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Post by drspendlove on Jul 31, 2017 9:27:17 GMT -5
While I have the programming skill to do quite a lot (it is my profession after all) I won't want to be writing C code to introduce new functionality. I doubt you had end-users hacking in C in mind when you thought of modding, of course. I'm just wondering what kinds of adjustments will be possible and how much non-GUI work can be anticipated in doing things such as:
- Adding a new level - Adding/Modifying a templar class - Adding to the RQ tree
etc.
If any of this is going to be announced in the next couple months or something, that's fine -- you can let this thread lie dormant. I'm just hoping there will be a way I can contribute to making BF a greater commercial success beyond buying additional copies (which I currently cannot afford) and writing a glowing review (which I have already done) or posting any bugs I encounter (which I do all the time and I think you all are getting sick of it!) Perhaps contributing to a modding community will be a way I can make the game even more attractive to new prospective customers.
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Post by drspendlove on Jul 31, 2017 9:28:57 GMT -5
Also, if you add modding support for the library, maybe people like me could add to it on behalf of the developers and the additions could make it into the standard (un-modded) library, saving you all some time.
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Post by sparda4 on Jul 31, 2017 9:52:51 GMT -5
Modding tools in general would allow for the playerbase to give the rest more of a challange. The veterans already know what skill level they and similar people are. An open(within reason) game directory does sound apealing.
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Post by fallen on Jul 31, 2017 10:31:27 GMT -5
drspendlove - currently, all of our attention is focused on the ability to add sequences of new levels.
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