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Post by Cory Trese on Dec 1, 2011 13:18:35 GMT -5
Yes... some sort of toast, along with some sort of onscreen ¥ indicator (maybe even part of the toast?) Would be helpful. I;ve wasted quite a bit of cash waiting around for persona fixers only to realize that I was at 1760¥ and the runner I wanted to test was 1800 when the danged persona fixer showed up. We are going to put the ability to check your chrono and credtile in a sub-menu in the back room. Your Knight is relaxing and yes ... some times he does loose track of time, money and all sense of reason. thus is the magic of the club.
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Post by LJHalfbreed on Dec 1, 2011 13:20:55 GMT -5
Brilliant!
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Post by cyberelf on Dec 2, 2011 8:53:47 GMT -5
Do teams divide XP?
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Post by gravismetallum on Dec 2, 2011 9:32:09 GMT -5
It would be tough to divide the one xp you usually earn between 4 people. ;D
I have noticed that whatever your knight gets your team also gets...even if they are not with you and in your team network pool,yay!
Would be nice if they had a catch up feature...like around 25% since they are learning from a pro...my fav character is sitting on 800 karma and I know there are plenty of knights out there that are higher.
On second thought maybe that would make it to easy to develop good team?
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Post by fallen on Dec 2, 2011 10:55:16 GMT -5
Get your XP while you can. That bug will be crushed.
A team should be developed from your early days as a Knight. This makes it hard for older characters who have been around for a long time (800 XP). But, as things get harder, that 800 XP Knight is going to need a team to get his big jobs done, so I would suggest you start investing in your runners.
Maybe a catch-up feature is a good idea. If the runner is really far behind the Knight, he might gain extra XP? With a 1:1 ratio, that means your Runner would reach 800 XP when your Knight reaches 1,600 if you kept the runner 100% of the time.
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Post by gravismetallum on Dec 2, 2011 11:29:58 GMT -5
Well if my old pro is gonna need a team,then yes a catch up feature would be nice.
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Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 2, 2011 12:21:59 GMT -5
1:1 is too,andrew...1:2?or a percentage 60-70%..nu??if I gained 100 XP,my runner has 60-70 XP first time i hire him...But this thing is calculated on ALL the gained experience(XP really gained and XP lost)
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Post by Cory Trese on Dec 2, 2011 16:13:30 GMT -5
I am withholding announcing the details of the XP system until we have Knights.
The Main Character Knights [*the missing piece] Runners Mercenaries
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Post by gravismetallum on Dec 2, 2011 17:22:00 GMT -5
So the guys we can recruit now are what? Here I thought they were the knights. We get more powerful hirelings? I'm intrigued.
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Dec 2, 2011 17:22:23 GMT -5
What about pets? My sniper wants a pair of trained war poodles...
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Post by gravismetallum on Dec 2, 2011 17:26:19 GMT -5
Hunds might make sense...all other breeds have died off accidently drinking the amazing amount polluted water in the world...soo sad...no...poodles *barely contained snickering*
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Post by neveryours on Dec 2, 2011 18:55:10 GMT -5
Gravis, because only poodles drink from polluted puddles? That would explain warhunds instead on warhounds. Grins.
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Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 2, 2011 19:35:36 GMT -5
yep,How Knights are?!??! Mech units XD??
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Post by Cory Trese on Dec 2, 2011 20:05:32 GMT -5
Main Character -- You get Only 1 Knights -- Granted Via Story Never Leave Runners -- Hire Per Week [May Convert to Knights] Mercs -- Hire Per Day [May Convert to Runners] Animals -- Purchased, Permanent [Leave at Random, No XP] Drones -- Purchased, Permanent [Repairs Difficult, No XP]
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Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 2, 2011 20:08:38 GMT -5
W-O-W ;D
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