Wanted to add some crafting results from my playthrough. Also some commentary with why I chose what I did because I love talking! I am trying not to repeat what has already been crafted in this thread but I will highlight some repeats that I feel are extremely strong with almost any strategy.
From Oskahold after the blacksmith gets resupplied (which I think happens after you clear the shaman from North Vault, N of Oskahold). Already highlighted by phaze A great early pickup. The parry and dodge are what really makes this shine, 2 of each is HUGE early game when dice numbers are low. This could let you hold off leveling defense talents and take more offense for faster and more efficient clears. It’s hard to overstate the value of this early game craft. The HP and res are just gravy, allowing you to better survive occasional shaman buffed hits.
From Oskahold after the blacksmith gets resupplied. Another early pickup that is invaluable for Kincaid tanks. The parry and dodge are not related to the weapon but are bonuses and so are added into your general pool. If 2 of each was awesome then 3 of each is outstanding. It is worth dropping a second blade on Kincaid for this imo. Tamilin sees less benefit, although this does make her hard to hit for those missed stealth rolls, I pick one up for her as well.
Almost always find one in watershed but if you don’t get one there then it is available at Riven’s Field Early act 2, and into episode 2, what always gets you? Lost stealth rolls against Krete and later Ratkin. Well this baby gives you 5 free points in stealth and is an amazing weapon to boot! Don’t let those bloodstones burn a hole in your pocket! Use them! Great synergy with Burning Blades (Can you tell how I specced Kjartan this game?)
Forward camp in Red Hill, also available at weapon shop from boosted in games. Highlighted by wascalwywabbit All the Scything Blades are excellent but this one stands out because of the defensive stats. The main weakness of the blade was its inherent 1 parry but that weakness is now gone (while making you more dodgey) and gives you outstanding crit and sp drain with its damage.
Episode 3, CoD camps. I love the weapons in this place because you can get them so early if you go Braeys route. There are many worthy upgrades here but this stands out to me. The MP is exceedingly valuable on healer slot. It is not available through talents and just 1 let’s you do the ol’ move in take 3 shots (with 2AP) and then step back out of danger. This takes the burden off of items to provide it and opens up a ton of options. Best of all it’s free! You get the bonus with an awesome weapon, also parry? Ok!
These are some experiments in the CoD camps. The knives I was fine with (wanted 1 MP but the synergy with Burning Blades makes this option fine). The tulwar is a big flop imo. The one with ice damage has better damage (39-55), plus some dodge (a stat I would actually use on my tank). It’s still amazing damage though so no biggy!
I feel like my current group isn't going to make it very far so I'm burning some Bloodstones in Oskahold before heading down for the Shaman. (I was right....new game)
Leafblade Barb (2AP, 1-Hander) 23-28, 4 Acc, 3 Parry tuned with Steel-Shod Bracers (+1 Parry, +1 Dodge) turned into: Leafblade Barb (2AP, 1 Hander) 23-28, 4 Acc, 4 Parry, +10 Fire dmg, +3% SP drain. The extra +1 Parry is nice but....the other discovered option is definitely better.
Infantry Mace (2AP, 1-Hander) 31-40, 3 Acc, 1 Parry tuned with Bracers of the Ox (+20HP) turned into: Infantry Mace (2AP, 1-Hander), 31-44, 3 Acc, 1 Parry, +60 HP, +60 SP, +8 Holy dmg, +10 Lightning dmg, +10% Crit dmg, +2 Dodge. Very handy for Kyera/Fyona. Everything about this is really good. My Kyera is burning through her SP with the Warders Shield and Piety so adding 60 SP is huge. The extra dodge is a huuuge bonus at this early stage and allows me to craft the Leather Jerkin below with the MP and drain rather than the Parry/Dodge armor. Outstanding!
Vrotta Dagger (2AP, 1-Hander (Light Blade)) 18-36, 3 Acc, 3 Parry tuned with Ring of the Night (+1 Dodge, +3 Stealth) turned into: Vrotta Dagger (Light) 21-39, 3 Acc, 4 Parry, +8 Fire Dmg, +3 Parry, +3 Dodge, +4% SP Drain....this is actually a very handy boost for early game. Looted blade found in the Vermin Caves it adds 4 strong dice to parry + another 3 to dodge and also boosts the damage a little. The drain is nice for adding back SP from Kincaid's Darting Steel usage. You don't get the drain while using DS but once you've cursed them, you can hit with the blade and earn some back. Very handy for this point in the game. I'd prefer lightning to fire since I'm running Vincent but would be very good if Kjartan is your mage....
Leather Jerkin (Light) 22 Armor tuned with Blurred Arm Guards (Bracers) +2 Dodge turned into: Leather Jerkin (Light) 22 Armor, +30HP, +2 Parry, +2 Dodge, +8 Resistance....not bad for early game.
Great Yew Bow (3AP) 17-25 at 7 range, 5 Acc tuned with Right Hand of Flame (Bracers) (+1 Melee Accuracy, +4 Fire dmg) turned into: Great Yew Bow (3AP) 21-30 at 7 range, 6 Acc, +8 Fire dmg, 2% Crit, +8% Crit dmg, 2 Stealth
Redhill Advanced Siege Camp:
Leather Overcoat (Light) 34 Armor tuned with Kallassian Boots (+1 Dodge, 4 Armor) turned into: Leather Overcoat (Light) 32 Armor, +2 Parry, +4 Dodge, +6 Holy Dmg Not bad considering I was obviously going for dodge. Holy is always good.
Flail (3AP, 2-hander) 41-73, 5 Acc, 2 Parry tuned with Bracers of the Dog (+4 Fire dmg, +4 Fire resist) turned into: Flail (3AP, 2-hander) 47-82, 6 Acc, 2 Parry, +140HP, +10 Fire dmg, +3% crit, 4 Dodge, 4% SP drain. Yikes! This one's gonna leave a mark. :-)
Red Hill Throne Room--End of Ep1
Armored Overcoat (Stealth) 28 Armor, 2 Evasion, 1 Stealth tuned with Ironclad Boots (+2 Stealth, +2 Security) looking for more Stealth obviously....no go. Turned into: Armored Overcoat (Stealth) 25 Armor, 2 Evasion, 1 Stealth, +60HP, +2 Parry, +4 Dodge, +3% SP Drain. Not terrible actually. I wanted the Stealth so I could use gear for other things but all four of the other stats are useful so....since Stealth doesn't exist on this particular item, I'm okay with the result. Edit: Actually Stealth may exist on this item since we have since discovered a bug where this particular tuner is not counting stealth towards the craft. Being fixed next update. 5/7/18
Keen Flatbow (2AP, 6 range)19-50 6 Acc tuned with Stormwrought Torc (Amulet) (+8 Lightning dmg, 3% SP Drain) turned into: Keen Flatbow (2AP, 6 range) 21-52, 7 Acc, +1 MP, +12 Lightning dmg, +4 Stealth, +4% SP Drain. All stats I needed. More dmg, more acc, more stealth, more movement, more drain. Lots to love...
Stealth Sheathe 22 Armor, 5 Evasion, 2 Stealth tuned with Bracers of the Dog (4 Fire dmg, 4 Fire resist) turned into: Stealth Sheathe 22 Armor, 4 Evasion, 2 Stealth, +8 Lightning dmg, 2% Crit, +3 Dodge, 10 Elemental resists. I was looking through the crafting results and only saw two results posted so I thought I'd try and discover a new result. Fire dmg is still a possibility on this one because the resist actually triggered the result (which means if there is fire dmg on a result, its at least 10 or more). Gonna try one more...
Brunehorn the first time: 1AP Long Spines--6 Acc, 3 Parry, 15-34 at 3 range tuned with Slightboot (Boots) (2 Stealth, 2 Security) turned into: 1AP Long Spines--6 Acc, 3 Parry, 17-44 at 3 range, +12 ice dmg, 4% Crit, 4 Stealth
1AP Long Spines--6 Acc, 3 Parry, 15-34 at 3 range tuned with Longstride Boots (Boots) (+1 MP) turned into: 1AP Long Spines--7Acc, 3 Parry, 19-38 at 3 range, +1 MP, +12 Lightning dmg, 6% Crit, +14% Crit dmg
Found the 3rd one: 1AP Long Spines--6 Acc, 3 Parry, 15-34 at 3 range tuned with Serpent's Tongue (Amulet) (+4 Fire dmg, +2 Fire resist, +2 Ice resist) turned into: 1AP Long Spines--7 Acc, 3 Parry, 19-40 at 3 range, +12 Fire dmg, +10 Lightning dmg, +40% Crit dmg
I liked the extra movement point I was getting with the Throwing Knives in Ep1 but the accuracy was starting to suffer as was the damage. I crafted the first one noting that stealth was attached to the +MP on other TK options so I hoped I could save the +MP boots and still get the +MP. Not to be. So, I bit the bullet and tried again with the Longstride Boots. I got the MP but not the stealth. This would be awesome with Vincent running Thundering Blades but it's not quite as spectacular running KJ. Still plenty good though. The 6% Crit with Burning Blades and other buffs/curses means I will be critting a LOT fairly early in the game. I'm sure there's a fire option out there but I don't have any fire dmg gear right now so I can't test it. If and when I get something I may come back and get the third option just so I know. Edit....found it. See above. Better for KJ groups but still good for Vincent groups, especially if you like big crit numbers. Unless you need the stealth though, the +MP on the 2nd one is pretty solidly the best. You should be able to craft the +MP option using a crit dmg tuner 23% or less assuming you don't match any other stats. Yup, just did it using the Soulskin Boots (+34 Sp, +2% Crit dmg, +4% SP drain).
3AP/2-hander Clawed Maul 53-104, 6 Acc, 3 Parry tuned with Bracers of the Dog (+2 Dodge) turned into: 3AP/2-hander Clawed Maul 53-110, 7 Acc, 3 Parry, 180 HP, +14 Holy dmg, +4 Dodge, +4% SP Drain
2AP/1-hander Infantry Hammer 43-67, 4 Acc, 3 Parry tuned with Firegleam Stone (Amulet) (+4 Fire dmg, +2 Fire resist, +2 Ice resist) turned into: this ended up being a random. Just "randomly" ended up getting this one because no stats matched. But what a find!!! MP + Holy plus an extra Accuracy. Big win here. To get this in the future use a small crit dmg tuner or a tuner with exactly 4% crit. 2AP/1-hander Infantry Hammer 43-72, 5 Acc, 3 Parry, +1 MP, +80 HP, +14 Holy dmg, +4% Crit, +16% Crit dmg
Heavy Leathers (Light) 52 Armor, -1 Stealth tuned with Glinters Necklace (Amulet) (+4 Lightning dmg) turned into: Heavy Leathers (Light) 52 Armor, -1 Stealth, +1MP, +14 Lightning dmg, +12 All Elemental Resists. Very sweet craft on this one. Got the Armor in Granthorn. I've been running my Kyera/Fyona on a 22 armor light because I just love the +MP so much and adding a few armor points wasn't worth losing it. This changes that. Not only do I add 30 pts of armor and keep the MP, I also add 14 Lightning dmg to my Vincent crew and 12 more elemental resists (always good). I almost left town without upgrading any armor. I'm glad I took this chance. This armor should last me a looong time on Fyona.....I'm thinking well into Ep3.
A couple of early Ep2 crafts. I bought two sets of Keen Balanced Knives in Braeyshaulm after rescuing Valent but BEFORE (and that is important) having the second (private) chat with Morgan. Once you have that private chat, all spears, hammers, and throwing knives are removed from the Braeyshaulm store. The swords and bows get better however, so if you're wanting one of those, have the chat before buying anything. Anyway, I bought two sets because the first one didn't give me what I wanted so I tried again. No luck there either so....
1AP Small Sword--5Acc, 5Parry, 21-26 Dmg tuned with Shaker's Bracers (Bracers) (+2 Dodge) turned into: 1AP Small Sword--6Acc, 5Parry, 25-30 Dmg, +14 Ice dmg, +2% Crit, +30% Crit dmg, +6 Dodge, +4 Stealth. This sword is also found in Braeyshaulm BEFORE you have that chat with Morgan. The two dex 1AP options they give you after advancing the story are not the greatest. One gives high acc/low parry, and the other gives high parry/low acc. This one fits nicely in between, raising both acc and parry from my last model while adding high dodge and nice stealth for Kincaid (or Selen if you've got her). I've combed through the forums and no one even mentions this weapon. To that extent...I'll probably buy another one and blow a couple more bloodstones to see a 2nd option. I'm sure there's lightning and fire options. Love to get a +MP on one of them but that's probably asking too much....
Yup, here's the fire option... 1AP Small Sword--5Acc, 5Parry, 21-26 Dmg tuned with Warding Cloak (Cloak) (4 Armor, 2 Unholy resist, 2% SP drain) turned into: 1AP Small Sword--6Acc, 5Parry, 21-30 dmg, +14 Fire dmg, +4 Stealth, + 4% SP drain. I'll probably regret blowing the bloodstones but I might as well finish it off and get the 3rd option...
2AP Keen Balanced Knives--8Acc, 2Parry, 19-44 at 3 range got tuned with Bracers of the Day +4 Fire Dmg +4 Fire Resist. I also tried tuning it with Premonition Band +3 Parry. In both cases the crafting result yielded: 2AP Keen Balanced Knives--9Acc, 2Parry, 21-46 at 3 range +4 Fire Dmg, +12 Lightning Dmg, +3% SP Drain.
2AP Assassins Bow--7Acc 29-80 at range 6 tuned with Feathersoul Boots (+3 Dodge, +4 Armor, +3 Stealth) turned into: 2AP Assassins Bow--8Acc 29-82 at range 6, +18 lightning dmg, 5% Crit, +60% Crit Dmg, +8 Dodge
2AP Underdeep Bow--7 Acc, 27-70 at range 6 tuned with Nightfall Shroud (+2 Ranged Acc, +2 Stealth) turned into: 2AP Underdeep Bow--8 Acc, 27-70 at range 6, +16 Fire Dmg, 7% Crit, +20% Crit dmg, +6 Stealth
Did the next one twice because the first one didn't give me what I wanted. The first time I just wanted to make sure I got SP drain. I thought whatever came with it would be fine. Not so much. So, I bit the (big) bullet and bought another one for over 8000 gold. Yikes! That's almost 17k gold I spent, one for a hammer I'll never use (not to mention the Bloodstones) but the second one was worth the effort. No dodge, which sucks, but....the other stats are great. Max dmg...wow!
3AP/2H Keen Great Hammer--39-128, 8 Acc, 4 Parry tuned with Drops of Blood (Boots) (6 dmg, 4%SP Drain) turned into: 3AP/2H Keen Great Hammer--39-138, 8 Acc, 4 Parry, +140HP, +18 Lightning dmg, +4% SP Drain
Seriously! This is one b-a-d-a-s-s hammer!! 138 max dmg with 4 crit and 58% crit dmg PLUS 18 Holy?!? I see 500pt+ crits in my near future!!! I do want to point out that just because I didn't get dodge on this hammer doesn't mean it's not available. If I had the gold and bloodstones to do it one more time, I might. If one of the results has Dodge of 4 or more then my tuner wouldn't have had enough dodge to trigger that result. If I tried another tuner with just dodge, or at least more dodge than crit, I would have gotten a dodge result. Again, that assumes a dodge hammer even exists as a result possibility. These are just two of the possible 3-5 results so there is a good chance that there is a dodge hammer out there.
------------------------------------------------------------------------------------------------------- Late Ep2...
I tried this one twice looking for accuracy and when that didn't work I tried both dodge and crit hoping for at least one. No go.
Plated Cuirass (Heavy)--66 Armor, -2 Evasion tuned with Promise Ring (+3Acc, +4 Dmg) turned into: Plated Cuirass (Heavy)--62 Armor, -3 Evasion, +160HP, +10 Fire Dmg, +3%SP Drain
Plainsman Star (2AP, 1-hander) 5 Acc, 5 Parry 56-93 tuned with Aegis Amulet (+2 Parry, +4 Armor) turned into:
Plainsman Star (2AP/1H) 6 Acc, 5 Parry, 56-93, +1MP, +120HP, +20 Holy dmg, 5% Crit, +20% Crit dmg, +3 Parry. Seriously, this thing is about as good as it gets for Fyona/Kyera. Get it at Braeys Forward Siege Outpost. Two more results:
Found a funky craft...posting it here so I have it all in one place but will post it again below so fallen can see it.
1AP Keen Sai Sword (Light Blade)--4 Acc, 7 Parry 21-36 tuned with Dusk Cloak (+2 Ranged Acc, +2 Stealth) turned into a completely different knife: 1AP Night Blade (Light Blade)--7 Acc, 3 Parry, 25-36, +16 Ice Dmg, +6 Dodge. Definitely not what I was looking for. I wanted to upgrade my parry with the new knife while hopefully getting the same stealth my last one had. Instead, the parry went down to 3 and there was no stealth. As a small nitpick....I would think a "night" blade, by definition, would include stealth.... ------------------------------------------------------------------------------------------------------ Ep3 Beginning in Granthorn
Rogue's Overcoat (Stealth)--58 Armor, 1 Evasion tuned with Slightboots (2 Stealth, 2 Security) turned into: Rogue's Overcoat (Stealth)--50 Armor, 3 Evasion, +120 HP, 3% Crit, +4% SP drain....Kind of what I expected. Unfortunately, this was a looted armor so I only had one shot. I kinda went random on it because I'm not sure that tuner counts stealth. There was a bug with a similar item so....if you're looking for stealth on this, don't use the +stealth/+security tuner. Like I said, I figured I'd take a shot and see what happened.
Lamellar Armor (Light)--56 Armor, -1 Stealth tuned with Left Hand of Bone (Bracers) +8 Holy dmg, +8 Earth Dmg.....I was looking for Holy damage but it doesn't exist on this item.....turned into: Lamellar Armor (Light)--56 Armor, -1 Stealth, +140 HP, +60 SP. +5% SP Drain
Studded Leather Sheathe (Stealth)--51 Armor, +6 Evasion, +3 Stealth tuned with Forge-Breath Steps (Boots) +40 HP, +10 Fire Dmg, +22 Fire Resist turned into: Studded Leather Sheathe (Stealth)--56 Armor, +6 Evasion, +4 Stealth, +100SP, +16 Holy Dmg, + 2% SP Drain. So, this one didn't return *any* of my tuning stats so none of those exist on this armor. Crit? Acc? Parry? Dodge? This was a looted armor set so not many opportunities to craft it. I really like the Evasion and Stealth. My Tamilin is now up to 41 Stealth so I (hopefully) shouldn't be losing many, if any, stealth checks in the future. Especially since I still need to take Blacknight to 10 (its at 8 now).
Tried this one again with +1MP, +2 Dodge, +2 Stealth tuner and got the exact same result. Did one more with +Parry and still got this result. So that means this armor has no results containing HP, MP, Dodge, Parry, Stealth, Fire dmg, or any resists. I'm thinking there's only one result possible on this particular piece of armor. I guess there could still be a +crit result but I've now tried three different tuners with no matching stats so each generated a random result and all three returned the same thing.
Seriously?! I looted this spear in the Storm Bastion somewhere. Look at this craft....ridiculous. Ridiculously AWESOME, that is.....unbelievable! (So awesome, in fact, I forgot the original damage range---this is close, I think) Acc and Par are correct.
Keen Pit Spear--(2AP, 1-hander) 8 Acc, 7 Parry, 53-79 tuned with Fiery Eye Necklace +6 Fire Dmg, 2% Crit, +2% Crit Dmg turned into: Keen Pit Spear--(2AP, 1-hander) 9 Acc, 7 Parry, 53-79 Dmg, +20 Lightning Dmg, +10 Earth Damage, 4% Crit, +36% Crit Dmg, **+5 Parry, +5 Dodge**, +4% SP Drain (By the way, my melee defense is now up to 53s + 69!!!! That, my friends, is a TANK!!!!)
Keen Pit Spear--(2AP, 1-hander) 8 Acc, 7 Parry, 53-79 tuned with Folding Tread(Boots) +1MP, +2 Dodge, +2 Stealth turned into: Keen Pit Spear--(2AP, 1-hander) 9 Acc, 7 Parry 53-79, +1MP, +20 Ice dmg, +4% Crit, +60% Crit dmg (The movement point is nice but it's expensive compared to the other option. It basically costs 10 dmg, 5 parry, 5 dodge, and 4% drain. You get an extra 24% crit dmg but....)
Leather & Pauldrons (Light)--74 Armor, +2 Evasion, -2 Stealth tuned with Clawed Footfalls(Boots) +2 Parry, +2 Dodge, +8 Armor turned into: Leather & Pauldrons (Light)--78 Armor, No Evasion, -2 Stealth, +100 HP, +3 Parry, +3 Dodge, +12 Resistance tuned this one with Lone Torc (Amulet--4 Ranged Acc, 2% Crit, 6% SP drain) turned into: Leather & Pauldrons (Light)--78 Armor, No Evasion, -2 Stealth, +160 HP, +40 SP, +5% SP drain Tried again with +MP and got this same result so....no MP on this armor.
Braeys forward camp crafts....
1AP Stalkers Knives--23-54 at 3 range, 9 Acc, 4 Par I found a third option. The other two are posted earlier in this thread but I thought I'd put all three results here: 1AP Stalkers Knives--25-62 at 3 range, 9 Acc, 4 Par, +1MP, +16 Ice dmg, 4% Crit, +4 Stealth 1AP Stalkers Knives--25-58 at 3 range, 9 Acc, 4 Par, +100 SP, +20 Fire dmg, 5% Crit, +20% Crit dmg, +3 Parry 1AP Stalkers Knives--23-56 at 3 range, 9 Acc, 5 Par, +8 Ice dmg, +16 Lightning dmg, 7% Crit, +4% SP drain
2AP Stalkers Bow--27-78 at 6 range, 11 Acc tuned with Folding Tread Boots (+1MP, +2 Dodge, +2 Stealth) (NO MP OPTION with this bow....) turned into: 2AP Stalkers Bow--27-84 at 6 range, 12 Acc, +16 Lightning dmg, 6% Crit, +4 Parry, +4 Dodge, +4% SP drain
2AP Stalkers Bow--27-78 at 6 range, 11 Acc tuned with Ring of the Night ( =1 Dodge, +3 Stealth) turned into: 2AP Stalkers Bow--33-90 at 6 range, 11 Acc, +120 SP, +16 Ice dmg, +4% Crit, +4 Parry, +3 Stealth, +5% SP drain
2AP Stalkers Bow--27-78 at 6 range, 11 Acc tuned with Meteoric Amulet (+9 Fire dmg)--it's actually spelled Meteroic Amulet in-game but....I took the liberty of correcting it. turned into: 2AP Stalkers Bow--27-82 at 6 range, 12 Acc, +16 Fire dmg, +9% Crit, +7 Stealth
2AP Keen Horned Bow--33-102 at 6 range, 9 Acc tuned with Ring of the Night (+1 Dodge, +3 Stealth) turned into: 2AP Keen Horned Bow--39-112 at 6 range, 9 Acc, +120SP, +20 Ice dmg, +4 Dodge, +3 Stealth, +5% SP drain
3AP Reinforced Broadbow--53-132 at 7 range, 12 Acc turned into: 3AP Argronwood Bow--47-126 at 7 range, 15 Acc, +120 HP, +22 Ice dmg, +7% Crit, +110% Crit dmg Not sure what I used here because I thought it was a buggy craft turning into a completely different weapon but....Andrew said it was legit so I'm at least posting it here so people know. I'm pretty sure I used a +MP +SP Drain ring, neither of which match any Argronwoods, so I got a random result. At least I got a different result than the fire dmg Argronwood I'm already carrying. I need the stealth though so while the crit and +110% crit dmg are very attractive, I really can't afford to use it much.
Banded Sheath (Stealth) 48 Armor, 6 Evasion, 4 Stealth tuned with Meteroic(sp?) Amulet +9 Fire dmg turned into: (also tried this with Dreamer's Charm Amulet +2 Ranged Acc, +2% Crit and got the same thing) Banded Sheath (Stealth) 48 Armor, 7 Evasion, 5 Stealth, +1 MP, +100 HP, +4% SP drain So, no Crit or Fire Dmg on this armor. (Tried one more time with Clawed Footfalls Boots +2 Dodge, +2 Parry, +8 Armor and still got this result. So, I'm thinking there might only be one result here because none of the options have Crit, Fire Dmg, Dodge, or Parry. I might try All-Resists and/or Holy dmg if I have enough Bloodstones later....those are the only other options I could see...)
Articulated Bone Plate (Heavy) 90 Armor, -2 Evasion tuned with Folding Tread Boots (+1MP, +2 Dodge, +2 Stealth) (NO MP OPTION on this armor) turned into: Articulated Bone Plate (Heavy) 92 Armor, -1 Evasion, +240SP, +16 dmg, +12 All-resists, +5% SP drain. Finally, a heavy armor I can actually feel good about wearing. Up until now the +Parry/+Dodge results on the light armor have more than offset the lower armor number, especially given that these heavy armors all have big -evasion numbers. Not this one. Extra dmg, nice high drain% and +12 all resists.....more and more -0's- are coming my way. I like it.
Bone Plate and Chain (Heavy) 96 Armor, -3 Evasion tuned with Volcanic Shard Ring (+6 All-resists, +4% SP drain) turned into: Bone Plate and Chain (Heavy) 100 Armor, -4 Evasion, +340 HP, +60 SP, +40% Crit dmg, +8 Resistance. This armor has been sitting in my inventory for quite some time. I looted it somewhere and I've been waiting to see what I need before I crafted it. I finally decided to just craft it and go for all resists and maybe some drain. Didn't happen here. I'm not sure if the all-resists stat triggered the Resistance or not so I'm not sure whether there's a reason I got this or whether this is just a random because neither stat is part of a result. Either way, I'm now stuck with a decision: stick with my 56 armor light armor with +4 Parry, +6 Dodge, and +10 All-resists or go with the new one. I'm gaining 46 armor, 340 HP and the Resistance basically cancels out the all resists. But I'm basically losing 10 dodge and 4 parry.....I think I've got to stick with what I've got for now. I'll probably try and test it in an "easy" battle and see how it performs...
Relliat Bone Plate (Heavy) 104 Armor, -2 Evasion tuned with Torc of the Feline (+9 Dodge) turned into: (No Dodge available on this armor) Relliat Bone Plate (Heavy) 106 Armor, -2 Evasion, +400 HP, +80 SP, +10 Holy dmg, +2% Crit, +20% Crit dmg
2AP War Bow--34-112 at 6 range, 10 Acc tuned with Earthskaker Boots (+1MP, +16 Earth dmg, +16 Earth resists) turned into: 2AP War Bow--34-113 at 6 range, 10 Acc; +1MP, +80 SP, +20 Lightning dmg, 6% crit, +4% SP drain. Very good bow but there's a 7 range on a different bow with almost the same damage. It has 8 stealth and crit dmg instead of the MP and drain. Hard to make the switch when the stealth is non-existent on this one. Worth a try though. Unfortunately, this was a looted weapon so I can't try again.