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Post by Officer Genious on Jun 3, 2017 9:15:15 GMT -5
I'm just wondering what success have you guys found with the Zealot. I'm struggling a bit to find out where he fits best. With Intimidate and Command I thought he'd be great at ship combat, but I found more success playing him as a glorified Bounty Hunter with better recruits. How are you guys playing him?
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Post by ntsheep on Jun 3, 2017 10:44:00 GMT -5
You've read Roaming the Pastures. Just do what the hell you want
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Post by grävling on Jun 3, 2017 11:30:39 GMT -5
I'm enjoying sticking the Zealot as a job on my officers that used to have commander as a job (but who weren't planning on doing any crew combat in the foreseeable future). I'm finding having Zealot officers (or crew, if you are fortunate enough to find an ex-Mercenary contact means you do not have to rely on Pirates for intimidate control. If you decide to not have Pirates in your lineup, the E-Tech Talent Vigilant Scanners -- Buffs Ship with +25% Accuracy, +25% Defense for next 3 Turns -- is not as nice as the Pirate's Barrel Roll -- Buffs Ship with -25% Dmg, +50% Defense, +10% Shield for next 3 Turns -- but you can stick 2 of them on as they work at range 5, and do a nice job. And you had all those E-techs in the lineup anyway .... I have a happy ship of spies and zealots right now, and its a lot of fun to play them.
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Post by Officer Genious on Jun 4, 2017 6:01:47 GMT -5
I actually made another ship with a Zealot in a commander role with two pirates as crew and an officer and I'm preparing to test how it does in ship on ship combat. I believe my problem before was taking the second strongest ship, decking it out and getting rolled on by the biggest ship in the game as manuvered by a pirate. Immediate bankruptcy. In fact, the last ship might be a little too strong as it is, but that requires more testing.
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Post by grävling on Jun 4, 2017 6:42:45 GMT -5
You mean you got your Heavy Lifter (also choice A) killed by a Pirate in a Dragoon Cruiser? Or you were in a B choice -- the Guardian Interceptor or the Fidelis Cutter?
Tip for Heavy Lift survivability: You start with 3 torpedoes. Even Cadari don't need that many. Replace one that fits in a small slot with the Pilot Assist Module. Upgrade that module every chance you can afford it. Get hit way, way, way less often.
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Post by Officer Genious on Jun 12, 2017 8:50:50 GMT -5
You mean you got your Heavy Lifter (also choice A) killed by a Pirate in a Dragoon Cruiser? Or you were in a B choice -- the Guardian Interceptor or the Fidelis Cutter? Tip for Heavy Lift survivability: You start with 3 torpedoes. Even Cadari don't need that many. Replace one that fits in a small slot with the Pilot Assist Module. Upgrade that module every chance you can afford it. Get hit way, way, way less often. Sorry didn't see you post. I was in choice B Interceptor. I also gave it two rank 3 torps. I was wiped out at long range regardless by a guy who could shoot three torps instead. It was brutal.
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Post by bookworm21 on Jun 19, 2017 20:15:51 GMT -5
Its a lot of fun playing a 4 torp torping machine
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