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Post by Cory Trese on Dec 2, 2011 0:01:28 GMT -5
This newest release fixes a number of bugs both from recent updates and long standing ones.
v0.6.3 - 12/1/2011 - Fixed Auto Rifles - Fixed Combat Item Menu - Fixed Weapon Switching Mid-Combat - Converted Toasts to Dialogs - 25 New Runner Names - Improved Monster AI
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Post by Cory Trese on Dec 2, 2011 0:09:42 GMT -5
that will be the last of the v6 feature pack updates for a big.
next set of CK update will come this weekend as all content -- new contacts, jobs, weapons, ladders, transportation, cyberware.
please keep sending and posting feedback about v6 -- runners and clubs
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Post by gravismetallum on Dec 2, 2011 0:13:52 GMT -5
Your doing an amazing job Cory,thanks for the fun game. Perhaps with the new backroom and hireable runners we can get more knights on these mean streets. Better and more numerous reviews hopefully as well!
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Post by LJHalfbreed on Dec 2, 2011 10:02:40 GMT -5
If you can find a minute to give us a suggestion or two as to how things should be working, it could help us focus a bit more on testing. I'm trying to create new characters with each point release so I can make sure I don't gloss over anything.
Either way, amazing job, and thanks for all the hard work.
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Post by fallen on Dec 2, 2011 10:43:30 GMT -5
LJHalfbreed - there have been a lot of requests for "a list of what is working." At this time, what we can really provide is the change logs release to release. We spend our time cranking out new features, content, and crushing bugs. The council will talk again about this "what is done" or exposing our bug list, but we are very, very busy providing quality updates on a daily basis.
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