phaze You will have to tell me your score at the end of current content. My best group (and only one so far) has 2.09 B right now with maybe 3-5 fights that I cannot access due to a bug. They kept their ironman status but there were some crazy fights, especially the last big one of the update. I am sure you won't be disappointed. The story is gold, tons of heart wrenching moments and one of the choices caused me to pause for about 10 minutes before I decided on what to do.
Btw half way to level 56 with the group, don't think the last couple of fights will change that much unless there are new guys in them.
I finished the content with my best party. Still have iron man status. Being able to anticipate the great battle and make use some of the damage scrolls and tomes accumulated greatly expedited the battle. Kincaid with lvl 9 DS, 64% crit, 120% crit dam, and multiple elemental damages over 100 plus a physical base topped out at 134 made short work of wraiths. I think he individually could deliver over 10k aggregated damage to a pack of enemies with good rolls.
My score is 2.125 billion. Pretty solid though still not the best given this party did not optimize xp routes. A bit over lvl 56.
Been blasting through the game but stuck "In Tower Battlements" room right after confronting the gods and making the decision to spare kill Rabiel. Next I guess would be seeking this area on the glacier.
Is this where the story ends off? It seems a bit odd to just trap you in a room with zero notification. There is a stairway leading in but it doesn't respond at all when approached and I have tried multiple times trying to make it work.
There is clearly no other exit so I'm left trapped there.
Willpower help you have a % chance to resist enemy curses.</span> Willpower ajuda você tem uma chance de% para resistir maldições inimigo. [Quote author = "@ fallen" source = "/ post / 189792 / thread" timestamp = "1495423545"</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Each character has the % shown on their status page next to willpower.
</span> Cada personagem tem o% mostrado em sua página de status ao lado de willpower. [/ Quote] </span>
Is there any possibility that in the future willpower will be used to define not only the basic damage but the general magical damage?
It would be much more useful if force, and will power, were used as a general modifier, and not only for base damage
Frankly I do not understand why force, and willpower, is only used for base damage
@ smaug - Não tenho certeza a questão.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Willpower is used to increase base magical damage in all spells.</span> A Força de Vontade é usada para aumentar o dano mágico básico em todas as magias.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Strength is to increase base physical damage with all Strength-based weapons.
</span> A força é aumentar os danos físicos básicos com todas as armas baseadas na Força. [/ Quote] </span>
As an example, Kjartan launches Firebolt that does 25 -44 Dmg.So this magical attack makes D 44 Fire Dmg and is not AoE Spell Attack.
With a Willpower of 10, your minimum magic damage is 15 When the D is rolled, if it rolls to 5, the roll is increased to 20. If it rolls to 30, roll and raised to be 44 ( And that's what I mean by modifying the general damage of ATTACK (Will + D)
This change would also affect items that add + damage or + magic damage And that according to WITH THE CURRENT RULES are not affected by Willpower when they
Damage bonuses of any kind do not increase the base damage of an attack, instead they are added and added to the damage dice of the attack. This increases the size of the dice, so a damage of D 44 dies that wins + 10 Dmg +4 fire, and with +8 damage becomes a D66, and with a die so big Wiil and almost useless So either you spend too many attribute points with Will or you can not exploit the urge that Will gives you However if willpower modifies attack damage it will affect not only base attack, but will also affect the bonus damage dealt
Summarizing with this little change in the rules of willpower, magic attacks could be fully boosted without unbalancing the game as well as becoming a very useful attribute against enemies like giant rat or with a lot of armor as underdeep beetle mainly for: kyera, kjartan, Vincent , Or fiona This same rule can be used as mirroring for the force rules that would benefit characters like vraes, and even tamilin, or selen who do not use these attributes much I hope I have been grateful and thanks for your attention.