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Post by slayernz on Feb 21, 2017 22:42:05 GMT -5
Not sure if this has already been picked up ...
If you are in the captain creation screen and put values into the attributes, when you change priority, the attributes are reset to defaults. All other options maintain values.
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Post by Cory Trese on Feb 21, 2017 22:47:32 GMT -5
Yeah I think this is just how Attributes work right now, with the base and bnous.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Feb 22, 2017 1:49:23 GMT -5
Could you add in a bit of code to make it semi-adapt to what we've previous set attributes at? Example: Boosting priority - if attribute previously was at minimum, raise to new minimum; keep others at the same value Lowering priority - if attribute previously was at minimum, lower to new minimum; keep others at the same value slayernz, glad to see you join in here!
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Post by Cory Trese on Feb 22, 2017 11:22:36 GMT -5
Could you add in a bit of code to make it semi-adapt to what we've previous set attributes at? Example: Boosting priority - if attribute previously was at minimum, raise to new minimum; keep others at the same value Lowering priority - if attribute previously was at minimum, lower to new minimum; keep others at the same value slayernz, glad to see you join in here! Maybe. We can try. If we get time for it, I will log an issue number.
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Post by slayernz on Feb 22, 2017 16:39:55 GMT -5
This doesn't need to be next build - but it would be good to have implemented by Beta ... along with portrait mode of course
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Post by Cory Trese on Feb 22, 2017 19:34:37 GMT -5
This doesn't need to be next build - but it would be good to have implemented by Beta ... along with portrait mode of course Haha -- extremely unlikely either of these are in the budget before general release. Portrait mode likely never.
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