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Post by John Robinson on Mar 15, 2017 3:01:10 GMT -5
Finally! It's taken forever to get a fighter bay. I replaced the cargo bay with mass to spare. I'm flying a Juror Class ship.I got into my first fight with a xeno and the fighters did not appear. Are fighters supposed to automatically deploy? Do they require a special talent to launch? Is anything supposed to appear on the ship's status screen that indicates you have a fighter bay installed?
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Post by bookworm21 on Mar 15, 2017 7:05:51 GMT -5
I would imagine that a 'fighter pilot' officer is needed and as such this feature is not implemented yet
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Post by John Robinson on Mar 15, 2017 10:27:43 GMT -5
I would imagine that a 'fighter pilot' officer is needed and as such this feature is not implemented yet How did you find out? There was no "not implemented" message, or "cannot install" when I purchased it for $100,000. I played for a whole lot of sessions just trying to get one. How did I miss out on this tasty tidbit? Seriously I would really appreciate a thread pointer or something. (too bad I'm out the hundred grand) Thanks for letting me know it isn't there, I would have just kept on trying with other ship models.
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Post by fallen on Mar 15, 2017 10:48:27 GMT -5
Sorry all, Fighters are not implemented We tried to get NOT IMPLEMENTED warnings everywhere, but definitely failed in some areas.
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Post by Cory Trese on Mar 15, 2017 10:58:47 GMT -5
Well, still valuable testing even though small craft combat wasn't on the phase 1 list. I know we talked about it, but getting 100K credits and freeing up the mass for the installation is very valuable testing. You'll get a decent rebate when you replace it with a Gravity Driver
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Post by John Robinson on Mar 15, 2017 11:36:22 GMT -5
Sorry all, Fighters are not implemented We tried to get NOT IMPLEMENTED warnings everywhere, but definitely failed in some areas. You did fine thanks for trying to warn me. I think it's more like; There is always one kid trying to hold up his pants, while running to catch up with the other kids. Well, still valuable testing even though small craft combat wasn't on the phase 1 list. I know we talked about it, but getting 100K credits and freeing up the mass for the installation is very valuable testing. You'll get a decent rebate when you replace it with a Gravity Driver Thanks! Very timely advice. I was just getting up the courage to start some serious ship to ship combat as soon as I build up enough cash to pay for Captain C.T. Dummy's disastrous combat decisions, and repairs. Definitely any testing is valuable testing. Just figuring out how to juggle the mass, and performing missions to raise the cash. My best team yet! Won't take long to build up my bank account again. "Put them on the view screen. Uh-oh! zoom out so their farther away"
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 15, 2017 16:48:49 GMT -5
Speaking of things without Not Implemented warnings, do the following upgrades actually do anything right now?
Sig Dampener Deflector Array
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Post by fallen on Mar 15, 2017 17:23:41 GMT -5
Speaking of things without Not Implemented warnings, do the following upgrades actually do anything right now? Sig Dampener Deflector Array Not saying they are great, but both add +Ship Ops and +Electronics soak. Strong dice.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 15, 2017 17:26:45 GMT -5
Oh, so basically they have no additional functions other than soaks? I had assumed from the name that Sig Dampener would lower ship signature (like Omni Stealth), and Deflector Array would boost shields somehow.
Will there be future/new components that provide these bonuses?
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Post by fallen on Mar 15, 2017 17:46:47 GMT -5
We'll keep working on improving.
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Post by John Robinson on Mar 16, 2017 0:50:47 GMT -5
You'll get a decent rebate when you replace it with a Gravity Driver Cory Trese Fantastic Weapon. I've always been lousy at ship to ship combat. Thanks to you I'm WINNING! I'm renaming my ship from the "Milktoast Warrior" to the "Gravcannon Graveyard" THANKS!
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