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Post by drspendlove on Aug 2, 2017 9:28:59 GMT -5
My experience with counter-attacks has been:
- Counter-attacks always occur if a melee miss is made against a templar/foe capable of performing counter-attacks. - Counter-attacks occur with a % chance based upon your counter-attack secondary statistic if a melee hit is made against a templar capable of performing counter-attacks who also survives the hit.
The documentation I've read has emphasized the latter case and ignored the (more common) former, which initially made me over-value counter-attack versus auto-block. Is my understanding of how counter-attack works correct?
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Post by fallen on Aug 2, 2017 9:44:12 GMT -5
drspendlove - that is correct, though I admit it seems very odd. We may fix this.
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Post by drspendlove on Aug 2, 2017 10:09:03 GMT -5
I'm happy with how it works actually. However, it makes counter-attack gear almost strictly less valuable than auto-block gear. (Auto-block caps at +59/75% though after which counter-attack again becomes useful.) But the documentation doesn't really emphasize the first and far more important case.
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Post by fallen on Aug 2, 2017 13:31:23 GMT -5
drspendlove - ok, I can start by working on fixing up the docs.
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Post by drspendlove on Aug 3, 2017 11:39:47 GMT -5
I'm not sure how it would work with balance overall, but maybe a way to make counter-attack relevant would be to only give 100% chance counter-attacks if an attack is parried or dodged, and not auto-blocked. Auto-blocks would counter only according to the counter-attack chance.
Just a thought. I haven't been playing at difficulties where I have an expert opinion on any of this.
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