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Post by arjento on May 21, 2017 15:30:10 GMT -5
Hi all,
I love the fact that this game is massive and I can take my time with it (I'm in chapter 2 and started last year!).
I'm getting a bit disheartend though.
Since I've started chapter 2 and with the battles, I seem to use most of my SP just to survive and win. Then I have to run all the way back to a camp to rest. If I encountered another battle I'd probably lose.
I'm the type who likes to not use the vials (only in boss fights).
Is this normal that battles are so tough one must rest after each one?
I'm using all the characters that can be bought:
Kincaid (lvl 20) as the tank - Sure parry 5 and Lunge 4. Vincent (lvl 20) as the dps mage - Energy storm 8 (this takes a lot of SP) Fyona (lvl 20) as the healer - Blessed aura 5 and Battlefield devotion 5 Selen (lvl 20) as the archer - Pinning shot 9
I do have all the other talents at lvl 1 so I can auto-buff before exploring.
Any advice please?
Thanks.
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Post by fallen on May 21, 2017 15:40:37 GMT -5
arjento - what is causing you to need to rest? The lack of SP? Have you tried using SP Drain gear? Also, I would suggest using SP vials for the entire group. If you hold to that "boss only" then yeah, you might make yourself go back to camp every time.
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Post by arjento on May 21, 2017 15:46:41 GMT -5
arjento - what is causing you to need to rest? The lack of SP? Have you tried using SP Drain gear? Also, I would suggest using SP vials for the entire group. If you hold to that "boss only" then yeah, you might make yourself go back to camp every time. I think I have quite a bit of SP. I did try using SP Drain gear but it was only Kincaid that was making full use of it (the high single atk dmg was giving me decent sp back). With energy storm at 8 and pinning shot at 9 it does take a chunk of sp everytime i use it. I wouldn't mind using sp vials for the group but when I have to buy some more, my money will go down, and i havn't encountered any respawnable areas (if there is any) I could grind for money.
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Post by fallen on May 21, 2017 16:09:02 GMT -5
There are no grindable areas.
I'm surprised you'd find this to be the case after every battle, but perhaps it is because you are using lots of high level attacks and not many buffs?
You could consider a more SP-efficient approach if you don't want to use SP Drain. That approach would be to Respec to use more Buffs and Curses and less high level attacks. (8, 9). These attacks are used constantly and burn SP up every turn, a few times a turn. High level Buffs are generally used once before combat, so are far more SP efficient because of the one use vs. multiple times a turn
If you dig into SP Drain gear, it is very possible to be "SP positive" on your main attacks, meaning that you're generally generating SP whenever you hit, and especially on a critical.
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Post by arjento on May 21, 2017 16:34:18 GMT -5
There are no grindable areas. I'm surprised you'd find this to be the case after every battle, but perhaps it is because you are using lots of high level attacks and not many buffs? You could consider a more SP-efficient approach if you don't want to use SP Drain. That approach would be to Respec to use more Buffs and Curses and less high level attacks. (8, 9). These attacks are used constantly and burn SP up every turn, a few times a turn. High level Buffs are generally used once before combat, so are far more SP efficient because of the one use vs. multiple times a turn If you dig into SP Drain gear, it is very possible to be "SP positive" on your main attacks, meaning that you're generally generating SP whenever you hit, and especially on a critical. I think I may have to re-evaluate my party. Are there any character builds/guides to these four?
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Post by fallen on May 21, 2017 16:47:54 GMT -5
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matrim
Star Hero
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Posts: 708
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Post by matrim on May 21, 2017 18:49:37 GMT -5
arjento You are playing my second favourite team (I prefer Tamilin over Selen but only just). Here are some SP saving options with the team. Kincaid: Lunge is an awful talent. There is said it. It starts at level 1 and it is fine to stay there. Use it only against targets that are very hard to hit. Sure parry 4 is Kincaid's sweet spot until episode 4 I find, 5 is offering very little benefit and costing you every recast. Eventually you will want it at 7, but later. Flanking Unity is an amazing talent, level it to 8 and you will notice a marked increase in everyone's damage and accuracy. I use basic attacks on everyone when I have this buff. Vincent: Energy Storm Vincent is strong. I suggest lowering energy storm a bit and raising Thundering Blades in tandem. These two talent complement each other very well, lightning damage and accuracy for everyone and a lightning curse every time you hit with Energy Storm. Be sparing with his spells, clearing the battle 1 round faster but spending 200 more SP to do so is not worth it. Tag (hit them once and be done) as many mobs as you reasonably can with Energy Storm and then let basic attacks do their job. Fyona: Ok, this might be counterintuitive, but healers are the weakest build in this slot imo. I find that potions do more than enough to counter damage in the game if you build right. Shield of Cortias is an amazing buff; with it on, Kincaid will be virtually invulnerable to melee attacks (you still have to watch out for ranged enemies). After this, I highly suggest Strickening. The numbers on it don't look impressive at first but believe me when I say it will push your damage to astounding heights, it's quite simply the only reason I will never consider Kyera for a party build. Building elemental damage on items is essential to making this work however. If you must have a healing talent then choose 1 only, building both will make your healer into a useless healing bot and this game requires her to be more. Basic attacks with her are fine with the buffs from the others, feel free to buff attacks talents later, they all have their merits. As with healing talents, choose 1 and stick with it! (Honourable mention for reckoning. 1 talent point for an AoE AP curse is a fantastic deal and totally worth it even if building another attack talent) Selen: Pinning Shot is one of her best talents to build around. That said, Pinning Shot 5 is good enough till Act 4. She will get accuracy from Kincaid and Vincent, she should be hitting just fine. I like to build her Dance of Shadows fully if only ranged or a mix of DoS and her tanking talent (Steel something, the name escapes me right now) if you are going ranged + melee (my personal preference, she can get very tanky at higher levels, don't tank orcs with her though)
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Post by crimsonking on May 22, 2017 2:25:25 GMT -5
When playing on nightmare it is required to either use potions or rest after every other battle or every three battles until you get acceptable SP leeching abilities. Since leeching is damage dependend, this will take a while. Don't bother with SP drain items in episode one and early episode two.
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Post by arjento on May 22, 2017 13:00:54 GMT -5
Thanks for this I'll be sure to check them out! arjento You are playing my second favourite team (I prefer Tamilin over Selen but only just). Here are some SP saving options with the team. Kincaid: Lunge is an awful talent. There is said it. It starts at level 1 and it is fine to stay there. Use it only against targets that are very hard to hit. Sure parry 4 is Kincaid's sweet spot until episode 4 I find, 5 is offering very little benefit and costing you every recast. Eventually you will want it at 7, but later. Flanking Unity is an amazing talent, level it to 8 and you will notice a marked increase in everyone's damage and accuracy. I use basic attacks on everyone when I have this buff. Vincent: Energy Storm Vincent is strong. I suggest lowering energy storm a bit and raising Thundering Blades in tandem. These two talent complement each other very well, lightning damage and accuracy for everyone and a lightning curse every time you hit with Energy Storm. Be sparing with his spells, clearing the battle 1 round faster but spending 200 more SP to do so is not worth it. Tag (hit them once and be done) as many mobs as you reasonably can with Energy Storm and then let basic attacks do their job. Fyona: Ok, this might be counterintuitive, but healers are the weakest build in this slot imo. I find that potions do more than enough to counter damage in the game if you build right. Shield of Cortias is an amazing buff; with it on, Kincaid will be virtually invulnerable to melee attacks (you still have to watch out for ranged enemies). After this, I highly suggest Strickening. The numbers on it don't look impressive at first but believe me when I say it will push your damage to astounding heights, it's quite simply the only reason I will never consider Kyera for a party build. Building elemental damage on items is essential to making this work however. If you must have a healing talent then choose 1 only, building both will make your healer into a useless healing bot and this game requires her to be more. Basic attacks with her are fine with the buffs from the others, feel free to buff attacks talents later, they all have their merits. As with healing talents, choose 1 and stick with it! (Honourable mention for reckoning. 1 talent point for an AoE AP curse is a fantastic deal and totally worth it even if building another attack talent) Selen: Pinning Shot is one of her best talents to build around. That said, Pinning Shot 5 is good enough till Act 4. She will get accuracy from Kincaid and Vincent, she should be hitting just fine. I like to build her Dance of Shadows fully if only ranged or a mix of DoS and her tanking talent (Steel something, the name escapes me right now) if you are going ranged + melee (my personal preference, she can get very tanky at higher levels, don't tank orcs with her though) Wow this is awesome! Exactly what I needed. Someone who has rolled with the same team. It's a shame can only respec once (via purchase) and through the limited moonstones. How about gear wise? What type of attributes/effects on gear should I be looking out for each character (apart from the SP Leech). When playing on nightmare it is required to either use potions or rest after every other battle or every three battles until you get acceptable SP leeching abilities. Since leeching is damage dependend, this will take a while. Don't bother with SP drain items in episode one and early episode two. Oh really? I'm in early episode 2. On a side note, do the treasure chests have random or pre-determined loot?
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Post by fallen on May 22, 2017 13:10:07 GMT -5
On a side note, do the treasure chests have random or pre-determined loot? Randomized from within a large pre-determined loot set. So, you'll reliably get loot within a certain band of levels, but can get common, rare, or epic rolls from within the set.
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matrim
Star Hero
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Post by matrim on May 22, 2017 21:49:03 GMT -5
arjento Gear can vary depending on where you are. The most important is Kincaid as he is your main tank. Typically, with maxed Shield of Cortias, Sure Parry 4, and building Cunning Footwork to max, I like to have 1 of whatever powerful tanking accessory I find on him (usually a +3 parry/dodge). Other stuff is typically damage (avoid accuracy as your buffs should cover you). If you find that your Sure Parry is dropping regularly in a round (Sure Parry should be staying up for entire fights in episode 2), then I add another piece of tank gear (usually for Krete and high level wolves, they can get accurate). Vincent is all damage, +lightning damage, +other ele damage, SP drain, +damage in that order. When you start episode 3, there are some amazing items that can drop for him in the City of the Dead. In episode 4, if his crit gets decent (you build Eye of the Storm) then order changes to +crit (till 35ish %), + crit damage, SP drain, +lightning damage. Fyona is SP drain and damage. I don't tank with her, so if you do then she will probably need a tanking accessory. With my group, she definitely runs out of SP first, so I try to stack as much SP drain on her as possible. The most important thing to keep on her is +1 MP so that she can move in, hit 3 (2 times with 3 AP weapons), and back off (by far the best value item you can put on her). I start tanking with Selen in episode 2, so adjust equipment to your needs. I put something with tank stats on her (a large HP item is essential, she barely ever gets hit but when it does happen, she needs to be able to survive) and try to get some +stealth if you are stealth leading. After that, its damage all the way. Note: when I suggest damage items, I mean +lightning damage first, then other ele, then straight damage. With Energy Storm, lightning damage pays off more than anything else on any character (This is especially true with Fyona strickening everything).
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phaze
Exemplar
Posts: 368
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Post by phaze on May 25, 2017 11:13:00 GMT -5
When playing on nightmare it is required to either use potions or rest after every other battle or every three battles until you get acceptable SP leeching abilities. Since leeching is damage dependend, this will take a while. Don't bother with SP drain items in episode one and early episode two. Gotta disagree with this generization. A planned party that synergies buffs can be incredibly efficient even in early nightmare. I often go 8-10 battles or clear an entire map in one go on nightmare, using sp drain items to supplement. It is possible to get 10% drain in early Ep 1, enabling free attack talents or rebuilding sp pools of using normal attacks. Draining 1-3 sp per attack adds up significantly. Regular campIng depends more on talent choices and play style but it does not need to be a feature even on nightmare.
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