Post by phaze on Apr 6, 2017 9:25:19 GMT -5
Some late game crafting results as promised. As I did not closely track the tuning item and results, I am leaving that out to not give people wrong information. However, I mostly tested sp drain and crit items with a dabbling in hp, sp, or elemental damage. Since this Ep 4 party sold many accessories from the early game, tuning was difficult since my stockpile consisted of late game items with multiple effects.
Great Bow: 43 - 125 damage, 11 acc, range 7: +120 max sp, +22 ice dam, 4% crit hit, +4 parry, +4 stealth, +6% sp drain >> This bow is actually better than the ice heart bow I believe. Tuning item was Sp drain I believe
Keen Tulwar: 36-59 dam, 8 parry/8 accuracy, +22 ice dam, +60% crit damage, +8 dodge, +5 stealth >> this is a crazy weapon for the + dodge and crit damage. It makes a dodge Kincaid drool in Ep 4 as increasing dodge gets harder to keep up with enemies. Tuning item was a dodge accessory as I recall.
Freeman Dueling Saber: 45-60 dam, 9 accuracy/6 parry, +12 ice dam, +24 lightning dam, 5% crit hit, +20% crit dam >> this is a nice damage upgrade for a 1 up blade with crit elements. Tuning item was a crit hit I believe
Vrotta Spines: 29-76 dam, 8 acc/5 parry, +4 fire dam, +20 lightning dam, 8% crit, 4% sp drain >> really great crit and sp drain combination. I believe the tuning item was crit % or sp drain.
Flashknives: 37-72 dam, 10 acc/5 parry, +1 move point, +22 lightning dam, +16% crit dam
Flashknives: 37-70 dam, 11 acc/4 parry, +1 move point, +120 hp, +22 fire dam, 78% crit dam >> Very nice damage boost for a crit character. I believe the tuning item was a fire/earth elemental accessory
Flashknives: 45-84 dam, 11 acc/4 parry, +22 ice dam, 5% crit, +5 stealth >> A very nice base damage boost with crit chance and stealth. Good use for a stealth Kincaid or Tamilin.
I really wanted a Flashknives with increased dodge but never seemed to pull one.
Behemoth Shield: 12 parry, auto block 6%, +500 HP, 2% crit chance, +6 dodge >> Incredible boost to a tank Vraes, Fyona, or Kyera with the added HP, improved base parry, and + dodge. Tuning item was a HP item as I recall
Behemoth Shield: 12 parry, auto block 6%, +180 sp, +3 dodge, +12 resist all, 8% sp drain >> Incredible boost to shield users needing more SP and SP drain.
Shields are probably my favorite crafting items so far as the stat bonuses are better than nearly all shields found in the game and especially since shields do not seem to be a choice for legendary items (of current content so far, correct me if I am wrong as I am have not played Vraes/Fyona to Ep 4). Vlotgar's shield is good as are the drops in OwH, but there is a major dry spell in shields for a lot of the game in my opinion.
Armors are more confusing to me since stealth and robes have good in-game varieties already and there is some unknowns with the evasion and stealth bonuses (at least display issues?). For regular light armors and heavy armors, there are good in-game varieties that are purchased in Granthorn, drop in CoD and OwH as well as good quest items (Oakheart, Vlotgars plate, Edict plate (if you can get Gholla to work correctly) as well as legendary armor for Kincaid/Vraes so far. The recent boost to Kincaid's legendary (+60% crit damage) is pretty awesome. I likely will not be upgrading armors given the in game drops and limited number of bloodstones.
Prime candidates for crafting are shields and weapons as my priorities. Shields are just amazing with crafting bonuses now and a crafted shield can last most of the entire game. Weapons are good candidates for improving key abilities like SP drain, crit, parry/dodge, and stealth depending on your party needs as well as modest improved base damage. I alway crave a better weapon with SP drain for damage dealers and sometimes the game doesn't give a drop. SP drain really is amazing for creating long-lasting parties that minimize camping.
Staves and robes, once available in mundane versions will be worth a look, though again, since there are really good in game drops for staves and robes, crafting would not be my top priority with the limited number of bloodstones.
Great Bow: 43 - 125 damage, 11 acc, range 7: +120 max sp, +22 ice dam, 4% crit hit, +4 parry, +4 stealth, +6% sp drain >> This bow is actually better than the ice heart bow I believe. Tuning item was Sp drain I believe
Keen Tulwar: 36-59 dam, 8 parry/8 accuracy, +22 ice dam, +60% crit damage, +8 dodge, +5 stealth >> this is a crazy weapon for the + dodge and crit damage. It makes a dodge Kincaid drool in Ep 4 as increasing dodge gets harder to keep up with enemies. Tuning item was a dodge accessory as I recall.
Freeman Dueling Saber: 45-60 dam, 9 accuracy/6 parry, +12 ice dam, +24 lightning dam, 5% crit hit, +20% crit dam >> this is a nice damage upgrade for a 1 up blade with crit elements. Tuning item was a crit hit I believe
Vrotta Spines: 29-76 dam, 8 acc/5 parry, +4 fire dam, +20 lightning dam, 8% crit, 4% sp drain >> really great crit and sp drain combination. I believe the tuning item was crit % or sp drain.
Flashknives: 37-72 dam, 10 acc/5 parry, +1 move point, +22 lightning dam, +16% crit dam
Flashknives: 37-70 dam, 11 acc/4 parry, +1 move point, +120 hp, +22 fire dam, 78% crit dam >> Very nice damage boost for a crit character. I believe the tuning item was a fire/earth elemental accessory
Flashknives: 45-84 dam, 11 acc/4 parry, +22 ice dam, 5% crit, +5 stealth >> A very nice base damage boost with crit chance and stealth. Good use for a stealth Kincaid or Tamilin.
I really wanted a Flashknives with increased dodge but never seemed to pull one.
Behemoth Shield: 12 parry, auto block 6%, +500 HP, 2% crit chance, +6 dodge >> Incredible boost to a tank Vraes, Fyona, or Kyera with the added HP, improved base parry, and + dodge. Tuning item was a HP item as I recall
Behemoth Shield: 12 parry, auto block 6%, +180 sp, +3 dodge, +12 resist all, 8% sp drain >> Incredible boost to shield users needing more SP and SP drain.
Shields are probably my favorite crafting items so far as the stat bonuses are better than nearly all shields found in the game and especially since shields do not seem to be a choice for legendary items (of current content so far, correct me if I am wrong as I am have not played Vraes/Fyona to Ep 4). Vlotgar's shield is good as are the drops in OwH, but there is a major dry spell in shields for a lot of the game in my opinion.
Armors are more confusing to me since stealth and robes have good in-game varieties already and there is some unknowns with the evasion and stealth bonuses (at least display issues?). For regular light armors and heavy armors, there are good in-game varieties that are purchased in Granthorn, drop in CoD and OwH as well as good quest items (Oakheart, Vlotgars plate, Edict plate (if you can get Gholla to work correctly) as well as legendary armor for Kincaid/Vraes so far. The recent boost to Kincaid's legendary (+60% crit damage) is pretty awesome. I likely will not be upgrading armors given the in game drops and limited number of bloodstones.
Prime candidates for crafting are shields and weapons as my priorities. Shields are just amazing with crafting bonuses now and a crafted shield can last most of the entire game. Weapons are good candidates for improving key abilities like SP drain, crit, parry/dodge, and stealth depending on your party needs as well as modest improved base damage. I alway crave a better weapon with SP drain for damage dealers and sometimes the game doesn't give a drop. SP drain really is amazing for creating long-lasting parties that minimize camping.
Staves and robes, once available in mundane versions will be worth a look, though again, since there are really good in game drops for staves and robes, crafting would not be my top priority with the limited number of bloodstones.