war. But yeah, some things like that. If I compare it to Galactic civilizations... This game has a very simple diplomacy. The AI only reacts to numbers and to your space stations spreading cultural influence... But they let you prepare your battle fleets next to their star systems to be able to capture the systems quickly. They don't declare wars to defend themselves from this threat, they don't demand you to retreat your troops. And when you become too powerful, they don't try to limit your power together. Also, they send their fighting ships only after war declaration. I guess it is a pretty much impossible thing to ask... But is there a 4x game (or in the worst case any RTS or Turn based strategy game where there aren't necessarily fixed teams) where the AI is responsive towards what it knows? When other sides are stronger, it tries to keep up as much as it can, or compensate by other means (for example in GalCiv there is a thing called dependence by trade), when there are lots of forces grouping next to their surroundings, they try to prepare for the upcoming conflict.... Etc.? Mount and blade: warband It is semi RTS semi First person and semi tactical strategy with diplomacy. AI makes wars and raids when it feels it must keep up with others and they make alliances when they are too weak to war with you
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Feb 11, 2017 18:10:25 GMT -5
Hi. Since I am kind of uneducated in computer games and don't know too much about them, I thought I would ask you. Are there any intelligent AI? What do I imagine behind that? Simply, an AI that makes some decisions based on human factor. For example if I take Master of Orion 1... AI-wise this game has been a serious mess, especially in diplomacy. But it had some interesting things. For example if you left your borders unguarded, the AI captured the orbit, bombarded you and then launched a planetary invasion. But when you bombarded or even recaptured your planet back... They declared war. But yeah, some things like that. If I compare it to Galactic civilizations... This game has a very simple diplomacy. The AI only reacts to numbers and to your space stations spreading cultural influence... But they let you prepare your battle fleets next to their star systems to be able to capture the systems quickly. They don't declare wars to defend themselves from this threat, they don't demand you to retreat your troops. And when you become too powerful, they don't try to limit your power together. Also, they send their fighting ships only after war declaration. I guess it is a pretty much impossible thing to ask... But is there a 4x game (or in the worst case any RTS or Turn based strategy game where there aren't necessarily fixed teams) where the AI is responsive towards what it knows? When other sides are stronger, it tries to keep up as much as it can, or compensate by other means (for example in GalCiv there is a thing called dependence by trade), when there are lots of forces grouping next to their surroundings, they try to prepare for the upcoming conflict.... Etc.? Mount and blade: warband It is semi RTS semi First person and semi tactical strategy with diplomacy. AI makes wars and raids when it feels it must keep up with others and they make alliances when they are too weak to war with you Actually, you are not entirely correct. Mount and blade warband is rather a sandbox RPG with several RTS features, since the fights are the most important thing (I can't forget that legendary plundering of Durquba, when perhaps every Noyan attacked me... And lost, because they cannot use horses while participating in a village raid). As for the RTS part of the game... What you said isn't exactly correct either. When you have large enough territory, you get to be in lots of neverending wars, because the empires hope that you'd get tired from these wars... Funnily enough though, it got to a point where I got so strong that I could just take castles myself (I had over 1000 renown, two castles and my husband had a city with 400 soldiers and a castle with 250 soldiers). Then as I brought other factions closer to extinction,... There was another huge problem. Emirs with no army, fast as hell, were plundering my villages. But plundering villages doesn't really help the war issues, it only helps you get richer... And get a village to hate you (still cannot forget the moment when I kept on plundering Tash Kulun, brought the reputation to -68,... And in the end I was the one who got to keep the village as a fief ) As far as I know, this game isn't something I am searching for. Even so, beating the game isn't that hard. Increasing your honor to 90 gives you lots of friends. Increasing your right to rule to 24 makes others stop questioning your right to rule. Then it's a matter of time.
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sheff
Star Hero
[ Star Traders 2 Supporter ]
Posts: 503
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Post by sheff on Feb 11, 2017 20:22:45 GMT -5
Hi. Since I am kind of uneducated in computer games and don't know too much about them, I thought I would ask you. Are there any intelligent AI? What do I imagine behind that? Simply, an AI that makes some decisions based on human factor. For example if I take Master of Orion 1... AI-wise this game has been a serious mess, especially in diplomacy. But it had some interesting things. For example if you left your borders unguarded, the AI captured the orbit, bombarded you and then launched a planetary invasion. But when you bombarded or even recaptured your planet back... They declared war. But yeah, some things like that. If I compare it to Galactic civilizations... This game has a very simple diplomacy. The AI only reacts to numbers and to your space stations spreading cultural influence... But they let you prepare your battle fleets next to their star systems to be able to capture the systems quickly. They don't declare wars to defend themselves from this threat, they don't demand you to retreat your troops. And when you become too powerful, they don't try to limit your power together. Also, they send their fighting ships only after war declaration. I guess it is a pretty much impossible thing to ask... But is there a 4x game (or in the worst case any RTS or Turn based strategy game where there aren't necessarily fixed teams) where the AI is responsive towards what it knows? When other sides are stronger, it tries to keep up as much as it can, or compensate by other means (for example in GalCiv there is a thing called dependence by trade), when there are lots of forces grouping next to their surroundings, they try to prepare for the upcoming conflict.... Etc.? Liar.
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Post by amongstshadows on Feb 11, 2017 23:02:54 GMT -5
You can always wait for me to finish my text based Gladiator RPG to be finished lol. I made the AI as close to the human thought process as possible. Only thing it doesn't do is panic due to lack of emotion
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Post by grävling on Feb 12, 2017 0:55:01 GMT -5
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Post by stratego on Feb 12, 2017 7:29:32 GMT -5
Mount and blade: warband It is semi RTS semi First person and semi tactical strategy with diplomacy. AI makes wars and raids when it feels it must keep up with others and they make alliances when they are too weak to war with you Actually, you are not entirely correct. Mount and blade warband is rather a sandbox RPG with several RTS features, since the fights are the most important thing (I can't forget that legendary plundering of Durquba, when perhaps every Noyan attacked me... And lost, because they cannot use horses while participating in a village raid). As for the RTS part of the game... What you said isn't exactly correct either. When you have large enough territory, you get to be in lots of neverending wars, because the empires hope that you'd get tired from these wars... Funnily enough though, it got to a point where I got so strong that I could just take castles myself (I had over 1000 renown, two castles and my husband had a city with 400 soldiers and a castle with 250 soldiers). Then as I brought other factions closer to extinction,... There was another huge problem. Emirs with no army, fast as hell, were plundering my villages. But plundering villages doesn't really help the war issues, it only helps you get richer... And get a village to hate you (still cannot forget the moment when I kept on plundering Tash Kulun, brought the reputation to -68,... And in the end I was the one who got to keep the village as a fief ) As far as I know, this game isn't something I am searching for. Even so, beating the game isn't that hard. Increasing your honor to 90 gives you lots of friends. Increasing your right to rule to 24 makes others stop questioning your right to rule. Then it's a matter of time. Lol I can get a win under 8 h of playing. Well you should try mods of mount and blade there are some mods that well made you get a completely different experience of gameplay
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Post by stratego on Feb 12, 2017 7:29:56 GMT -5
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Post by stratego on Feb 12, 2017 7:41:30 GMT -5
Ok Stratego fortress, age of empires... RTS
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Feb 12, 2017 8:30:45 GMT -5
Ok Stratego fortress, age of empires... RTS Age of empires doesn't have any sorts of diplomacy. You're either teammates or enemies. Not to mention that the AI is as simple as in most RTS. I'm asking if there is a strategy game where there are no clear sides and the AI reacts to what's happening around him. When they want to declare war, they get ready for it. They make use of weaknesses... Well, the best woule be to just program the game myself, but I am no programmer Although it wouldn't be impossivle to do it with RPG maker 2003 with power mode... I am just too lazy.
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Post by stratego on Feb 13, 2017 3:02:41 GMT -5
Ok Stratego fortress, age of empires... RTS Age of empires doesn't have any sorts of diplomacy. You're either teammates or enemies. Not to mention that the AI is as simple as in most RTS. I'm asking if there is a strategy game where there are no clear sides and the AI reacts to what's happening around him. When they want to declare war, they get ready for it. They make use of weaknesses... Well, the best woule be to just program the game myself, but I am no programmer Although it wouldn't be impossivle to do it with RPG maker 2003 with power mode... I am just too lazy. Wrong, in aoe in open maps you can make alliances by sending resources. Try age of mythology. There are very few games with terms like this. In space rts there is hegemony and imperium galactica
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Feb 13, 2017 5:04:52 GMT -5
I remember sending about 25000 of resources to one faction and still not befriending it... So from that point I completely stopped trying to negotiate any alliances and just went on to crush everyone in AOE
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Post by stratego on Feb 13, 2017 5:10:56 GMT -5
I remember sending about 25000 of resources to one faction and still not befriending it... So from that point I completely stopped trying to negotiate any alliances and just went on to crush everyone in AOE Well it's just not worth neogating in aoe
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Post by Cory Trese on Feb 13, 2017 11:20:27 GMT -5
I recall some of the latest Civilization games had incredible AI when you gave them enough CPU.
So much of this is CPU based -- games with incredible complex AI will run very slowly, or need to be turn based.
AI intelligence is highly related to CPU cycles available.
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Post by stratego on Feb 13, 2017 16:03:05 GMT -5
I recall some of the latest Civilization games had incredible AI when you gave them enough CPU. So much of this is CPU based -- games with incredible complex AI will run very slowly, or need to be turn based. AI intelligence is highly related to CPU cycles available. Yes it is, but smartest AIs are those who adapts to play chess.
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