|
Post by fallen on May 23, 2017 15:42:00 GMT -5
@smaug - I can't tell if we are talking about the same thing or not. It would be really helpful if you were more careful with the use of [ quote ] tags so it was clear what you were saying. Here is the quote from the Combat Mechanics guide about how Willpower works: "Spell Attacks all gain bonuses to Damaged based on the caster's Willpower. When casting a Spell Attack, the minimum roll for any magical damage dice caused by the spell is dictated by your Willpower attribute." Read more: startradersrpg.proboards.com/thread/6711/combat-mechanics?page=1#ixzz4hw8Jk68W
|
|
|
Post by wascalwywabbit on May 23, 2017 17:04:42 GMT -5
@smaug
Normally spells base damage is physical. Magical damage is always a dice roll. Willpower ensures the dice roll for the magical damage is never below a percentage of willpower.
Willpower also adds resistance to your characters. This acts the same for magical attack defense as armor/toughness does for physical.
Finally willpower *5 =% of curse immunity. E.g. a willpower of 16 = 16*5=80% curse immunity. With a willpower of 16, 4 of every 5 curses cast at that character will fail to curse them. High willpower is a strong defense against shamans and the like.
There is a 4th feature of willpower that has been discussed, but it is not used right now. There are fears it would make the game too difficult. If it ever does get implemented in some form, the discussion tended toward a different attribute gaining the feature since willpower is already used by the 3 features listed above. Feel safe that you don't need to know about it for now.
|
|
|
Post by Smaug on May 24, 2017 13:18:55 GMT -5
According to the example in the manual
Kjartan launches Firebolt 3 that does 24 Physical Damage + 20 Fire Dmg.Therefore, this magical attack makes 1-20 Fire Dmg and is not an AoE Spell Attack. With a Willpower of 10, its minimum magic damage is 15. When the D20 Is rolled, if it rolls less than 15, the roll is increased to be a 15. If it rolls an 18, the roll remains a 15
What I'm asking is:
1) According to the example above Why does the roll stay a 15 if the roll of data Roll an 18?
2) Why can not the roller be modified beyond the base value?
3) there is the possibility of this being modified in a future upgrade to modify any magic damage not only the base in the example below: If Kjartan launches Burning Blades 7 to +22 fire damage, and then Launches Firebolt 3 that does 24 Physical Damage + 20 Fire Dmg.Therefore, this magical attack makes 1-20 Fire Dmg and is not an AoE Spell Attack.
With a Willpower of 10, its minimum magic damage is 15. When the D42 is rolled, if it rolls a 10, the roll is increased to be a 25. If it rolls a 30, roll and increased to be a 42
|
|
|
Post by Smaug on May 24, 2017 13:30:27 GMT -5
I would like to apologize for any inconvenience caused to the forum and say that it was not intentional
|
|
|
Post by samopop on May 24, 2017 14:34:15 GMT -5
Kjartan launches Firebolt 3 that does 24 Physical Damage + 20 Fire Dmg.Therefore, this magical attack makes 1-20 Fire Dmg and is not an AoE Spell Attack. With a Willpower of 10, its minimum magic damage is 15. When the D20 Is rolled, if it rolls less than 15, the roll is increased to be a 15. If it rolls an 18, the roll remains a 15 What I'm asking is: 1) According to the example above Why does the roll stay a 15 if the roll of data Roll an 18? 2) Why can not the roller be modified beyond the base value? 3) there is the possibility of this being modified in a future upgrade to modify any magic damage not only the base in the example below: @smaug - 1) You have found a typo. If you roll an 18, the roll should remain an 18. fallen - I believe this is a typo in the combat mechanics explanation thread. 2) + 3) - Just my opinion, but this was simply a balance/design decision. Much of the game was balanced/designed before willpower setting minimum damage rule was added. Making it simply add to the damage of all magical attacks would increase the damage a fair amount and probably unbalance portions of the game (especially early portions).
|
|
matrim
Star Hero
[ Patreon ]
Posts: 708
|
Post by matrim on May 24, 2017 15:12:09 GMT -5
Elemental damage range will always be 1-X where X is the maximum roll for that element. A full example: +22 fire damage, +6 ice damage, + 10 damage, Firebolt 3, willpower 10 looks like this. 24 base physical damage, this is not a roll UNLESS you have + damage somewhere on your equipment. We have +10 so it now becomes a roll of 25-35 physical damage only, soaked by enemy armour. Ice damage is an independent roll, 1-6 and is not affected by willpower as ice damage is not part of the original spell damage. This is soaked by monster resistance and ice resist, independent of any fire damage (when hitting multiple elements, resistance takes a chunk of every element separately). Fire damage is the total of the maximum damage as a roll, in this case 1-44 (1-22 from Burning Blades, 1-20 from Firebolt 3). It is a single target spell and so receives a 150% bonus from willpower. This means any roll that is 14 or less is automatically raised to 15. Any roll that is higher is unchanged. Soaked by resistance (doesn't matter what the roll was for ice damage) and fire resist. This means that Kjartan has a 30ish % chance of doing 15 fire damage (minus the resistance) and a 70% of doing greater damage. While willpower remains strong throughout the game, the early game is where it shines the most as the more fire damage you get means a decrease chance of it raising a roll.
Having it remain a roll certainly makes for less damage (always doing +22 fire damage and not 1-22) it would be a two edged sword. It would mean that the monsters would also get straight + damage (no roll and little variance), so surviving would actually be much harder (shaman always doing +200 damage with all their buffs and bonuses, they already hit hard!).
|
|