Post by fallen on Jul 23, 2017 10:21:17 GMT -5
Welcome new players! After the Steam Summer Sale, we've had a big influx of new Templar Captains on the ground and fighting for the cause. That always brings out some new and helpful balancing discussions and finds a few more bugs that had still been hiding in the shadows. This week's release is out to address those!
Turns out the amazing Strikepoint Kit Relic (which doubles Fire/Plasma Damage if your attack is Penetrating) was not working on Overwatch. Now fixed!
Another good discussion about Supply Boosters on the Steam boards has helped us tweak the RIO rate for these Tact Point upgrades. They now pay for themselves in 8 turns instead of 10, which is a small tweak, but also means that once they are paid off you are earning faster. They are still clearly intended for extended levels in which you're squad is planning to stick around for well more than 8 turns.
Another round of scrubbing on the combat log has fixed a few text generation issues there. As with the bugs before, these were simply misprints in the log, and not issues with the actual combat system.
Thanks to our players who reported some issues with the Power Relay Grid! We fixed a few node connections that were giving incorrect dialog or prompts about the direction of the flow of power.
And finally, we fixed the end turn confirmation prompt. It was popping up a lot more than it needed to, because it was counting Templars who were in Overwatch mode as 6 MP and 5 AP. That makes your team look like its standing around doing nothing! Not so, busy shooting xeno here!
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v2.6.33 - 7/22/2017
- Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat log - monster level and Templar defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflowing level squad cap in some circumstances
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