Post by admiral on Mar 7, 2017 0:33:11 GMT -5
In terms of base stats, that is. With enough money and upgrades you can smooth out the flaws of a ship, and any argument over the best ship is solved via the Ship Designer. With it you can essentially craft a mega-ship that perfectly fits your preferences and playstyle and that you'll use for the rest of the game (I have never lost a single battle in my 36 Hull, 180 Crew monstrosity)
In any case I saw today what I will nominate as the worst ship in the game. I believe it was called something like the "Strike Fighter" or "Scout Fighter". In any case, the cargo capacity was 6. Not 60 and I just missed a decimal point. 6. As in, the number of fingers on a hand +1. Having learned the game with the 40-cargo Vae Victus, I'm a person who considers 35 cargo to be too low, so imagine what something almost six times lower would look like to me. Regardless of anything else, this one stat is fatal. You can't trade with 6 cargo capacity. Even if all you had to do to destroy ships was find them, you'd never be able to actually get decent loot from them. Heck, even travel between star systems would result in constant mutinies. The only option might be to stay on a fringe planet and just endlessly harvest with constant trips to the exchange to buy more water and sell what you've found, but even that might not be possible. Every class and profession in the game is rendered useless by the number 6.
Seriously, name me one profession that doesn't rely heavily on decent cargo capacity? Even professions that aren't just a different means to acquire goods (i.e. merchants buy while Pirates steal and explorers find) still rely on cargo capacity to extend their mission range and ward off mutinies. Military Officers, for example, need fuel for long-term blockades.
What is your opinion on the worst ship?
In any case I saw today what I will nominate as the worst ship in the game. I believe it was called something like the "Strike Fighter" or "Scout Fighter". In any case, the cargo capacity was 6. Not 60 and I just missed a decimal point. 6. As in, the number of fingers on a hand +1. Having learned the game with the 40-cargo Vae Victus, I'm a person who considers 35 cargo to be too low, so imagine what something almost six times lower would look like to me. Regardless of anything else, this one stat is fatal. You can't trade with 6 cargo capacity. Even if all you had to do to destroy ships was find them, you'd never be able to actually get decent loot from them. Heck, even travel between star systems would result in constant mutinies. The only option might be to stay on a fringe planet and just endlessly harvest with constant trips to the exchange to buy more water and sell what you've found, but even that might not be possible. Every class and profession in the game is rendered useless by the number 6.
Seriously, name me one profession that doesn't rely heavily on decent cargo capacity? Even professions that aren't just a different means to acquire goods (i.e. merchants buy while Pirates steal and explorers find) still rely on cargo capacity to extend their mission range and ward off mutinies. Military Officers, for example, need fuel for long-term blockades.
What is your opinion on the worst ship?