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Post by grävling on Mar 22, 2017 2:58:03 GMT -5
In the character stats page of the crew list I prefer the display format as SKILL NAME Job (Job + Bonus). This is because when talents use skills, they use the total skill so this approach saves me doing too many sums. A recent example for me is the combat medic talent of E-suture where you heal 6 HP + Doctor skill. For me 6 HP + (Job + Bonus) is a lot easier than 6 HP + Job + Bonus. Once selected, I don't replace officers unless they die; they need some exceptional stats to throw away 20 levels of experience / talents. What difficulty are you playing at? (I'm mostly playing Brutal now.) My officers keep dying on me in ship combat, (alas, most recently with a level 12 combat med/doctor/pistoleer*) which means I always have 2 low-level (8 or fewer) sorts that I am working up the grade, and thus always have somebody who might be worth replacing when I hire somebody with exceptional stats. * Killed by a Richart scout ship with the second volley of torpedoes to land. Oh how I wish there was some way to protect certain assets, such as my top-level doctor, when in ship battles!!
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Post by bobc on Mar 22, 2017 4:27:28 GMT -5
grävling I've been playing on normal to get the swing of things; just now starting to prepare for the mental anguish of moving up to challenging. I generally build my officers for ship roles, not crew combat. My last build though was a BH with two combat officers, inspired by resistor BH build explanation in the BH strategy thread. Think I might have to re-adjust thinking to four ship officers and one combat officer now! I do like the extra layer that the Bounty Hunter / Soldier combo gives.
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Post by grävling on Mar 22, 2017 4:51:10 GMT -5
Then your officers are protected, unless you take them out for crew combat Mine aren't and it is ship combat that is killing them, alas.
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athios
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Post by athios on Mar 22, 2017 12:32:24 GMT -5
That requires the player to do math constantly. I dislike that one. Your way ( fallen ) makes us subtract, and if I am to do the math I would rather be adding. Would you go for Doctor 5 [+2] 7 (if officer) 5 [+2] 5 (if not)
Hmm... what about this format? SKILL NAME Total [Job + Bonus] Doctor 7 [5+2] for Officers Doctor 5 [5 (+2)] for Crew Doctor 0 [0 (+2)] for Crew [actually crew can't be Doctor anyway...] I don't think there is really an intuitive way that works for everyone or all situations, unless there is text included. I like the + sign in the display, but it would be horribly confusing for new players when they don't understand that bonus points don't apply unless the person is an Officer ("Why isn't it 7 if I have 5+2??"). But then again, I think they would be confused about what the numbers are even if you don't include the + sign, so...
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Post by fallen on Mar 22, 2017 12:41:04 GMT -5
It's going to come down to icons and stuff. Will work on it.
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Post by bobc on Mar 22, 2017 14:14:25 GMT -5
I don't think there is really an intuitive way that works for everyone or all situations, unless there is text included. I like the + sign in the display, but it would be horribly confusing for new players when they don't understand that bonus points don't apply unless the person is an Officer ("Why isn't it 7 if I have 5+2??"). But then again, I think they would be confused about what the numbers are even if you don't include the + sign, so... athios I'm confused by your discussion here; if you have the job then the bonus points count. The advantage of officers is that all bonus points count towards the pool, they do not need to have the job. I think using doctor is misleading; using a more commonly available job like soldier you can often see them with skills like Evasion 4[9] which is 4 job skill and 5 bonus skill.
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Post by fallen on Mar 22, 2017 14:47:21 GMT -5
bobc - I think you're wrong about the rules. Outside of crew combat, if you are not an officer, then none of your bonus Skill pts count for anything. If you have +3 Doctor, but you're a Crew Dog non-officer, your job is to work on the ship. You grant +0 Doctor to the Pool. If you are promoted, your aptitudes come into play and you have freedom in your tasks, so you grant +3 Doctor to the Pool. If you are a crack shot with a Pistol, that bonus Skill pt is used whenever you are in crew combat, same with Evasion, Rifles, Blades, Stealth.
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athios
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Post by athios on Mar 22, 2017 14:55:55 GMT -5
bobc Umm... is that the case though? Yes, combat-related bonus points will always apply (Stealth, Evasion, weapons) to that person when in crew combat, but I was under the impression that all the other skill bonus don't count unless made Officer? Or am I confusing the difference between counting towards a Talent and counting towards ship pool?? So if I have a Mechanic (the Job comes with Repair points) regular crew with +5 bonus Repair points... - Do the bonus points apply to any of his own Talents? (e.g. repairs 10+Repair skill blah blah)
- Do the bonus points apply towards ship pool?
[Edit: whoops, fallen beat me to it. I'd still like an answer to the first bullet point above though.]
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Post by grävling on Mar 22, 2017 15:08:15 GMT -5
I like to know, too. i.e. Port Maintenance (Engineering Skill) says repairs .... up to Repair skill. I thought that this was _the pool_ Repair skill. Is it just the repair skill of the officer? (Since only officers can be engineers, I think. At least I haven't found an contact willing to give me an engineering recruit.)
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athios
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Post by athios on Mar 22, 2017 15:18:36 GMT -5
Well, it's an individual applying his/her own Talent to do a specific task. It wouldn't make sense for it to be the ship pool.
Bonus skill (while non-officer) could be debatable...
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Post by fallen on Mar 22, 2017 15:40:32 GMT -5
Yes, when a Talent runs, it is the individual's skill. The pool is not used.
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Post by grävling on Mar 22, 2017 15:50:36 GMT -5
Ok. But I was pretty thoroughly confused by Port Maintenance all over, so just more confusion about that particular talent.
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Post by bobc on Mar 22, 2017 16:55:43 GMT -5
Yes, I do think I am confusing a couple of bits. Its where I have bonus skills that overlap in use job skills. I have a Crew Dog with Repair 4[9]; so going round the buoy one more time, with reference to the last couple of posts....... As a crew member only the job skill goes to the pool When using a personal talent the total personal job skill is leveraged (job+bonus); in this case that is 9 To enable the bonus skill to the ship pool the crew member will need to be promoted I am now feeling pretty confident on points 1 and 3, thanks all. Can you please confirm point 2 fallen? Is it total skill, or just job skill. Sorry to ask again but I didn't follow your earlier answer.
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Post by fallen on Mar 22, 2017 17:06:40 GMT -5
bobc - when you add Skill to the Skill Pool, you add Your Effective Skill Value. When you use your personal Talent you use Your Effective Skill Value. When you fight in combat, you use Your Total Maximum Skill ValueAnd, Your Effective Skill Value is equal to your Skill pts from Job Ranks only if you are a Crew Member, and your Job Ranks + Bonus Skills if you are a Captain or Officer. And, Your Total Maximum Skill Value is equal to your Skill pts from Job Ranks + Bonus Skills regardless of position on the boat. When it comes to Repair 4 [9], the crew member has a lot of potential and talent to run the boat better, however he or she is forced to stick to the schedule, rules, guidelines set by the officers. If he or she were in charge, she'd do things different and things might be in better repair around here, but he or she is stifled as a crew member. Full potential is not realized.
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athios
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Post by athios on Mar 22, 2017 17:09:08 GMT -5
Great. Thanks for the thorough answer, fallen. Exactly what we needed.
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