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Post by grävling on Mar 29, 2017 5:05:45 GMT -5
This is sort of half-way between a bug and an RFE If you don't have enough credits, the slider should stop with what you can afford, and then you cannot move it any more right, although there is room for it to go there -- you are out of cash. They have more stuff, but you cannot afford to buy it. I think it should work similarly for 'out of cargo space'. The slider stops with what you have room in your ship for, but there is plenty of room on the right to indicate they have more stuff, you just cannot get it. Also, there is no way I have found to toss items that you do not want any more. Assume that I had more cash, above. And I know an Indie location that is hungry for Power Generators (This part is true.) But my hold is full of Biowaste that I looted someplace, so I cannot load up on Power Generators as I would wish. Cash is fine, cargo space is not. At this point in time I want to just throw away the Biowaste, and take the Power Generators, but I am stuck looking for a wasteland so I can ditch the waste in a cache before I can shop for those nice Power Generators.
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Post by fallen on Mar 29, 2017 11:03:38 GMT -5
Ok, took two issues -
#3576 - exchange slider goes above available credits #3575 - button to dump cargo in Status > Cargo
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Post by grävling on Mar 29, 2017 11:57:24 GMT -5
Thank you.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 29, 2017 14:04:50 GMT -5
Jettison into space? Sure, I can understand that. But the local Government is not going to be happy about your illegal dumping, especially Biowaste, onto their settlement. If you can't even sell it at a loss, that means they don't want it at all.
Would it make sense for a processing fee/fine or Rep loss to apply in cases of Dump Cargo while on in a settlement?
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Post by fallen on Mar 29, 2017 14:13:48 GMT -5
Lol, let's not over complicate Easiest thing is to sell it or stash it. This one is a low priority RFE.
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Post by grävling on Mar 29, 2017 14:38:18 GMT -5
A way from the _cargo_ display screen to jettison while in space would work for me. It's the 'hunt for a wilderness world, as you have no other way to get rid of this stuff when a new, more exciting opportunity presents itself' aspect that is annoying.
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Post by fallen on Mar 29, 2017 15:40:02 GMT -5
Thanks!
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Post by MintDragon on Mar 29, 2017 23:00:08 GMT -5
A way from the _cargo_ display screen to jettison while in space would work for me. It's the 'hunt for a wilderness world, as you have no other way to get rid of this stuff when a new, more exciting opportunity presents itself' aspect that is annoying. Jettison-"ing" hasn't crossed my mind as a solution for cargo space. Doubt seeing myself wanting to purchase something ('if only I had room'), then going into orbit (or space) and wasting fuel just to dump something overboard. In the scenario above you described, I've just flown to a wilderness to stash it, or sold it at a loss in the current market. Also follows my current habit of leaving 5-10 free cargo space intentionally, just-in-case I find something really interesting or profitable. Also, I would prefer seeing max units (and their price), even if I don't have the funds, just so I can see the max available and potential price of the volume. If you max at available room, there isn't a way to see what available quantity is. I sometimes use this to determine whether to sell something off first, so I can buy more of the items that I can't currently afford. Just my 2 cents.
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Post by grävling on Mar 30, 2017 0:17:59 GMT -5
A way from the _cargo_ display screen to jettison while in space would work for me. It's the 'hunt for a wilderness world, as you have no other way to get rid of this stuff when a new, more exciting opportunity presents itself' aspect that is annoying. Jettison-"ing" hasn't crossed my mind as a solution for cargo space. Doubt seeing myself wanting to purchase something ('if only I had room'), then going into orbit (or space) and wasting fuel just to dump something overboard. In the scenario above you described, I've just flown to a wilderness to stash it, or sold it at a loss in the current market. Also follows my current habit of leaving 5-10 free cargo space intentionally, just-in-case I find something really interesting or profitable. Also, I would prefer seeing max units (and their price), even if I don't have the funds, just so I can see the max available and potential price of the volume. If you max at available room, there isn't a way to see what available quantity is. I sometimes use this to determine whether to sell something off first, so I can buy more of the items that I can't currently afford. Just my 2 cents.
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Post by fallen on Mar 30, 2017 0:21:58 GMT -5
Any jettison feature would be available any time from the Status > Cargo screen. Really don't want to over complicate the issue.
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Post by fallen on Jun 19, 2017 18:39:24 GMT -5
Ok, took two issues - #3576 - exchange slider goes above available credits Fixed for next.
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Post by grävling on Jun 25, 2017 3:05:12 GMT -5
fallen I think you misunderstood what I wanted in UI exchange improvments, and why I wanted them. Here's me running out of cash trying to buy power generators. Here's me running out of cargo space. So what you did was keep the slider the same as before, but now made it run from 0 to whatever the number is where you run out. Which is not what I was asking for. I want a change to the slider itself. More like this: I happen to know that this vendor has 18 ore extractors for sale. So the slider should run from 0 to 18, just as it did before. Indeed, I would very much like it if on the rhs we got a number saying how many 'all he has for sale' is -- though not in such a horrible large font as I have shown, my screenshot program only has one choice for text size. But I want the knob of the slider to only slide half way across to its end, in this case, because I can only buy 9 of the 18 available. If I could buy 12 it would slide 2/3rds of the way across to its end. And then stop and refuse to slide the rest of the distance. The user experience I want is -- try to slide the slider all the way to the right, have it stop, "ow, ow, what's wrong, why won't it slide? -- oh, I am out of money". The whole idea is to get the "why won't it slide? something is wrong here" feeling. Because the thing we are trying to avoid here is spending every little drop of cash on ore extractors, when we need to reserve some for water fuel and salaries. It's easy to do by mistake. Or in the out of cargo space problem, to give the user the notion that if you were about to buy a smuggling cache anyway, maybe you want to buy one first so you can fill it with ore extractors too. You'll get a better price that way.
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Post by fallen on Jun 25, 2017 12:32:07 GMT -5
Thanks for the feedback! At this time, the slider's max is set by the amount of credits you have, or cargo space you have.
The bug, #3576 is now fixed. It no longer allows you to slide OVER the amount of credits you have.
We'll keep working to improve.
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Post by MintDragon on Jun 25, 2017 13:57:01 GMT -5
Hmmm. I'm often downtrodden (exaggerating) when only a few of a desirable item is available. Perhaps a quantity available column in the exchange screen would satisfy my situation and grävling ?
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Post by grävling on Jun 25, 2017 14:17:04 GMT -5
Hmmm. I'm often downtrodden (exaggerating) when only a few of a desirable item is available. Perhaps a quantity available column in the exchange screen would satisfy my situation and grävling ? It seems that currently all the industrial worlds make 18 ore extractors and 15 power generators (at least on Brutal), but presumably this will change and worlds with a better economy will make more stuff and those indie places that are just barely hanging on to life will make fewer of the things. So I have my favoured items totals memorised for now, but I hope that this is just a temporary thing. Then knowing how much of a thing there is for sale will be even more important. But knowing how much is for sale isn't going to scratch my most important itch, which is to have a way to notice that you are about to blow all your money on mechandise, before you do so, rather than what happens now, which is I only notice when it is time to pay salaries or buy water/fuel and I cannot. Right now restocking seems to happen all at once. I buy all the power generators someplace, come back, and there will either be 0 or 15 of them there. None of this 'there are 12 now, and we are making more even as you visit'. Gradual restocking would be fun, but probably not worth the added complexity.
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