|
Hull
Mar 19, 2017 17:32:30 GMT -5
Post by resistor on Mar 19, 2017 17:32:30 GMT -5
What reasons are there that I would want a higher hull (besides avoiding hull-crushed death)? I'm asking this because I'm wondering if there is a reason to prefer the Cautela Heavylift over the Dragoon Cruiser.
Does having a higher hull reduce component damage?
|
|
|
Hull
Mar 19, 2017 18:27:18 GMT -5
Post by grävling on Mar 19, 2017 18:27:18 GMT -5
Your hull size influences what components you can fit onto your ship before you get the dreaded 'too heavy' message. You can reduce mass with mass dampeners, but of course you don't want to waste a slot with that if you do not need to.
|
|
|
Hull
Mar 19, 2017 18:36:30 GMT -5
Post by resistor on Mar 19, 2017 18:36:30 GMT -5
Your hull size influences what components you can fit onto your ship before you get the dreaded 'too heavy' message. You can reduce mass with mass dampeners, but of course you don't want to waste a slot with that if you do not need to. I think you're confusing hull with mass. Both the Cautela and Dragoon have 7000 mass. The Cautela and Dragoon are the same in almost every way, but the Cautela has slightly more hull than the Dragoon, while the Dragoon has slightly more fuel capacity.
|
|
|
Hull
Mar 19, 2017 18:42:44 GMT -5
Post by grävling on Mar 19, 2017 18:42:44 GMT -5
You are right. I'm sorry.
|
|
|
Hull
Mar 19, 2017 19:36:55 GMT -5
Post by johndramey on Mar 19, 2017 19:36:55 GMT -5
On that note, I may be thick, but what exactly does the "Shield" stat do? How is it different from armor?
|
|
|
Post by resistor on Mar 19, 2017 19:38:38 GMT -5
On that note, I may be thick, but what exactly does the "Shield" stat do? How is it different from armor? I think Cory said somewhere that each point of armor reduces damage by 6%, while each point of shield reduces damage by 3%. Edit: Found the quote So how much damage does 1 point of Armor soak? And how much Component damage does 1 point of Shielding stop? 1 Point of Armor Soaks 6% of damage. 1 Point of Shielding Soaks 3% of damage, after Armor.
|
|
|
Hull
Mar 19, 2017 19:53:02 GMT -5
Post by johndramey on Mar 19, 2017 19:53:02 GMT -5
|
|
|
Post by Cory Trese on Mar 20, 2017 11:41:07 GMT -5
So you have incoming damage, which is reduced by Armor and then applied to Hull. Damage is scaled by mass, then reduced by shields, then applied to components and crew. So to answer resistor the additional hull points are a trade off. Each ship design has a certain number of "design points" that I allocated to Hull, Fuel, Armor, Shield and Mass to create different trade offs. That lower total Hull means the ship has less "basic hit points" for combat, but also has an impact on damage modulation to mass. Higher hull ships will take less component damage. Depending on the ship in question there may also be more or less shields or armor. Right now we're in phase 1 of ship variety, so wen't not looking at the full spectrum. When we launched ST RPG the first time, it had like 30 designs ships. It now has 850.
|
|