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Post by xdesperado on Feb 15, 2017 19:22:28 GMT -5
So I've built up an extensive list of contacts and made a few Factions unhappy in the process. No problem have these contacts that can offer pardons...except even though I have the credits there is no button to click for actually getting the Pardon. www.dropbox.com/s/56ji1kifhgr2c1k/20170215_161605.jpg?dl=0v1.0.23 PC x64 Win10
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Post by fallen on Feb 15, 2017 19:32:58 GMT -5
Thanks, took #3459.
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Post by Cory Trese on Feb 15, 2017 21:52:43 GMT -5
Dur -- that's a development screw up. Sorry!
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Post by grävling on Feb 16, 2017 5:18:17 GMT -5
In the meantime, I am fixing rep problems by patrolling. This is one heck of a lot more fun than patrolling was in ST. I always should have done more of it, but I got bored.
On the other hand, I am not sure that it isn't too easy a way to regain bad rep with factions that you have annoyed. Why should the very people I have been shooting out of the sky suddenly decide I am a nice guy?
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Post by xdesperado on Feb 16, 2017 5:32:49 GMT -5
In the meantime, I am fixing rep problems by patrolling. This is one heck of a lot more fun than patrolling was in ST. I always should have done more of it, but I got bored. On the other hand, I am not sure that it isn't too easy a way to regain bad rep with factions that you have annoyed. Why should the very people I have been shooting out of the sky suddenly decide I am a nice guy? Because if they don't decide your a nice person you'll be forced to shoot more of them until they agree how wonderful a person you are
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Post by fallen on Feb 16, 2017 11:49:32 GMT -5
In the meantime, I am fixing rep problems by patrolling. This is one heck of a lot more fun than patrolling was in ST. I always should have done more of it, but I got bored. On the other hand, I am not sure that it isn't too easy a way to regain bad rep with factions that you have annoyed. Why should the very people I have been shooting out of the sky suddenly decide I am a nice guy? What about it is too easy? You'd have to provide some more context. You are patrolling their system and driving away enemy pirates and spies. They appreciate that. When you encounter their military vessels, they have a Hostility based on your Reputation. So yes, they might shoot you out of the skies.
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Post by grävling on Feb 16, 2017 11:51:09 GMT -5
Ah, guess the military was busy someplace else. At any rate I burned off a few dozen points of hostility in short order, and thought, hmmm, maybe that was too easy.
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Post by fallen on Feb 16, 2017 12:24:06 GMT -5
What difficulty are you playing on? What zone are you over? What are its exact attributes? What is your low rep?
The numbers of factors taken into account here is huge. If you're over a world that has low military rating, for example, Patrolling is greatly to your advantage. The locals love you for putting some friendly force in the sky, and the local military is not really around to roll up and say, "Wait a minute, aren't you a wanted criminal?" (i.e. the Military Patrol card will not be put in your hand of 5 often, but the +Rep card may be, but that also depends on the Economy and Government of the planet, because if the Econ is crap then there really isn't much to protect in the skies, because no one is moving valuable goods and therefore there aren't likely to be pirates. Also, note that the size of the planet matters (larger planets are harder and more expensive to patrol) as well as the atmosphere, because pirates are good at hiding there ......... )
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Post by ChocoCrowbar on Feb 16, 2017 12:51:18 GMT -5
I feel like this explanation is very important in explaining how the cards the show up are chosen, at least for the location influence on the cards (I know it like 3k lines of code for that).
I say this, because it finally clicked for me.
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Post by grävling on Feb 16, 2017 13:01:49 GMT -5
What difficulty are you playing on? What zone are you over? What are its exact attributes? What is your low rep? The numbers of factors taken into account here is huge. If you're over a world that has low military rating, for example, Patrolling is greatly to your advantage. The locals love you for putting some friendly force in the sky, and the local military is not really around to roll up and say, "Wait a minute, aren't you a wanted criminal?" (i.e. the Military Patrol card will not be put in your hand of 5 often, but the +Rep card may be, but that also depends on the Economy and Government of the planet, because if the Econ is crap then there really isn't much to protect in the skies, because no one is moving valuable goods and therefore there aren't likely to be pirates. Also, note that the size of the planet matters (larger planets are harder and more expensive to patrol) as well as the atmosphere, because pirates are good at hiding there ......... ) Playing on Hard. Over a Small but Highly populated world with a Legendary Econ but a very low Military rating. Guess that's the best place to jack up my rep with Thulun in short order. You understand that with this much detail to explain, the eventual manual for the game is going to run 700 pages, with charts and pictures. I am already so, so impressed.
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Post by fallen on Feb 16, 2017 13:24:45 GMT -5
grävling - sounds like you found the exact spot
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Post by fallen on Feb 16, 2017 13:25:52 GMT -5
I feel like this explanation is very important in explaining how the cards the show up are chosen, at least for the location influence on the cards (I know it like 3k lines of code for that). I say this, because it finally clicked for me. Glad it clicked. The roll of which of the 5 cards is picked is random unless you influence with a Talent. However, the exact cards that are drawn, and their frequency of appearance are driven by tightly knit logic like I was mentioning above. You'd also find that if there was a Quadrant-wide rumor of Merchant Fleet, or a System-wide Rumor of Pirates, you'd suddenly see an influence of cards related to that condition.
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