|
Post by starlord61 on Apr 11, 2017 17:53:06 GMT -5
I just have a quick question. Does adding a factory to a planet make ships and other things build faster? I've noticed worlds that take 24 turns or more to build a ship eventually take maybe 8 or even just 4 turns to build it. It seems like common sense that more factories make faster production.
|
|
|
Post by ntsheep on Apr 11, 2017 18:45:16 GMT -5
Factories work depending on how much population you have. A factory has a certain amount of CP, if you have the same amount of population, then the factory works at full production. If you have more population than what your factories can use, then building more will improve (decrease) the time it takes. That's the basic explanation. Others can probably say it better.
|
|
|
Post by amongstshadows on Apr 12, 2017 0:03:51 GMT -5
I just have a quick question. Does adding a factory to a planet make ships and other things build faster? I've noticed worlds that take 24 turns or more to build a ship eventually take maybe 8 or even just 4 turns to build it. It seems like common sense that more factories make faster production. The tutorial explains how factories work very well. Based on the level of the factory you are building, the factory will produce a number of CP - level 1 factories produce 2 CP per factory. If your factories are producing more CP than the population of the planet, you are wasting space, and have needless expenses. What I do is build one level 1 factory per 2 population, and when I aquire the technology for better factories: I upgrade my existing factories for every 1 new population. There will be planets that grow much slower than others; sometimes you have to be patient, and let the population grow.
|
|
|
Post by Cory Trese on Apr 12, 2017 9:00:00 GMT -5
That's a great strat. Never thought of doing it that way myself, but that's really, really good.
|
|
|
Post by pendell on Apr 12, 2017 11:28:42 GMT -5
That's a great strat. Never thought of doing it that way myself, but that's really, really good. The one downside is that the build time for the higher factory builds seems to increase in a non-linear fashion , so it is faster to build a factory 1 than to upgrade from factory 5 to 6, if the factory 5 is your only building. I prefer to minimize the number of factories I build, especially on low-quality planets. My pattern tends to be one or two low level factories, which may expand to help build themselves and two others into mid-level factories, then we can start upgrading one or two to high levels and remove the others as surplus to requirements. Same with mining, really. Respectfully, Brian P.
|
|
|
Post by fallen on Apr 12, 2017 11:32:27 GMT -5
Yeah, the trade off is, as you say, there for lower quality planets. Eventually, you'll want to upgrade to higher level factories, but most new worlds should get off the ground with a Factory 1 or Factory 2. At least, that is how I like to start. Subsidize something small and get the people working.
|
|
|
Post by Cory Trese on Apr 12, 2017 11:48:11 GMT -5
That's a great strat. Never thought of doing it that way myself, but that's really, really good. The one downside is that the build time for the higher factory builds seems to increase in a non-linear fashion , so it is faster to build a factory 1 than to upgrade from factory 5 to 6, if the factory 5 is your only building. Of course ... that's important for both realism and balance.
|
|
|
Post by starlord61 on Apr 12, 2017 20:43:55 GMT -5
Soo.....building more factories/ upgrading them will make my ships build in fewer turns?
|
|
|
Post by fallen on Apr 12, 2017 20:54:31 GMT -5
starlord61 - if there is Population there to support the CP.
|
|
|
Post by Cory Trese on Apr 12, 2017 21:44:03 GMT -5
Soo.....building more factories/ upgrading them will make my ships build in fewer turns? Usually yes. Having more CP (Construction Points) will reduce the turns required to build ships.
|
|