Post by Visbaluz on Oct 11, 2017 11:03:19 GMT -5
Hello ! Thx for making this game is solid all around , a great game, yet i may have some (Very) personal ipinions on some aspects wich could be "better" .
Atm am in my second run as the original 4 on Normal (other difficulties Will come soon) so far i feel armor is vastly inferior to avoidance (Parry/Dodge), the game seems balanced around not taking damage rather than soaking it , AP curses (wich count as avoidance) are crucial. A must have in every group due to unsurvibable waves of damage of some mobs (some 3ap orcin with over 300 damage with high bases).
Heavy armor seems worse than light due to the fact that it reduces your avoidance and theres never enough mitigation from individual sources (only from the tank) to make armor significant. Bear in mind that avoidance can be high enough tru personal sources, armor cant. (You need PFS, paladín support to reach decent yet insufcient leves of mitigation).
Imo heavy armor should increase base toughness (Jesús you are un full Olate after all) and Dodge separated from melee rolls. The idea of a huge warrior dodging everithing seems odd to the class fantasy (imo). While at it make ranged atacks at 0 range count as melee.
Crit vs damage increase (sustained damage) . It feels that the best dps stat is crit over all else . The ez way yo increase dps is just to stack crit , wich is helluva ez. The reason for this is the huge Gap between base and max damge. Crits roll pools Will be shorter than normal pools, while being better on damage revenue, uno crits should be lesser hits on aoe , even on direct hits . And base damage be afected by bonus skill damage ...
Potion 1 AP costs.
It should cost as much as a healing spell, even a whole 6 AP in the case of full regen pots.
Sorry for the long post and the horrible gramar ( English is not my native language) keep the excellent job and AM looking forward for Legends of steel. Btw pliz add axes, aoe for vraes (or his equivalent) and DOTS!! . Tyvm 😄
Atm am in my second run as the original 4 on Normal (other difficulties Will come soon) so far i feel armor is vastly inferior to avoidance (Parry/Dodge), the game seems balanced around not taking damage rather than soaking it , AP curses (wich count as avoidance) are crucial. A must have in every group due to unsurvibable waves of damage of some mobs (some 3ap orcin with over 300 damage with high bases).
Heavy armor seems worse than light due to the fact that it reduces your avoidance and theres never enough mitigation from individual sources (only from the tank) to make armor significant. Bear in mind that avoidance can be high enough tru personal sources, armor cant. (You need PFS, paladín support to reach decent yet insufcient leves of mitigation).
Imo heavy armor should increase base toughness (Jesús you are un full Olate after all) and Dodge separated from melee rolls. The idea of a huge warrior dodging everithing seems odd to the class fantasy (imo). While at it make ranged atacks at 0 range count as melee.
Crit vs damage increase (sustained damage) . It feels that the best dps stat is crit over all else . The ez way yo increase dps is just to stack crit , wich is helluva ez. The reason for this is the huge Gap between base and max damge. Crits roll pools Will be shorter than normal pools, while being better on damage revenue, uno crits should be lesser hits on aoe , even on direct hits . And base damage be afected by bonus skill damage ...
Potion 1 AP costs.
It should cost as much as a healing spell, even a whole 6 AP in the case of full regen pots.
Sorry for the long post and the horrible gramar ( English is not my native language) keep the excellent job and AM looking forward for Legends of steel. Btw pliz add axes, aoe for vraes (or his equivalent) and DOTS!! . Tyvm 😄