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Post by havnor on Apr 18, 2017 10:21:52 GMT -5
Ok I myself doubt if it will work... And healing and buffs are nanotechnology, no?
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Post by fallen on Apr 18, 2017 10:31:14 GMT -5
There is no nanotechnology in Star Traders universe. Healing is battlefield medicine - drugs, serums, stimulants. Buffs are either the same, teamwork (Calling Shots) or drawing on Zendu memories, or sheer willpower of command (Commander's Confidence).
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Post by havnor on Apr 18, 2017 14:57:09 GMT -5
Nice to know thnx for clarification
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Post by contributor on Apr 18, 2017 15:50:56 GMT -5
Turret kit that either increases turret cap for a level or starts the Engi with 4 turrets. Increase to grenades carried for soldier or cappy. Shield that provides a 1ap bash move. Something that gives a Berserk a once-per-level move that auto-kills any adjacent enemies (except for bosses). Hydra pack that supplies unlimited Promethium (or doubles it?) (Thanks Brutus Aurelius ) Storm Surge Relic that allows Neptunes to charge for one turn killing any enemies in a square they can occupy (except for bosses). A once-per-level crit activator that auto crits every hit for a turn or two. Ordnance auto-provider. Could be anything really, but the unit would have free access to such-and-such ordnance for the whole level.
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Post by ntsheep on Apr 18, 2017 17:00:11 GMT -5
Turret kit that either increases turret cap for a level or starts the Engi with 4 turrets.Increase to grenades carried for soldier or cappy. Shield that provides a 1ap bash move. Something that gives a Berserk a once-per-level move that auto-kills any adjacent enemies (except for bosses). Hydra pack that supplies unlimited Promethium (or doubles it?) (Thanks Brutus Aurelius ) Storm Surge Relic that allows Neptunes to charge for one turn killing any enemies in a square they can occupy (except for bosses). A once-per-level crit activator that auto crits every hit for a turn or two. Ordnance auto-provider. Could be anything really, but the unit would have free access to such-and-such ordnance for the whole level. These are cool ideas. I think it could be done by having a small portable robot like the Titan Bomb follow the Engineer around so you wouldn't need to be near a TP to resupply. Make it so it can only carry a few things to keep the game balanced.
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Post by contributor on Apr 18, 2017 17:19:13 GMT -5
Oh, maybe we could finally make peace between Hydra's and Neptunes. Give the Neptunes a fire extinguisher (grenade?) that would put out Promethium fires. It would be fun to be able to spray and then cut a path through it to keep moving. Make them work together.
Maybe Relic Ammo that would poison or otherwise debuff an enemy.
Full-auto overwatch for Neptunes. Basically when they overwatch, it would fire a full-auto volley (at whatever level they have it) on the approaching enemy and any one else around, heat would be normal though.
Heat-free OW.
Dial-a-grenade: Would allow a grenadier to simultaneously throw as many grenades as they have left with 1ap.
Axe, Shield, Sword, Armor or Hammer that provides unlimited counter attacks.
Axe, Shield, Sword, Armor or Hammer that auto-counter attacks. Make a shield that does one and a sword that does the other and you'ld have a very happy cappy.
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Post by fallen on Apr 18, 2017 21:10:52 GMT -5
contributor - awesome suggestions across the board! I've taken notes on the ones out of this list that would be possible, given the system, and will see what we can add!
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Post by contributor on Apr 19, 2017 10:09:47 GMT -5
Not sure why I'm thinking of auto-kill so much but I had one more idea.
Something that would provide an auto-kill move for a melee templar but would damage the templar (maybe 20hp?) every time it is used.
Maybe instead of auto-kill it would auto-hit and deliver 200-300 damage. That would functionally auto-kill most things.
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Post by fallen on Apr 19, 2017 10:57:06 GMT -5
contributor - yeah, I think its a really compelling option -- for those moments when that Goliath has to die!! A lot of the movement-related things will be for the Valkyrie, i.e. the special Soldier armor.
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Post by grävling on Apr 29, 2017 0:47:43 GMT -5
Engineer Relic that increases the attack range and Fog clearance/line of sight for their Turrets, I'll take four of those, please.
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