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Post by grävling on Dec 8, 2011 6:30:46 GMT -5
RIght now, if you give your runners some dermal armour, then when you look at the regular armour they are wearing, it lists the total defensive value of the character -- i.e. the armour value + the dermal armour value. I would prefer the behaviour to be that it lists the armour value only. So far I haven't found that armour values differ between stores, as weapons do, but I just wasted some time today trying to find the 'better' Hades hardsuit for a new runner, when it dawned on me that the high protection values that my older runner has are because he has dermal armour as well.
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Post by Cory Trese on Dec 8, 2011 12:13:36 GMT -5
i have this on my list to re-do it to work like attributes with cyberware
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