Post by tran on May 18, 2017 11:28:29 GMT -5
So, after 4 acts and countless quests, I have come to a conclusion: The humans are WEAK!!! Seriously, how the underdeep monsters and beasts fail to overrun human's cities is beyond my comprehension. Let's take a look at the strength of the creatures underneath the world of Steel:
Let's start with the creatures that are quite dangerous:
-ratkin: mostly annoying, only dangerous when being united (like back in Oskahold siege). Giant rat and deathkin could easily massacre mass of humans defenders if paired with adequate support and shaman for debuffing armor. But overall not too great a threat due to low leadership
-undead: ...surprisingly manageable for humans, can't see necromancers being defeated though, they could easily spawn enough meat shield while staying behind the line
-troll: dangerous and dodgy but stay in small number, so could be dealt with
-wolf: unpleasantly tough, worst when fighting them in high level
Now, the REAL monstrosities of the Underdeep:
-orcin: the brutes could CRUSH human soldiers with ease (evidence by what the mercenary captain in Riven Field thought - it takes 2 men to kill an orcin), steam rolled Koda's force to a pulp, and could still put a giant dent in a fully armored opponent. Biggest threat are the warlords, how the Braeys manage to drive them off is a mystery, especially when their warriors are so pathetic (we fought them in numerous occasions and at best they are nearly as strong as orcrin brutes, albeit less dodgy)
-freaking necromancer: self explanation, also zombies and dire wolves should go burn in hell
-orge: the storm callers would rekt the defense of any fortifications with their lighting storms (maybe the freeporters use lighting rod and put it on top of their towers?) and the fighters decimate all that remains
-fish peopple (I forgot their name): has mage that could summon horde of crabs and also shoot lasers with their rod, no seriously, this actually happens! And I never thought that anyone could annoy me more than the necromancers
And all the annoying summoners that could go and take a chill pill!
Alright, now let's take a look at human's strengths and weaknesses:
-Strength: has fortifications and baricades that exploit the stupidity of the Underdeep's creatures
has somewhat ok leadership, or at least enough to fend off minor threats
quite dodgy in general, if the cultists we fought are any indicators
has imbued gears, though only used by high ranking warriors
smart enough to turtle and snipe things with arrows (which I believe is how they survive thus far)
-Weakness: few to no magical support (we never see any mages in the military of the Kodas, Braeys, Freeporters or even back in Oskahold)
soldiers are mostly might oriented with a tiny to no magical damage bonus (Braeys)
not very dodgy if armored even a little (the Braeys soldiers we fought were canon folders at best and a joke at worst), only when not wearing armor would be considered nimble (the cultists are prime examples)
horrible cordination between different factions, self explained here
So, in conclusion, I could never understand why the monsters lurking the dark corners of the deep haven't spawned horde and horde of creeps to overwhelm the humans and take over the world yet. I am relieved and concerned at the same time, as so many monsters ignore the squishy mage standing right behind a duelist and just smash their heads against the warrior instead. Truly, the Shattering must have traumatized the creatures so horribly that they no longer have common practice! Please show your support and share your thought about how we could help the poor creatures, or, if you are ever so cruel, you could speculate how the humans exploit the AI's stupidity instead!
Let's start with the creatures that are quite dangerous:
-ratkin: mostly annoying, only dangerous when being united (like back in Oskahold siege). Giant rat and deathkin could easily massacre mass of humans defenders if paired with adequate support and shaman for debuffing armor. But overall not too great a threat due to low leadership
-undead: ...surprisingly manageable for humans, can't see necromancers being defeated though, they could easily spawn enough meat shield while staying behind the line
-troll: dangerous and dodgy but stay in small number, so could be dealt with
-wolf: unpleasantly tough, worst when fighting them in high level
Now, the REAL monstrosities of the Underdeep:
-orcin: the brutes could CRUSH human soldiers with ease (evidence by what the mercenary captain in Riven Field thought - it takes 2 men to kill an orcin), steam rolled Koda's force to a pulp, and could still put a giant dent in a fully armored opponent. Biggest threat are the warlords, how the Braeys manage to drive them off is a mystery, especially when their warriors are so pathetic (we fought them in numerous occasions and at best they are nearly as strong as orcrin brutes, albeit less dodgy)
-freaking necromancer: self explanation, also zombies and dire wolves should go burn in hell
-orge: the storm callers would rekt the defense of any fortifications with their lighting storms (maybe the freeporters use lighting rod and put it on top of their towers?) and the fighters decimate all that remains
-fish peopple (I forgot their name): has mage that could summon horde of crabs and also shoot lasers with their rod, no seriously, this actually happens! And I never thought that anyone could annoy me more than the necromancers
And all the annoying summoners that could go and take a chill pill!
Alright, now let's take a look at human's strengths and weaknesses:
-Strength: has fortifications and baricades that exploit the stupidity of the Underdeep's creatures
has somewhat ok leadership, or at least enough to fend off minor threats
quite dodgy in general, if the cultists we fought are any indicators
has imbued gears, though only used by high ranking warriors
smart enough to turtle and snipe things with arrows (which I believe is how they survive thus far)
-Weakness: few to no magical support (we never see any mages in the military of the Kodas, Braeys, Freeporters or even back in Oskahold)
soldiers are mostly might oriented with a tiny to no magical damage bonus (Braeys)
not very dodgy if armored even a little (the Braeys soldiers we fought were canon folders at best and a joke at worst), only when not wearing armor would be considered nimble (the cultists are prime examples)
horrible cordination between different factions, self explained here
So, in conclusion, I could never understand why the monsters lurking the dark corners of the deep haven't spawned horde and horde of creeps to overwhelm the humans and take over the world yet. I am relieved and concerned at the same time, as so many monsters ignore the squishy mage standing right behind a duelist and just smash their heads against the warrior instead. Truly, the Shattering must have traumatized the creatures so horribly that they no longer have common practice! Please show your support and share your thought about how we could help the poor creatures, or, if you are ever so cruel, you could speculate how the humans exploit the AI's stupidity instead!