Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 17, 2011 6:45:18 GMT -5
Ahahah a sort of graveville xD
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koles
CKF Backers
Posts: 449
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Post by koles on Dec 17, 2011 11:10:42 GMT -5
many times I went to backroom to meet connectors but after few meals when he apeard - I am too exhausted... so I must then buy cram shot (if I dont have) then go to street, use it, then go back (another 15Y - but screw this) - it looks ridiculous, especially when we could bought them right inside
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Post by grävling on Dec 17, 2011 12:01:59 GMT -5
many times I went to backroom to meet connectors but after few meals when he apeard - I am too exhausted... so I must then buy cram shot (if I dont have) then go to street, use it, then go back (another 15Y - but screw this) - it looks ridiculous, especially when we could bought them right inside I agree. I also want some way of telling that you are exhausted when you are inside the backrooms. Anything from having the hostess tell me 'I think you've had enough now', to a permanent part of the display would be good, both would be better, I think.
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Post by gravismetallum on Dec 17, 2011 13:31:26 GMT -5
I would rather automatically take the cramshot I bought from the waitress so I don't have to leave.
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Post by Cory Trese on Dec 17, 2011 14:17:37 GMT -5
this is a very good point. design team fail, you cannot consume your purchases in the bar.
very very backwards
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Post by gravismetallum on Dec 17, 2011 14:55:51 GMT -5
Whatever would be easier to develop would be fine.
The waitress offers "A little pick-me-up chummer?" or "Try this Rojo Brahmin energy drink!" Then you gain some hours of activity.
Access inventory while in backroom.
Waitress thing would be more immersive though.
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koles
CKF Backers
Posts: 449
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Post by koles on Dec 17, 2011 15:17:48 GMT -5
anyway it looks funny when our hero doesnt need to eat or drink, but when he do it at backroom - he get tried faster than he would went by foot throught entire NBZ
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Post by grävling on Dec 18, 2011 8:40:01 GMT -5
anyway it looks funny when our hero doesnt need to eat or drink, but when he do it at backroom - he get tried faster than he would went by foot throught entire NBZ Maybe time should pass more slowly when we are in the backroom, too. Every time I go there, to wait for a particular connector, because I want a particular mission, I end up exhausted when I leave. I think that encounters in the bar are taking too much time, measured in 'how many ticks until you get exhausted'. I'd like it if you could have a lot more of them before you got tired.
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Post by grävling on Dec 18, 2011 11:10:56 GMT -5
I've had some more thoughts about the backroom; some usability changes I think would make it more fun to use. The first requires developing a way to show a picture of a bar patron with their name and title printed on top of the picture. Given those pictures, when you walk into a bar, you should see six slots of bar patrons, some of which can be empty. benefit: you don't have to scroll to see who walked in. you don't have to wonder if the game is being slow or if it is time to buy a new drink. I'd also change locating runners so that you go into a bar, talk to the hostess, and then ask her to locate X Y and Z, and ask them to meet you in the bar at such and such a time (i.e tomorrow). She can do it for 'your goodwill and friendship' *, or you can pay her to send the local kids out looking. The more you pay, the more likely the message will get to your runner, who might still choose not to come .... This means that as cyberknights we need a better calendaring option, one that list the times. I'd actually like a PDA that warns you -- 'you have scheduled a meeting in the Wet Bar in 20 minutes' --. wakes you up when you are sleeping, leaving you half-healed, etc. It will also keep track of delivery times. And with this in place, we could go into a bar and find out from the hostess that X is looking to hire a cyberknight for an exclusive mission. Be here at 16.00 if you want in. ------ Just my thoughts. Grävling *how many of you played Sid Meyer's Alpha Centauri? remember that line? 'or to refrain from squashing you like a bug'.!
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Post by Cory Trese on Dec 18, 2011 14:05:18 GMT -5
some interesting ideas, thanks for the post!
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Post by grävling on Dec 18, 2011 15:22:06 GMT -5
I forgot to mention that for this idea of mine to work, we would need to keep the stats of our runners on our own PDA, so that we can know which ones to order. But that part would not be technically or artistically challenging, if we were to settle for pda data such as we get for our jobs these days. Of course by 20 years from now, let alone 200, the idea of a text-only pda will seem sheer dark-ages.
Grävling -- who remembers when the Star Trek TV communicator was 'way in the future'.
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