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Post by fallen on Jun 22, 2017 13:17:50 GMT -5
In honor of the Summer Sale launch, we're rolling out the red carpet and our 71st update for Templar Battleforce on Steam. Who doesn't love a well-supported game? This update brings two new faces to the Templar designer, allowing you to design your squad from among 46 different characters and helmets. These good looking faces are special to us -- they come from our awesome supporters on Patreon who won a raffle to join the Templar squads. Welcome to the party, and roast some xeno for us! We've fixed the bug that was making critical damage go crazy! No more 1800+ damages! We've also made some small improvements to the amount of SP you'll start with on some levels where you have story characters or any specialized Templar which will help improve swapping. We've fixed the long standing challenge that you couldn't swap at the start of Mok Prime: Starport Breach. It's about scenario #40, so its important to have your best Templars on the ground at the start of that challenging battle for the Starport. v2.6.29 - 6/22/2017 - Added 2 new Faces to Templar Designer - now pick among 46 faces and helmets! - Small up balance to starting SP for swap on some levels - Added ability to Swap in Mok Prime Starport Breach level - Fixed Weapon damage display which were off by 1 in EQ screens On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
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Post by ntsheep on Jun 22, 2017 14:31:19 GMT -5
Trolls don't like well supported games. Then they have nothing to complain about so they make shit up to post a negative review. Spam your inbox with hate mail. Start online petitions to make green cheese. Fly kites without tails. Denounce the virtues of mangoes and propose travel bans on fruit flies. DON'T SUPPORT TROLLS!!! Release crappy games.
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Post by fallen on Jun 24, 2017 12:01:55 GMT -5
There is a known issue in this release that critical damage is very low.
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Post by En1gma on Jun 25, 2017 15:27:18 GMT -5
There is a known issue in this release that critical damage is very low. Lol I guess so-- two crits for 0 damage, last one was for 13... I might need to wait for the fix
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Post by Brutus Aurelius on Jun 25, 2017 18:41:07 GMT -5
There is a known issue in this release that critical damage is very low. Lol I guess so-- two crits for 0 damage, last one was for 13... I might need to wait for the fix Ouch! That's pretty bad
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Post by Fusei on Jun 30, 2017 22:50:43 GMT -5
Lol I guess so-- two crits for 0 damage, last one was for 13... I might need to wait for the fix Ouch! That's pretty bad Yeah it is. Just lost 2 vets cause of 0 dmg "crits" leaving them open. Can't mess around with Narvidians aye.
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Post by fallen on Jun 30, 2017 23:03:32 GMT -5
Sorry. We just have an issue with the availability of the build system to finish this update It will be a few more days. Pretty embarrassing at this point.
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Post by Fusei on Jul 2, 2017 9:05:16 GMT -5
Sorry. We just have an issue with the availability of the build system to finish this update It will be a few more days. Pretty embarrassing at this point. No worries. Thanks for the update.
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