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Post by tenbsmith on Mar 4, 2017 11:17:30 GMT -5
What are the consequences of low morale?
Do they vary based on difficulty level?
In my current normal game, my captain's morale keeps falling to 0. I don't see any obvious negative consequences. The morale loss seems due to ship combat. So far we seem to either flee successfully or win in ship combat, but I think my captain is getting injured.
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Post by grävling on Mar 4, 2017 11:39:08 GMT -5
I don't know about the significance of the captains morale going to 0, but on higher difficulties if crew have low morale they will leave when you next touch down on a planet or an orbital. And in higher difficulties -- they don't wait for that but simply mutiny on you, the swine.
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Post by tenbsmith on Mar 4, 2017 11:54:15 GMT -5
Yeah, i some crew are leaving when I touch down at settlements. I figured that was due to low morale.
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Post by fallen on Mar 5, 2017 14:55:48 GMT -5
We're still trying to decide what to do with Captain Morale. You're hitting low Morale because of combat / failed tests, whatever -- i.e. the Captain suffers Morale loss just like everyone else. However, like an officer, your Captain will never desert. You can sure devour some spice after getting to 0 morale
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Post by John Robinson on Mar 5, 2017 15:00:12 GMT -5
We're still trying to decide what to do with Captain Morale. You're hitting low Morale because of combat / failed tests, whatever -- i.e. the Captain suffers Morale loss just like everyone else. However, like an officer, your Captain will never desert. You can sure devour some spice after getting to 0 morale Under the hood. Is morale having any effect during crew combat? (The eight fighters screen)
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Post by fallen on Mar 7, 2017 11:19:13 GMT -5
One very notable fact about low Morale -- as soon as a crew member falls below 25 Morale, they stop contributing to all skill pools.
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Post by tenbsmith on Mar 7, 2017 12:58:05 GMT -5
fallen , that makes a lot of sense and is a cool feature. Does it apply to captain and officers, or just crew?
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Post by fallen on Mar 7, 2017 13:22:15 GMT -5
Only Crew. Officers and Captain are immune.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 7, 2017 13:23:13 GMT -5
Only Crew. Officers and Captain are immune. Ah. All the more reason to keep a Pilot and Navigator as Officers.
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Post by mandomaniac on Mar 7, 2017 13:23:37 GMT -5
We're still trying to decide what to do with Captain Morale. You're hitting low Morale because of combat / failed tests, whatever -- i.e. the Captain suffers Morale loss just like everyone else. However, like an officer, your Captain will never desert. You can sure devour some spice after getting to 0 morale what about when the captain is low on morale random crew members get a chance to lose extra morale on a skill fail or not gain morale on a success, i.e. if the boss ain't happy, nobody's happy
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Post by fallen on Mar 7, 2017 13:27:22 GMT -5
Crew already loose Morale on a failed skill check I don't think we want to prevent Morale regain when the crew does a good job. That would kick you when you're down, and then pin you down
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Post by grävling on Mar 7, 2017 13:34:57 GMT -5
What I want to know is why my current Hard Merchant captain always needs to get spiced. Often he is the only char who needs it.
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Post by fallen on Mar 7, 2017 13:35:53 GMT -5
What I want to know is why my current Hard Merchant captain always needs to get spiced. Often he is the only char who needs it. Because, like the Officers, he or she will never desert your crew. So, major Morale dmg is visible there, where for a normal crew they'd have left already. We're still working on what to do with a Captain's Morale.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 7, 2017 14:43:26 GMT -5
We're still working on what to do with a Captain's Morale. Having low Captain Morale lead to reduced crew discipline sounds appropriate. Maybe that equals one or more of: - increased chance for crew morale to drop
- increased chance for crew to panic during combat
- penalty to all skill checks?
Of course, that could cause a rapid downward spiral if not tightly balanced.
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Post by grävling on Mar 7, 2017 15:45:19 GMT -5
I don't think a captain should be as subject to morale losses at the average soul. If you were so inclined, you would have retired long ago. Crew with the Driven trait -- Unshakable in resolve, Morale will never drop below 50, +2 Resilience -- are now outperforming my captain, and this feels wrong. But maybe my captain is just a spice addict. He's living in the spice halls. Having a trade route right in Xeno territory has aged him, terribly.
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