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Post by contributor on Sept 24, 2017 12:43:28 GMT -5
[Good legality ≥ Zone Trade Law] + [Good permit level ≤ Captain's Permit with the Faction] = Legally Saleable Goods
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Post by fallen on Sept 24, 2017 14:20:45 GMT -5
Confirmed.
IF(Indie) { ignorePermits(true); }
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Post by khearn on Sept 29, 2017 15:38:57 GMT -5
When I'm starting a new game, I'll go out of my way to visit every non-wilderness indy zone in each quadrant I vist, hoping to find that elusive indy planet with 2 or less trade law, so I know where to take any xeno artifacts I find.
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Post by MintDragon on Sept 29, 2017 16:33:58 GMT -5
When I'm starting a new game, I'll go out of my way to visit every non-wilderness indy zone in each quadrant I vist, hoping to find that elusive indy planet with 2 or less trade law, so I know where to take any xeno artifacts I find. Yep, I try to do the same with my maps as well. :-)
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Post by fallen on Sept 29, 2017 22:31:17 GMT -5
Lol and which star color do you use for this one?
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Post by MintDragon on Sept 29, 2017 22:37:29 GMT -5
Lol and which star color do you use for this one? Yellow! Stole borrowed Cory's use of Red and Blue (Good Supply/Good Demand), and mark cheap fuel with Green.
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Post by Cory Trese on Oct 1, 2017 10:53:07 GMT -5
I mark low law with Green, cheap fuel with Yellow. Because Yellow is first, and most common flag requirement.
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Post by Brutus Aurelius on Oct 1, 2017 11:49:59 GMT -5
I tend to mark good fuel prices with a blue star, good exchanges/trade law with gold stars, and places with good starports with green stars.
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