|
Post by stratego on Sept 9, 2017 10:00:51 GMT -5
Apple: Faster single thread processor, always good graphics chip. Android: Often better multithreaded due to more simpler cores, graphics vary widely between products. Apple: Usually faster storage, often higher native capacity available. Android: Usually cheaper storage per gigabyte, sometimes expandable with sd cards. Apple: No really inexpensive options Android: Probably more options than healthy for the market ... some are actually decent though. Apple : Good mid (phones) -hi (tablets) res screens Android: Screens vary alot, some are much better, at least in the phone space, particularly for niches like VR... Apple goes cheap on available ram, taking advantage of aggressive software and fast storage, speeds are good though. I strongly disagree with Apple's position on adding adequate RAM, arg! Android's premium phones extra ram is still often a substantial advantage Apple: Cameras are good, but not always best, especially recently. Android: Camera quality varies alot. As far as Macs go... I've known people that buy macbooks just for the touchpads... Screens, keyboards, mice these are important hardware too. Umm kirin 970 the fastest mobile SoC, CPU is a lot faster, it has the best mobile GPU and it has NPU which boosts performance on both CPU and GPU processes when it doesn't work with AI. Storage speeds in the price range that apple uses are better for android phones from popular companies, like Samsung and Huawei... Apple uses Samsung screens now and those are more common on android devices... RAM is definitely better on Android phones and if you have midrange phone from Huawei or Samsung(and few other companies) you can play every game on max settings and use heavy loaded applications with max performance, while Apple's S models are slightly weaker at this because of ram speeds. I am not going in hardware details of Mac's as everything there is discutable, but in means of software it is getting proportionally more malware than any other ecosystem and Apple has done a lot so you wouldn't be able to fix them in 3rd party services with 3rd party details(same goes for iPhone)...
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Sept 9, 2017 11:53:37 GMT -5
wascalwywabbit is right that graphics vary between products. For example Samsung Galaxy s5 supports WebGL, but doesn't render it correctly, Samsung Galaxy s6 doesn't even support OpenGL, and Samsung galaxy S7 has great support for WebGL. Apple is lacking behind in terms of WebGL support and graphics development, from what I have read. And if it wasn't for their falling sales, they wouldn't bother. Well, luckily they finally invested some money into developing a high tech chip. However, graphics chip and curved shape will mean it's going to be expensive as hell.
|
|
|
Post by stratego on Sept 9, 2017 13:14:50 GMT -5
wascalwywabbit is right that graphics vary between products. For example Samsung Galaxy s5 supports WebGL, but doesn't render it correctly, Samsung Galaxy s6 doesn't even support OpenGL, and Samsung galaxy S7 has great support for WebGL. Apple is lacking behind in terms of WebGL support and graphics development, from what I have read. And if it wasn't for their falling sales, they wouldn't bother. Well, luckily they finally invested some money into developing a high tech chip. However, graphics chip and curved shape will mean it's going to be expensive as hell. Android midrange devices supports webGL and openGL3.1 and I have heard about Vulcan project for mobile GPU's, which currently aren't that weak, if you'd render some of the top games for arm architecture you'd get up to mid range desktop GPU framerate for some title's, if it worked only on GPU resources and had 64bit processors power for everything else it needs, but that's another story. Also curved screens aren't that higher in price, it is just currently a selling point on which you can get money, I bet when holographic screens will come more popular curved will drop 80% of their price.
|
|
|
Post by bookworm21 on Sept 9, 2017 16:06:53 GMT -5
If people could recommend me a better option than a used iPhone 5S for £90 (with no fingerprint sensor, as the home button was replaced), I'd be happy to consider any suggestions My iPhone 5 is on its way out with a wobbly lightning port, and I'm on the hunt for a new phone
|
|
|
Post by wascalwywabbit on Sept 9, 2017 20:05:34 GMT -5
If people could recommend me a better option than a used iPhone 5S for £90 (with no fingerprint sensor, as the home button was replaced), I'd be happy to consider any suggestions My iPhone 5 is on its way out with a wobbly lightning port, and I'm on the hunt for a new phone If you're looking for the same iOS ecosystem there are deals in the US for the SE models at $150 US brand new, so there may be deals like that in the UK too? SE has better hardware including more ram and will receive software updates for longer. If you don't have a lot invested software side, there may be many Android options, but the UK is very different market than the US, moreso in terms of Android than iOS. A couple of things to keep in mind ... you want typically +1gig of ram in Android vs iOS, the smaller the cpu manufacturing process the lower the battery drain per task performed, oled screens use less power than ips. Mediatek processors tend to have weak graphics in almost all performance tiers- they are used because they are low priced. Qualcomm has good graphics relative to each performance tier (625 is particularly efficient), Samsung chips have good power consumption with moderate graphics prowess... Kirin processors from Hwawei are also pretty good ... Larger battery capacity doesn't equal longer runtime if the cpu/graphic/screen/modem/software combo are not efficient- real reviews should be looked at, not just raw numbers. Also, there is a huge variance between software support, Apple you get well better than 3 years from a products first release security and feature support, support continues for 5years but performance degrades noticeably after 4... while on Android, only a few flagships and the odd mid tier device get support for that long officially... unofficially the community may provide rooted devices support for 5 years give or take, if it's relatively open and popular design.
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Sept 10, 2017 6:48:42 GMT -5
stratego you're right. Mobile GPUs aren't weak and my huawei tablet doesn't get tired even with pretty demanding games. However, I only illustrated the differences between products. Because for example the fact that Samsung galaxy S6 has no support for OpenGL means that RPG maker games cannot run correctly there. In Samsung galaxy S5 there is support for WebGL, but it doesn't render it 100% correctly. That is no problem though, since RPG maker MV can run on canvas, although canvas means more strain on cpu, which is not viable considering the poor optimization RPG maker has. Many android devices have indeed WebGL support though, that is undeniable. And the fact that iPhone devices don't is true too As for curved displays, while they are no more expensive, apple will rake some money on that for sure. Also, I am actually not fond of them. They look pretty, but the way structural integrity works will make the phones more fragile. You can step on a normal phone and it will hold on, but you won't be able to step on a curved phone and expect the same result, because the weight will strain only certain points instead of the whole phone.
|
|
|
Post by stratego on Sept 10, 2017 12:11:03 GMT -5
If people could recommend me a better option than a used iPhone 5S for £90 (with no fingerprint sensor, as the home button was replaced), I'd be happy to consider any suggestions My iPhone 5 is on its way out with a wobbly lightning port, and I'm on the hunt for a new phone If you'd want to get android phone, there are many good options, just tell me the price range you can afford
|
|
|
Post by stratego on Sept 10, 2017 12:19:38 GMT -5
stratego you're right. Mobile GPUs aren't weak and my huawei tablet doesn't get tired even with pretty demanding games. However, I only illustrated the differences between products. Because for example the fact that Samsung galaxy S6 has no support for OpenGL means that RPG maker games cannot run correctly there. In Samsung galaxy S5 there is support for WebGL, but it doesn't render it 100% correctly. That is no problem though, since RPG maker MV can run on canvas, although canvas means more strain on cpu, which is not viable considering the poor optimization RPG maker has. Many android devices have indeed WebGL support though, that is undeniable. And the fact that iPhone devices don't is true too As for curved displays, while they are no more expensive, apple will rake some money on that for sure. Also, I am actually not fond of them. They look pretty, but the way structural integrity works will make the phones more fragile. You can step on a normal phone and it will hold on, but you won't be able to step on a curved phone and expect the same result, because the weight will strain only certain points instead of the whole phone. As for openGL, about which versions are you talking about? From gingerbread(some, mainly ICS) to kitkat most phones already had openGL support, from KK to L most phones had openGL2.0, M& above has openGL3.0 at default(and some from KK already had), N and O has openGL3.1 support as default, although some cheaper devices has only openGL2.0, webGL is built in since L(some devices from JB already had it), but not all devices has it enabled.
|
|