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Post by thelonewolf on Oct 1, 2017 13:03:33 GMT -5
The game needs accurate statistics on how much something costs. Everyone wants to know exactly the rules of the game. Not knowing how much exactly TP or CP cost is frustrating, and I spoil the fun. For example, you do not know if a Exchange produces profits or losses. And how much of it. And whether to buildanother or something else instead.
It can be easily done by adding this information to the faction's description. For example - Minerals in this turn cost this, nad TP cost this.
The second thing is the library. Please update it. Add more content.
And the third thing that is associated with the library. Please add information about what causes the conflict. They do not have to be 100% accurate. But we should know more or less what causes a spy battle, or an embargo.
Just added a simple note to the library can help. For example - A Spy Battle is caused by difference in ...
It would really help in understanding the game, improving its management. Special on the higher difficultis.
Please add this in the next patch !!!!! This will make the game more fun to play.
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Post by fallen on Oct 1, 2017 13:48:51 GMT -5
Thanks for the feedback! All great suggestions.
I am not sure what you mean by saying that "Minerals this turn cost this" -- Mining produces income, it doesn't cost you anything.
Exchanges can be affected by a lot of things, including politics.
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Post by Brutus Aurelius on Oct 1, 2017 20:41:06 GMT -5
The game needs accurate statistics on how much something costs. Everyone wants to know exactly the rules of the game. Not knowing how much exactly TP or CP cost is frustrating, and I spoil the fun. For example, you do not know if a Exchange produces profits or losses. And how much of it. And whether to buildanother or something else instead. It can be easily done by adding this information to the faction's description. For example - Minerals in this turn cost this, nad TP cost this. The second thing is the library. Please update it. Add more content. And the third thing that is associated with the library. Please add information about what causes the conflict. They do not have to be 100% accurate. But we should know more or less what causes a spy battle, or an embargo. Just added a simple note to the library can help. For example - A Spy Battle is caused by difference in ... It would really help in understanding the game, improving its management. Special on the higher difficultis. Please add this in the next patch !!!!! This will make the game more fun to play. A lot of the information you are looking for is in the game's Library already. Trade Points do not have a fixed value, and vary both from Faction to Faction and world to world depending on Politics. Minerals do have a fixed Income value, unused CP have a fixed value, as do the taxes produced by Population. These are all in the Library. As for Conflicts, they are caused by a variety of factors, but it suffices to say that to avoid negative Conflicts, all three Factions should have similar numbers of Colonies, Trade Points, and Ships. Negative Conflicts can also be reduced by having all three Factions be all Clans or all Syndicates.
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Post by thelonewolf on Oct 2, 2017 9:36:42 GMT -5
fallen said: I am not sure what you mean by saying that "Minerals this turn cost this" -- Mining produces income, it doesn't cost you anything.
Yes, i meant income. Just add to the faction screen something like: Minerals - 22$ TP - 18$ Idle CP - 10$
How much income gives 1 mineral per turn in a given fraction, and so on. This will help you determine how much income you make.
Brutus Aurelius said:
A lot of the information you are looking for is in the game's Library already. Trade Points do not have a fixed value, and vary both from Faction to Faction and world to world depending on Politics. Minerals do have a fixed Income value, unused CP have a fixed value, as do the taxes produced by Population. These are all in the Library.
As for Conflicts, they are caused by a variety of factors, but it suffices to say that to avoid negative Conflicts, all three Factions should have similar numbers of Colonies, Trade Points, and Ships. Negative Conflicts can also be reduced by having all three Factions be all Clans or all Syndicates.
The informations in the Library aren't correct. For example it says "population contributes 14 $ a turn". But it's a lot less on impossible difficulty. The same goes for Minerals And TP.
As for the conflicts, you should at least know something. For example i read somewhere that a conflict can be caused by losing a big ship. This typical information should be included in the library.
Playing games in which we do not know the rules is very frustrating.
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Post by fallen on Oct 2, 2017 9:44:25 GMT -5
thelonewolf - apologies that you are finding the game so frustrating. We've taken notes on your suggestions for next updates.
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Post by thelonewolf on Oct 2, 2017 10:11:52 GMT -5
Thank you very much i appreciate that.
And there is one final thing. On impossible difficulty, Android version. I have 8 colonies. On the colony screen there is the "mow much the colony earns". So there is the $ +242/-238. According to these screens, all my colonies make a profit. When I sum up everything its 2389 $ profit a turn. But in the empire summery the revenue for my empire is 2023$. I have no shpis, no conflicts and and despite all my colonies make money (are on the plus) the profit a turn is $-190. Is it o bug ?? A miscalculation ?? Or am i missing something??
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Post by Cory Trese on Oct 2, 2017 10:22:20 GMT -5
You're missing something little or there is a rounding issue. Trying to add up all those summary values without the 0.XX decimals is hard. We leave those out to keep the game simple, and rounding errors creep in.
I wouldn't worry too much about trying to validate each screen with a calculator, the differences are fractional and based on float rounding.
Thanks!
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Post by Cory Trese on Oct 2, 2017 10:24:04 GMT -5
I have 8 colonies. On the colony screen there is the "mow much the colony earns". So there is the $ +242/-238. I can see why you'd have a lot of confusion. This notation is pretty fundamental -- have you check out the Faction specific summary pages from the MP and TP? The notation for Colonies is "Profit/Expense" So this colony makes a total of $480 per turn, spending $238 generating your empire a profit of $242 So if that same colony (making $480) was 100% profit with no maintenance, it would say 480/0 If that colony was spending 100% of it's income on maintenance and making no profit, it would say 0/480 If exactly 50% of the colony's income is spent on maintenance and 50% is profit, it would say 240/240 If the colony was spending 500 per turn and loseing 20 it would say -20/500
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Post by thelonewolf on Oct 2, 2017 11:52:30 GMT -5
My game looks like this now. Colonies: +242/-238 = 480 +168/-175 = 343 +177/-196 = 373 +160/-260 = 420 -109/-297 = 188 +51/-126 = 177 +82/-56 = 138 -74/-22 = -52 -6/16 = -10 +39/-10 = 49 +6/-10 = 16 =2122
Tresury: Revenue 2023
Is that a rounding issue ? My mistake? Or maybe something is calculated after the colony screen??
Also the maintenance cost works a bit strange sometimes.
My point is that the game should have simple clear rules, and ways you can know what is going one. Like in other 4x games. You should know exactly how much your earning, how much is the maintenance, how conflict affects the economy and why it starded, and so on. Those issues can be easily fixed with a little tweaking, adding some stats, and updating the library. Now playing can be frustrating because of not knowing those things.
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Post by Cory Trese on Oct 2, 2017 11:59:55 GMT -5
Sorry for the trouble. It is probably all three.
We will keep trying to improve!
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Post by Cory Trese on Oct 2, 2017 12:01:23 GMT -5
Are you considering your fleet costs?
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Post by thelonewolf on Oct 2, 2017 12:21:22 GMT -5
Are you considering your fleet costs? Isn't it added after that ? My fleet costs is 186$. So it still doesn't add up. I have to say that the game is really good. And playing it is a lot of fun. But because of problems it is easy to lose on impossible difficulty, and sometimes you do not know what is going on. Fixing those issues would really improve the game for me. And make it a lot clearer. If you don't know why your empire does not make profit, but it should, can get really frustrating. I own Star Trader RPG and the Help section there is really super. The librery in 4x should contain a similar amount of information.
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Post by fallen on Oct 2, 2017 12:42:06 GMT -5
Thanks for the feedback, we'll keep working on improving the game!
Hope you'll check out some of our other titles.
Get ready for Star Traders: Frontiers, coming soon!
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Post by thelonewolf on Oct 3, 2017 10:11:53 GMT -5
The maintenance cost is also calculated incorrectly.
And one final thing to fix. Bug/Problem. I often play with no internet connection and i get a fail error message (Fail to conect...) every turn. Please disable it or something. It's very annoying.
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Post by fallen on Oct 3, 2017 10:22:16 GMT -5
thelonewolf - you'd have to share what platform you are playing on.
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