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Post by MintDragon on Aug 5, 2017 3:14:35 GMT -5
I'm working through game planning for a new Captain, and wanted to PRINT out a list of talents by Job Type, sorted by level. Using the WIKI, extracted the data into a usable/printable table for reviewing the talent tree for each job (just how my brain works). Wanted to READ through the list of available talents for each job to get clear in my mind what talents I could mix/match/maximize (and not have duplicates of same/similar talents as I consider options) so I don't end up with choices to add a 3rd 4th or 5th duplicate/similar talent of something I don't really need. For example, different jobs have talents that can reduce hyperwarp cost by -2 or -4, so instead of using the talents providing the -2, use the -2 talent point for something else (assuming enough crew has a job with the - 4 talent). If I can mesh job types to max fuel savings and add some other piloting/other skill, life is better. So upgrade the -4 fuel cost talent only and skip the -2, use it for some other skill. Micro Econ 101 (Comparative Advantage) kind of stuff. Put another way, too many crew dogs makes unique talent selection kind of monotonous at a certain point. No worries if this sounds like gobbldy gook, it's just another way to potentially thinking about maximizing value of talent points for your game. But I created a spreadsheet from the WIKI data that sorts by Job Type, then Level, so you can see more clearly the options available to you as your experience increases. It prints out in 13 pages, and for me, is great night time reading to figure out some fun possibilities for my next game. Based on ver 1.3.11 Link is here: CLICK
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Post by LordofSyn on Aug 5, 2017 14:12:37 GMT -5
Superb job +1
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Post by fallen on Aug 9, 2017 11:56:46 GMT -5
As a note, the table in the WIKI is sortable. So if you want to look at all of a Job's Talents, click the sort button (up/down arrows) by Job.
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