athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 23, 2017 17:02:21 GMT -5
So from the current ship-to-ship preamble interface, it seems that Bribes always work. This has always struck me as odd, for several reasons. I know we're still in early Alpha and this isn't the focus, but I'm gonna throw some ideas out there. - Say if I offer a bribe to a pirate, wouldn't the pirate be like, "Hey, this guy must be loaded! I haven't even done anything yet and he's already throwing creds at me. Let's board 'em and see what else they got!"
- Since opposing ship/crew are fully simulated, would it be possible for say bribing a Rigidly Lawful military officer or zealot triggers instant suspicion and investigation?
- Unlike in STRPG, we don't really have an option to peacefully submit to a search by legal authorities (Faction MO/zealot/BH in their Faction space). It sucks that every surrender means crew lose morale and even parts of the ship gets damaged. Especially in early game when combat is not advisable.
- Why doesn't "extracting" a bribe from a friendly/neutral ship itself lead to loss of reputation? Is this just standard behaviour commonplace amongst space travelers? If not, it would be nice to rephrase to something like "Make an aggressive move." or "Close range with weapons ready." That way if they want to give you something, it's their decision. Maybe they'd refuse to budge?
Basically, it would be nice to see some backfires.
|
|
|
Post by Cory Trese on Feb 23, 2017 17:37:37 GMT -5
What gives you this idea? In ST RPG, it is just Surrender with a different label on the button.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 23, 2017 17:45:30 GMT -5
Oh really? I didn't know that. I guess it is just a lot more obvious now that Morale is fully tracked and can be seen on crew list and spice hall. I don't remember ship damage on STRPG submit to search though.
But in any case, that's not really the point. Why can't I let someone on board for a legal search if I've done nothing wrong? And why would a legal authority go around breaking my ships components when doing a standard search? Is it my duty as a Captain to resist any intrusion?
Also, side note, is it possible to bribe (in either direction) with W-F instead of creds?
|
|
|
Post by Cory Trese on Feb 23, 2017 18:32:30 GMT -5
Sorry! We will try to improve. I just wanted to point out that there was confusion in the base assumptions. Hopefully that helped clarify a bit.
|
|
|
Post by Officer Genious on Feb 23, 2017 18:40:29 GMT -5
Sorry! We will try to improve. I just wanted to point out that there was confusion in the base assumptions. Hopefully that helped clarify a bit. BUT I WANT IT NOW!!! (ahem) There's always the retreat button, which functionally does the same thing as being searched still got bad rep in St if I recall right.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 23, 2017 20:09:41 GMT -5
Didn't mean to gripe. Sorry if I came off that way. I am just curious regarding Star Trader culture, especially considering this is so far removed (time-wise) from STRPG.
|
|
|
Post by ChocoCrowbar on Feb 23, 2017 22:18:01 GMT -5
Sorry! We will try to improve. I just wanted to point out that there was confusion in the base assumptions. Hopefully that helped clarify a bit. BUT I WANT IT NOW!!! (ahem) There's always the retreat button, which functionally does the same thing as being searched still got bad rep in St if I recall right. I think surrender is the shut off engines and allow a search when running into military patrols, or allow to be robbed when meeting pirates. Very similar to STRPG. The retreat button just leave the other ship. So if the military patrol wanted to search you ship for contraband, you just ignored their hail and left.
|
|
|
Post by Cory Trese on Feb 24, 2017 1:17:04 GMT -5
Working on making Negotiation skill based. The default actions will all have skill tests and variable results before launch. We will also add a bunch more, as well as more Talents. Preamble is pretty basic right now. I believe we've proved out the concept and isolated most of the bugs. We'll be expanding and improving it going forward to launch. As athios said, we have the complete enemy Captain and Crew with all their Talents -- so we also expect to see those come into play.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 24, 2017 1:24:06 GMT -5
Yay! Very excited!
|
|
|
Post by grävling on Feb 24, 2017 2:30:17 GMT -5
Me too! Me too!
|
|
|
Post by Deleted on Feb 24, 2017 3:31:41 GMT -5
I had a situation yesterday that allowed me to either surrender or attack a friendly military ship. Given what I had on board, I did not want to surrender and be searched. Instead, I chose attack. I was nervous because I really didn't want to loose rep and I really didn't want to visit the ship yard. When I got to the combat screen, I simply chose to retreat. No skills. No torps. Just tried to back out gracefully. To my surprise, that's exactly what the big, bad war machine did too. No shots were exchanged, everyone went their own way without any animosity. I think I did loose 3 rep though.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 24, 2017 9:56:15 GMT -5
The Signature Jammer talent comes in really handy for these types of situations.
|
|
|
Post by Cory Trese on Feb 24, 2017 11:36:50 GMT -5
One of the really nice things about this new system is that it allows for graduated hostility during the combat cycle. In ST RPG ships are either hostile or not, and their isn't much nuance there. In ST2, we can have those awesome grey areas "We're not happy with you, and if you make a wrong move we're going to fight" situation @earthsuit ran into. Signature Jammer is just the first of a whole series of cool CombatDraw Talents!
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Feb 24, 2017 15:32:19 GMT -5
One of the really nice things about this new system is that it allows for graduated hostility during the combat cycle. In ST RPG ships are either hostile or not, and their isn't much nuance there. In ST2, we can have those awesome grey areas "We're not happy with you, and if you make a wrong move we're going to fight" situation @earthsuit ran into. Signature Jammer is just the first of a whole series of cool CombatDraw Talents! So if I am forced into Ship Combat, will I suffer less Rep loss if I escape without firing any weapons, compared to if I fired some parting shots? (Basing off STRPG, I am assuming chance of escape is better if I land a Torp...)
|
|
|
Post by fallen on Feb 24, 2017 16:17:03 GMT -5
Firing weapons increases their hostility. Reputation loss is influenced by Hostility. However, landing a hit can increase chance of escape.
|
|