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Post by John Robinson on Jul 23, 2017 7:45:39 GMT -5
fallen Commander(5) Talent Damning Aim (TBR) In Crew Combat, Crippling Pistol Attack causes -1 Deflection, -10% Parry, -10% Dodge, -25% Armor for 3 Turns 1. Range displays as 0000 | 0000 (0=legal firing position and target position). Does this mean the attack can be used from any of the 4 team slots, and hit any of the 4 enemy slots? 2. Does your pistol still do damage along with this crippling attack? 3. Does (TBR) mean anything special?
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Post by fallen on Jul 23, 2017 10:06:15 GMT -5
1. Yep. 2. Yep 3. TBR means "To Be Removed", as it is one too many crew combat Talents for the commander.
Just thinking Cursing Attack like Heroes of Steel. Punishing Blades. You make an attack, it does damage, if it does damage, the enemy suffers that debuff.
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Post by John Robinson on Jul 23, 2017 11:20:36 GMT -5
1. Yep. 2. Yep 3. TBR means "To Be Removed", as it is one too many crew combat Talents for the commander. Just thinking Cursing Attack like Heroes of Steel. Punishing Blades. You make an attack, it does damage, if it does damage, the enemy suffers that debuff. This is a unique and fantastic talent. Could you move the TBR over to some other talent? Thanks for the solid, I was waiting on my next team design. Didn't want to waste a point on Unloading Fire in a Pistoleer/Commander officer.
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Post by fallen on Jul 23, 2017 12:15:03 GMT -5
John Robinson - I will take a look. Commander needs to lose at least one crew combat talent.
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Post by grävling on Jul 23, 2017 14:20:32 GMT -5
Or give it to somebody else? I'd swap lots of existing pistoleer talents for this one, for instance. And it would make exo scout a much more attractive proposition for me.
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Post by John Robinson on Jul 23, 2017 15:35:40 GMT -5
John Robinson - I will take a look. Commander needs to lose at least one crew combat talent. Commander(5) has 5 talents available. Seems like a good place to remove one. I would recommend dropping "Oversee" (but definitely keep Rallying Aura) The Commander reminds me of HoS Fyona Paladin. Leading from the front, strengthening nearby team members.
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Post by grävling on Jul 24, 2017 16:22:55 GMT -5
Well, Pistoleers only have 2 level 5 talents, so they would appreciate it if it moved to them. Exoscouts also only get 2 level 5 talents.
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Post by xdesperado on Jul 24, 2017 18:48:47 GMT -5
Personally would like to see a bunch of the Military Officer and Commander talents swapped.
MO strikes me as more of a combat specialist type occupation while Commander strikes me as more of an upper level bureaucrat/political type occupation. Moving Talents between them to give them both a more distinctive feel like the difference between Doctor and Combat Medic or Explorer and Exo Scout seems reasonable to me.
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Post by resistor on Jul 25, 2017 0:56:31 GMT -5
Maybe you should move Damning Aim to the Zealot. Zealots currently do not have any crew combat Talents.
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Post by grävling on Jul 25, 2017 1:54:13 GMT -5
Though maybe not a pistol talent for a Zealot -- at least I tend to make my Zealots rifle users. Hmmm. That could change.
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