I've a request for you. I used to play HoS, and very much enjoyed it, but a series of events has led to me no longer doing so. And despite my appreciation for the game, I know I won't be coming back, as I've moved away from games to focus on my creative writing, parenting, and professional life (which is starting to overlap with my writing!).
I left off earlier in the year, having (using the basic 4) finished the City of the Dead, the Monastery and its boss, Wyatt's storyline, Gholla Outlook, etc. Everything, all the way up to arriving in Freeport, where I couldn't go any further because nothing had been released yet. And I really enjoyed the story. I would love to know what happens. (I'm also curious what some of the choices I didn't make would lead to.)
So my request: would one or some of you be willing to give me a run-down of what has been added in the 6-8 months since I stopped playing? Have we seen the end of the game yet? What happens? What are the storylines for the buyable characters? I don't need to know dialogue and all that, I just want to finish hearing a story I know I won't have the time to revisit. And to avoid releasing spoilers, I'd be happy to share my email address with anyone who wanted to do me this service.
At the Freeport ferry, you learn that the d'Colliar Baroness passed away in Freeport and her daughter abdicated the throne to "the Crone".
On the way to Freeport, you meet again with the Sorceress Bloodlace. You discover that her time working for Baron Arhaive was actually as a double-agent for the Crone, the old woman who rules as the Baroness of Freeport.
At Freeport, you run back into Balgair who introduces you to Laranda d'Colliar the Historian. She has an amazing cache of books and can share lore about many things in the world.
At Freeport, you finally arrange a meeting with the Crone, and determine -- after some trickery -- that she is actually the Goddess Myshanna, the White Mother and Healer. She tells a story of how she doesn't remember the time after the Shattering and finally came to her senses around Freeport, where she was working as an healer, her form that of an ancient woman. She became well accepted in Freeport, trained Bloodlace, and then finally moved into a position of leadership when Laranda d'Colliar did not want to lead, instead preferring to curate her histories. Since then, the Crone has reversed age and now rules. Everyone in town knows they have a Goddess watching over her town. The Crone insists that Myshanna is gone and that she is a new form now.
If Kyera is with you, Myshanna gives her a legendary item as her final act as the White Mother.
Bloodlace leads you down to the sea floor. After much exploration and battle against the creatures there, you discover the location where Ravenna is. It seems that Rabiel has timed his arrival with your arrival to use you as a foil. Rabiel spins her a pack of lies, your heroes try to tell her the truth, and Ravenna doesn't want to hear much of it. She focuses on wanting to destroy the Seer Lords, and tells you a great many things that you did not know -- that you are caught in a cycle of regicide that the Gods have perpetuated generation after generation, each one weaker than the last. That the All-Father is actually Caal, last son of Cweirden, the mother the previous generation of Gods. Caal used his 13 children to attempt to destroy the Gods that came before him -- the Weaver, the one-eyed demon Irulik, the sea dragon Azurr. Ravenna says they killed some of them but drove off the others. In order to destroy Cweirden, Caal sent his second daughter Ellista to steal the demon Irulik's only eye so that he could plot his mothers doom. Ellista recovers the eye, Ravenna drives Irulik off with her fiery sword.
Ravenna walks the heroes through the Seer Lord's origins -- they were disciples of Ellista who stared too long into the Third Eye, and through it came to know the demon Irulik and become seduced by his promises. They split from Ellista and wield Irulik's magic, which is the mightiest carried by mortals in their age. Now, Ravenna claims, they are preparing the City of the Dead as a place from which to summon Irulik back from where he is hiding in banishment. She says her blade drove Irulik off the first time, and her blade will cut down the Seer Lords. She leaves in a rage, the heroes cannot stop her the best they try.
Chasing Ravenna's fiery trail, the heroes hurry back to the City of the Dead and all the way to the center of the Ember, finding clues of her passing as they go. They arrive in time to find Ravenna confronting the three Seer Lords in the bowels of the final tower. She has cut to the center of their power and the battle is fought near the base of the 3 simulacrum's that the Seer Lord uses as keepers of their soul -- their immortality and the foci that keep the Deadening Field running.
While Ravenna is powerful, the Seer Lords have prepared for her. They catch her in a mighty trap. Knowing that would be the end of all, Kjartan/Vincent steps forward and attacks their magic with his own. To cut her free, he must wield raw magic again and it burns out the last of his soul. He and all the others know that he will die because of the act. However, Ravenna is freed and she destroys the chief Seer Lord, Kri's, simulacrum. Wounded but still extremely powerful, he flees.
Still mid battle, Ravenna tells you that she trusts you to take care of the others and that her siblings -- the Dark Gods - are waiting for her on the towers rooftop. The heroes are tossed into a battle against the other two Seer Lords in which you destroy their simulacrums and then finally are able to kill them for good. Still, Kri has escaped.
As the simulacrums come down, the Deadening Field begins to collapse. Ryethin appears and tells Kjartan/Vincent that death is waiting for him. He says he is ready to go. Tamilin/Selen refuses to accept it. She tells Ryethin that the heroes have served her loyally and killed thousands in her name, but that she and the others know that Ryethin is fading just like the other Gods. Ryethin agrees, her time is passing and another will have to lead Death. Against the outcries of every other hero, Tamilin/Selen steps forward to take on the mantle of the Goddess of Death. Becoming Death's guide, Tamilin/Selen shields Kjartan/Vincent from death -- he will not die. Rythein says, "In doing this, you will create another kind of being. Just as the All-Father was created by his mother Cweirden. And as the All-Father created his Thirteen children. And I created you four, Death's Chosen. No longer mortals, not yet Gods. Now, you will create something new. You will make the Soulless." Tamilin/Selen says Death needs champions. Kjartan/Vincent's appearance permanently changes.
With no more time to spare, the heroes rush to the top of the Tower, as it begins to crumble already. There they see all four Dark Gods -- Wiegarn, Rabiel, Evesse and Ravenna -- together and talking. Ravenna asks if Wiegarn has the All-Father's Throne, his seat of power. Wiegarn says he does and that together they could use it to remake the world. Everything has become so corrupted and destroyed, but together they could reforge it right. Ravenna agrees but says she could never trust Wiegarn. He asks what he could to earn her trust and she replies simply, that he could kill Rabiel. Wiegarn doesn't blink and steps forward and runs Rabiel through. Evesse is scared she will be next and flees. Ravenna and Wiegarn depart for the Sur-Relliar glacier and the All-Father's throne.
The heroes gather over a dying Rabiel, with the choice to end his life or heal him. He promises to help, saying that Wiegarn and Ravenna will duel to the death over control of the throne and then: "They will destroy this world, one way or another. I rather like it, for all its ugliness and pettiness. Now that it's going away, I think I'd like to keep it." The heroes must choose to trust him or not.
The City of the Dead collapses and with it the Deadening Field. The city is inundated with Orcin, Girgan Ogres, Ratkin and other creatures looking to loot. The humans have no chance to get the loot they've always wanted. But, in the end they are more terrified by Tamilin/Selen's presence than anything else. There are three possible routes to the Sur-Relliar -- through Braeys hunting tunnels, through the hunting tunnels in Oskahold and the Storm Brothers.
If you travel Braeys lands and decided to leave Vlotgar alive, you will catch him in the destruction of the city of Reis Lodge. His traitors opened the gate and let the Orcin in, and he has completely assumed the form of a new God, the Pale Walker.
Unfortunately, that's where things stand now -- the travel dungeons to reach the glacier should be finished this week and the final little mercenary camp at the bottom of the glacier will welcome you to the doorstep of the final dungeon of the game