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Post by brentaur on Nov 15, 2018 10:04:33 GMT -5
Team player:in crew combat only, -1 init., +1 init. (Or maybe +10% all accuracy?) To all other crew members.
Alternate name: codependent.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Nov 15, 2018 15:32:46 GMT -5
Team player:in crew combat only, -1 init., +1 init. (Or maybe +10% all accuracy?) To all other crew members. Alternate name: codependent. Oh, this is actually a very interesting concept. Combat Traits that affect others instead of yourself. +1
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Nov 15, 2018 15:57:43 GMT -5
Jerkface - Has such a smug look on his face that people just want to pummel him. Higher likelihood of being targeted by enemy melee attacks. Pottymouth - Incendiary remarks draws fire from the enemy. Higher likelihood of being targeted by the enemy. This trait also comes with f****** awesome combat barks, appropriately censored, of course.
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Post by drspendlove on Nov 15, 2018 16:14:22 GMT -5
Yeah, I'm sure the +init on first turn could be tuned better.
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Post by brentaur on Nov 15, 2018 19:50:35 GMT -5
LOVE Pottymouth!
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Nov 16, 2018 15:23:46 GMT -5
Would be awesome to see it on a Pirate Captain, haha...
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Post by drspendlove on Nov 25, 2018 10:31:17 GMT -5
These would require a new mechanic: The ability to resist knockback and pull effects. I suggest the name "knockback resist" or "forced move resist" for them.
Steadfast: 10% Debuff Resist, 20% Knockback resist, +1 Fortitude
Sure-footed: 40% Knockback resist, +2 Quickness
Immovable: 60% Knockback resist, +1 Resilience
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Post by maddemiurg on Nov 25, 2018 13:30:48 GMT -5
I don't like it if these are available to enemies. Push/pull are one of the few things you can actually 100% rely on, makes certain plays a lot less random and i don't think CC needs any more randomness than it already has. It would be fine as player only. A talent that allows to pin yourself in place would be cool tho.
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Post by drspendlove on Nov 25, 2018 14:50:46 GMT -5
I don't like it if these are available to enemies. Push/pull are one of the few things you can actually 100% rely on, makes certain plays a lot less random and i don't think CC needs any more randomness than it already has. It would be fine as player only. A talent that allows to pin yourself in place would be cool tho. The game tends toward symmetry as a rule, but there are exceptions. It doesn't seem like this would be a huge problem to have player-only though. The AI should definitely take a 60% resistance here into account for its actions' logic.
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Post by fallen on Nov 25, 2018 17:20:00 GMT -5
Everything would be symmetrical.
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Post by brentaur on Dec 4, 2018 19:12:16 GMT -5
Does Frontiers track which party member gets the kill like in HoS? If so, then:
Counting Coup (any crew combat elligible character) morale bonus for finishing off an enemy. (Maybe a tiny self buff also?)
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Post by fallen on Dec 5, 2018 0:31:06 GMT -5
Does Frontiers track which party member gets the kill like in HoS? If so, then: Counting Coup (any crew combat elligible character) morale bonus for finishing off an enemy. (Maybe a tiny self buff also?) It could know for a situation like this.
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Post by drspendlove on Jan 5, 2019 9:40:09 GMT -5
Bad Eyes: -3% Critical Chance, -5% Armor Penetration
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Post by drspendlove on Jan 5, 2019 9:41:36 GMT -5
Maimed: -4 Charisma, -3 Fortitude, +2 Resilience
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Post by drspendlove on Jan 7, 2019 14:38:54 GMT -5
Paranoid: -2 Wisdom, loses extra 2 to 4 morale on deep space skill failures. +2 Initiatve
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