STF Crew Combat Range Finder Table
Oct 13, 2017 5:48:22 GMT -5
Officer Genious and Sinocelt like this
Post by John Robinson on Oct 13, 2017 5:48:22 GMT -5
If you can't scoot, you can't shoot.
Left side "o" = valid starting position. Right side "o" = valid target.
Not Updated for STF Update# 49. Big changes to whole combat system. Depend on wiki pages
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Note: still double checking some of these ranges.
Unofficial players guide Contains more tables and info.
Left side "o" = valid starting position. Right side "o" = valid target.
Not Updated for STF Update# 49. Big changes to whole combat system. Depend on wiki pages
o o o x | o o x x | Advancing Front | Pist 8 | =ADVANCE 1= Pistol Attack with +10% Dmg, +25% Crit |
o o o x | x o o o | Aggressive Advance | Exo 1 | =ADVANCE 1= Rifle Attack, Successful attack Buffs self |
+20 Initiative, +2 ArmP, +25% To Resist Debuffs for 3 T | |||
x x o o | o o x x | Balanced Blade | Swd 1 | Blade Attack. Successful attack Buffs self with +25% Blade |
Blade Acc, +10% Dmg, +1 ArmorP, +25% Parry for 2T | |||
x o o o | o o o x | Barked Order | Com 5 | =KNOCKB 1= Intimidating Command causes -25% All Acc |
-10% Dmg for 3 Turns, knocks target back 1 slot | |||
Boarding Curse | Bio-Agent Bomb | Med 5 | After successful boarding +10 Morale Dmg/Turn, |
+20 Crew Dmg/Turn for next 4 Turns | |||
o o x x | o o o x | Bio-Agent Flechette | Exo 1 | Rifle Attack causes -25% Dmg, +15 Poison Dmg for 3T |
x x x o | o o x x | Bio-Poison Grenade | Med 5 | Grenade Attack hits 2 targets with 11-20 Dmg and Cripple |
-10 Initiative, -25% Dmg, +12 Bio-Poison Dmg for 3 Turns | |||
x o o o | o o o x | Bio-Poison Slugs | Med 1 | Crippling Pistol Attack causes +18 Bio-Poison Dmg, |
-10% Parry, -10% Dodge for 3 Turns | |||
x x x o | o o x x | Blade and Hilt | Swd 11 | =RETREAT 1= Blade Attk hits 2 targets, on Hit attack Buffs |
self with +25% Dmg, +1 Armor Piercing, +25% Criti 3T | |||
x x o o | o o x x | Bloodletting Blow | Zea 5 | Blade Attack causes +15 Bleeding, -2 Deflect for 3 Turns |
x x x o | o o x x | Blowback | Sol 5 | Rifle Attack Hit causes 25% Stun, +10 Bleeding, |
-2 Deflection for 3 Turns, knocks target back 1 slot | |||
o o o x | o o x x | Burst Fire | Sol 1 | Rifle Attack hits 2 targets with -35% Dmg, +1 ArmorP, |
+10% Critical | |||
Boarding Curse | Call for Surrender | Mil 5 | After successful boarding +10% Crit Vulnerability |
-10 Range Change, +20 Morale Dmg/Turn for next 4 Turns | |||
x x x o | o o x x | Close Range Barrage | Pist 1 | Crippling Pistol Attack with +25% Dmg; hit causes |
-25% Blade Accuracy, -25% Dmg, 10% Critical for 3T | |||
x x x o | o o x x | Concussion Grenade | Sol 8 | Grenade Attack hits 2 targets with 20-30 Morale Dmg |
causes 25% Stun, -10 Initiative for 2 Turns | |||
x o o o | o o x x | Covering Fire | Sol 5 | =RETREAT 1 & = PIN 1= Rifle Attack; successful hit Pins |
Target and causes 25% Stun for 2T | |||
x o o o | o o x x | Damning Aim | Mil 5 | Pistol Attack causes -10 Initiative, -1 Deflection, |
-25% Armor for 3T | |||
x x o x | o o x x | Devastating Charge | Swd 8 | =ADVANCE 1= Blade Attack; hit causes 75% Stun, -10 Init |
=75% STUN= -25% Parry for 2 Turns, advances 1 slot | |||
x x o o | o o x x | E-Shock Grenade | Exo 8 | Grenade Attack hits 2 targets with 11-20 Dmg and Cripples |
25% Stun, -10% All Accuracy, -25% Dmg for 2 Turns | |||
x x o o | o o x x | Fading Shot | Pist 1 | =RETREAT 1= Pistol Attack. Successful attack Buffs self |
with +25% Ranged Accuracy, +25% Armor for 3 Turns | |||
o o o x | o o o x | Fearsome Charge | Sol 11 | =ADVANCE 1= Rifle Attack, Hit Buff self +25% Dmg |
+25% Critical for 3 Turns, Restores (10 + 0 Rifles) Morale | |||
Boarding Curse | Ferocious Crossfire | Sol 5 | After Successful Boarding -10% Accuracy, -10% Dmg, |
+10% Crit Vulnerability for next 4 Turns | |||
x x o o | o o x x | Frag Grenade | BH 11 | =Pins 1= Grenade Attack hits 2 targets with 21-44 Dmg |
causes -10 Initiative, -1 Deflection, -10% Armor for 3T | |||
o o x x | o o x x | Full Auto | Sol 8 | Rifle Attk hits 2 targets with +35% Dmg, +20% Crit, on hit |
debuff self -25% Accuracy, -25% Dmg, -10% Dodge for 2T | |||
o o o x | x o o x | Hunter's Challenge | BH 5 | =PULLS 1= Command causes 20 (+Intimidation), |
Morale Losspulls target forward 1 slot | |||
o o o o | o o o o | Know Thy Enemy | Exo 8 | Rifle Attack causes -2 Deflection, -25% Dodge, |
-40% Armor for 3 Turns. Preq: Target must be a Xeno | |||
o o x x | o o o x | Lethal Trap | BH 1 | =PIN 1= Rifle Attack; successful hit Pins Target and |
causes -2 Deflection, -10% Armor for 3 Turns | |||
x o o x | o o o x | Pinning Shot | Pist 1 | =PIN 1= Crippling Pistol Attk; Hit Pins Target and |
causes -10% Parry, -10% Dodge, -10% Armor for 2 Turns | |||
o o x x | o o x x | Plas-Charge Slugs | Exo 11 | Rifle Attack with +12 Plasma; successful hit causes |
-20% Armor 3T | |||
x x x o | o o x x | Rapid Fire | Pist 11 | Pistol Attack hits 2 targets with -25% Ranged Accuracy, |
+25% Dmg, +10% Critical | |||
x o o x | x x x x | Rash Courage | Swd 1 | =ADVANCE 1= Buff self with +30% Blade Accuracy, |
+30% Dmg, +1 Armor Piercing, -10% Armor for 2T | |||
x x o o | o o x x | Roaring Barrels | Sol 1 | Rifle Attack with +25% Dmg, +2 Armor Piercing |
and removes all Buffs from target | |||
x o o o | o o x x | Scorn | Com 11 | Intimidating Command hits 2 targets causes |
10 (+Intimidation) Morale Loss | |||
o o o x | o o o o | Shadowed Fire | Spy 1 | Pistol Attack with +25% Accuracy, +25% Dmg, +2 Armor |
Piercing; Requires Stealth Mode to use | |||
o o o x | x o o x | Shredding Shots | BH 11 | Rifle Attack causes +16 Bleeding, -2 Deflection for 2 Turns |
x x o x | o o x x | Skewering Thrust | Swd 5 | =Advance 1= Blade Attack hits 2 targets with |
Blade Acc +25% Dmg, +1 ArmorP, advances 1 slot | |||
x x o o | o x x x | Slashing Retreat | Swd 1 | =RETREAT 1= Successful attack Buffs self with +1 ArmP |
+25% Parry,+25% Dodge, +10% Armor for 2 Turns | |||
x o o o | o o x x | Snakebite | Med 11 | Crippling Pistol Attack causes -25% Dodge |
-15 Bio Poison Resist 3 Turns | |||
o o o x | x o o o | Steadfast Aim | BH 1 | Rifle Attack. Hit Buffs self with +25% Ranged |
Accuracy, +25% Dmg, +2 Armor Piercing for 2 Turns | |||
x o o x | o o o x | Steady Mobility | Exo 1 | =RETREAT 1= Rifle attk Hit Buffs self with |
+2 ArmP, +10% Crit, +25% Dod +25% To Resist | |||
+25% to resist Debuffs for 3T | |||
o o x x | o o x x | Suppressing Fire | Sol 1 | =KNOCKB 1= Rifle Attack with +25% Accuracy |
Hit -25% All Accuracy for 2 Turns, | |||
o o x x | o o o x | Sustained Fire | BH 8 | Rifle Attack causes +8 Bleed, -25% Armor for 3 Turns |
x x o o | o o x x | Terrifying Accuracy | Pist 8 | Pistol Attack with (10 + 0 Pistols) extra Morale Dmg |
x o o o | o o x x | Toxin Terror | Med 5 | Bio-Threat hits 2 targets causes |
(10 + Doctor) Morale Loss | |||
x o o o | o o x x | Tricky Gunplay | Pist 5 | Crippling Pistol Attack causes -20 Initiative, |
-2 Deflection for 2T | |||
o o o x | o o x x | Unfaltering Ire | BH 5 | Intimidating Command hits 2 targets, removes all Buffs |
and causes -25% All Accuracy, -25% Dmg for 3 Turns |
Note: still double checking some of these ranges.
Unofficial players guide Contains more tables and info.