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Post by xdesperado on Feb 19, 2017 3:49:52 GMT -5
Cory Trese this Soldier is on a freshly created Captain Crew. The game has her equipped with a pistol as default weapon, guessing because of the bonus 0(6) pistol skill she was given. While I suppose I could promote her and make her a Doctor/Combat medic/whatever else makes no sense that game auto equips her with a weapon that is less than optimal for her basic Job regardless of bonus skill points. www.dropbox.com/s/ai3gjvx72vlupox/20170219_004250.jpg?dl=0v1.0.25 PC x64 Win10
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Post by xdesperado on Feb 19, 2017 4:12:01 GMT -5
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Post by grävling on Feb 19, 2017 4:29:05 GMT -5
I think the problem is more difficult than that, in that if you have a char who is good with 2 different sorts of weapons, possibly because they have 2 combat sorts of jobs, the game AI has no way to know which one you want to use.
But you do when you assign them to combat. Instead of slot 1, slot 2, slot 3, slot 4, we might like Swordsman, Pistoleer, Solider1, Soldier2. So they get equipped based on their position, which you select not the AI based on their skills or their jobs. Is this idea viable? If you have no skill for the default weapon your slot requires, you just get a pistol anyway (says the poor old Navigator sent out to fight and who really doesn't want a sword?)
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Post by fallen on Feb 19, 2017 10:09:23 GMT -5
Thanks took #3479 here to improve the weapon auto assignment feature.
I don't see a problem honestly. Until you get a Talent, it is arguable that your Soldier / Swordsman are making good choices.
But, we can always improve. Most likely the improvement should be in avoiding giving completely polar Skill bonuses to fighters.
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Post by grävling on Feb 19, 2017 10:35:01 GMT -5
Thanks took #3479 here to improve the weapon auto assignment feature. I don't see a problem honestly. Until you get a Talent, it is arguable that your Soldier / Swordsman are making good choices. But, we can always improve. Most likely the improvement should be in avoiding giving completely polar Skill bonuses to fighters. won't help when I can decide the second job of my wonderful combat swordsman officer is combat med, for the talents and for 4 points of doctor, giving me 2 pistol points I never want to use ... It's also not such a hot choice if you have a pistol and are in position 4, when you would have been perfectly happy to use a rifle.
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Post by Cory Trese on Feb 19, 2017 11:13:27 GMT -5
Yeah this doesn't bother me at all. Those are good weapons for those Crew if they don't have Talents.
Maybe auto-buying Talents for newly recruited crew would make things easier? I think people would be mad tho, and it might drive more dismiss cycling since respec isn't free.
We will keep polishing the little issues whenever we can, leading up to and beyond release!
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Post by grävling on Feb 19, 2017 11:15:36 GMT -5
I am currently at -- when combat happens, I want to select which weapon my fighting team uses. That's all ....
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Post by Cory Trese on Feb 19, 2017 11:17:50 GMT -5
I am currently at -- when combat happens, I want to select which weapon my fighting team uses. That's all .... Cool. We might maybe someday have additional pre-combat actions for player. Right now, the slotting engine is doing great according to the data. We will keep experimenting with this. I will note that the first iteration of the crew combat system required the player to select weapons before fights, out of the weapon locker. It was awful. I really don't want to go back.
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Post by grävling on Feb 19, 2017 11:25:33 GMT -5
Could you just have them bring both weapons and then select the other one, if you don't like what you have equipped?
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Post by Cory Trese on Feb 19, 2017 11:32:09 GMT -5
Could you just have them bring both weapons and then select the other one, if you don't like what you have equipped? Yeah we tried a two pick as well. Just wasn't nearly as good as the slot system. We will continue to improve and refine the design.
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Post by fallen on Feb 19, 2017 12:50:33 GMT -5
Asking the player to make that many decisions constantly seems like a lot of overhead with very little value.
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Post by Cory Trese on Feb 19, 2017 19:44:52 GMT -5
Ticket #3484 ST2- Bug - Skills Cause Bad Auto Assigned Weapons
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Post by Cory Trese on Feb 24, 2017 17:13:22 GMT -5
Fiiiiiiixed BB!
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