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Post by amongstshadows on Apr 15, 2017 3:15:27 GMT -5
I'm assuming this is a bug because it makes no sense to me: I take a passenger contract from Rychart against Independents, travel to the Independent world and complete the contract, and I get a toast that I violated my oath and lose a rank with Rychart. First time I thought maybe I read it wrong, and maybe it was vs Thulun. Grab another contract, and make sure that it is vs Independents, and make sure the contract is from Rychart; complete the contract and once again, I'm told that I've lost rank with Rychart due to violating an alliance of their's.
So is this a bug? Or is Rychart setting up contracts vs their allies and telling me they are independent? Sounds like a Rychart thing to do
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Post by pendell on Apr 15, 2017 5:10:24 GMT -5
While Cory or Fallen should answer this, I can tell you already that it's not a bug. It's not uncommon for the actual target of a contract to be from a different faction than the stated target. It is even known for factions to take out contracts on themselves as part of an internal struggle for power.
So it's possible to take a contract with any faction and lose rep/rank with the same faction. It's not a common thing, but it does happen.
This is not a bug. This is the intended design.
How to avoid it? IIRC, a ship's political officer will warn you if a contract is targeting a faction other than the one you've selected. Unfortunately, I don't believe the warning comes until after you've actually taken the contract.
For myself, I just fly the contracts against the named targets and not worry about it. It usually balances out.
Respectfully,
Brian P.
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Post by Cory Trese on Apr 15, 2017 13:03:44 GMT -5
That's not a bug. Avoid it by not taking contracts against Indy. Take Contracts against Factions directly to control who you're harming.
Indy just means "random Faction" in terms of who will be impacted in terms of Reputation/Conflict/Rumor.
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Post by pendell on Apr 16, 2017 6:51:23 GMT -5
@cory Trese,
1) But "independents" is, in fact, one of the factions the contract should be against, correct? Certainly the first mate is always quick to let us know the crew isn't happy when working against independents. That seems to be one way to tell whether the contract really was against independents or not; if it was against a faction, you lose reputation. If against independents, you take a morale hit.
2) I would suggest that 'Trade' missions should always be run to Independent ports, because they are never affected by Faction embargoes. While in the latest version of the game it is possible to still lose rep at a port if the port is itself under embargo, this is a much rarer case than the factions getting into a trade slapfight.
Respectfully,
Brian P.
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Post by Cory Trese on Apr 16, 2017 8:23:01 GMT -5
2) That interaction is carefully designed. Use another Contract to clear the Conflict before completing the Trade Mission.
Also, Trade Missions to Indy worlds are exempted from cross-flow on Conflict Rep loss, so that's a counter-balance there.
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Post by pendell on Apr 16, 2017 10:09:58 GMT -5
2) That interaction is carefully designed. Use another Contract to clear the Conflict before completing the Trade Mission. Also, Trade Missions to Indy worlds are exempted from cross-flow on Conflict Rep loss, so that's a counter-balance there. So any contract taken against a faction on behalf of another may cause, or end, a conflict between the two? Are some contracts likelier to do this then others? As towards your second paragraph .. I'm sorry, but I don't understand it at all. I get 150+ rep with all factions by shipping them whopping great loads of restricted goods, sometimes at a loss. Next to that, the rep gain or loss from any one contract is negligible. So I've never seen the Indy mechanic you're describing. Can you explain?
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Post by resistor on Apr 16, 2017 20:54:59 GMT -5
2) That interaction is carefully designed. Use another Contract to clear the Conflict before completing the Trade Mission. Also, Trade Missions to Indy worlds are exempted from cross-flow on Conflict Rep loss, so that's a counter-balance there. So any contract taken against a faction on behalf of another may cause, or end, a conflict between the two? Are some contracts likelier to do this then others? As towards your second paragraph .. I'm sorry, but I don't understand it at all. I get 150+ rep with all factions by shipping them whopping great loads of restricted goods, sometimes at a loss. Next to that, the rep gain or loss from any one contract is negligible. So I've never seen the Indy mechanic you're describing. Can you explain? I don't know what he means either... I fear Cory's entered the jargon matrix!
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Post by Cory Trese on Apr 17, 2017 1:10:17 GMT -5
Haha, no there are just some forum members and email people who are REALLY into Star Traders and the mechanics of it.
I'm happy to try to explain anything I can.
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Post by Cory Trese on Apr 17, 2017 1:12:24 GMT -5
So any contract taken against a faction on behalf of another may cause, or end, a conflict between the two? Are some contracts likelier to do this then others? Yes, all Contracts have some chance to impact a Conflict. Contract interaction type is variable depending on Conflict. There are 20 configurations and 7 conflicts ... variable. It is laid out how most people would expect. Assassination has a big impact on Duel of Assassins, Trade on Trade ... etc.
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Post by pendell on Apr 19, 2017 21:01:48 GMT -5
Thank you!
Respectfully,
Brian P.
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